Rocky Posted April 26, 2006 Author Share Posted April 26, 2006 There does actually seem to be a decent bit of compression on those images, that might be neutralising some of the difference ? ← I already said the images were uncompressed. I agree a little with the other poster, to look at I don't see why these textures need a monster 512Mb card to display; they are nice, but we've seen the same in other titles that don't need 512Mb, so it's a little harsh on mid range card owners Quote Link to comment Share on other sites More sharing options...
thebenz Posted April 26, 2006 Share Posted April 26, 2006 I have been playing the game with everything maxed out and have had no problems. But I am running duel 7800 GTX cards with 256 megs of RAM and in SLI mode. I want to see what this game can really do when I get a PPU. I love the explosion of the gas station. Quote Link to comment Share on other sites More sharing options...
Ruin Posted April 26, 2006 Share Posted April 26, 2006 Installed the demo and the graphics are able to run at 'High'. No tweaking, no xml render file slashing or whatever... Sys; two years old AMD XP2800+ / 1.5Gb 333mhz ddr pc 2700 / ATI X1600pro 512Mb / SB live 5.1 and other minor hardware. The demo looks awesome, I'm very anxious to 'meet' the full game next week. ← Good to hear... that's what I think my system will look like in about a month. I tested mine with some settings on medium, and some of my choice on high. Forget it. I just don't have the power. I can run it fine on Low/Medium, but not Medium/High... I have everything on Medium and I'm about to go test that and see how it turns out. I've been running the game 800x600 on 2.GHz/768M RAM/9500Pro Nothing spectacular, so I don't expect spetacular results. Quote Link to comment Share on other sites More sharing options...
Jonny Mopped Posted April 26, 2006 Share Posted April 26, 2006 I just set everything to high in the settings XML (texture_quality" value="medium" /> to High didnt work but when i set everything else on high i got the high quality textures!!) (at 1024*768) And the framerate was the same as when i had everything on low at 800*600 ... Do you think that this is because i only have 1 GB RAM (.. its low quality RAM, too...)? i wrote that in an other thread, too: AMD 3000+ GF 7600GT 1 GB RAM So i installed that Fraps-thing to show the FPS and the result is a little wired .. when i put everything on high (textures on medium..) at 1280*1024, average FPS are 25-30. And it look soo nice!!. Ok but when i put evereything on low at 800*600 the fps are exactly the same?! .. so my hope is that its not the graphiks card that makes graw run at only 25-30 FPS but the system RAM?! 3000+ CPU should be ok, 7600GT, too. But 1 GB RAM is just the minimum to play the game? does anyone have a 7600GT but 2GB RAM? ← Quote Link to comment Share on other sites More sharing options...
SteelHack Posted April 26, 2006 Share Posted April 26, 2006 I have a 7900 GT with 256.....and I am only getting the MEDIUM option as well.....I also find it hard to believe 512 is needed....and if it is....this is the info that needed to be brought forth since so many were building rigs....just for this new game... I know I did. I will mess with the XML later HACK Quote Link to comment Share on other sites More sharing options...
1234321 Posted April 26, 2006 Share Posted April 26, 2006 is there a console? Quote Link to comment Share on other sites More sharing options...
luger Posted April 26, 2006 Share Posted April 26, 2006 I only have a 256 MB X850 XT PE and with the edits in the .xml, I can get the high textures with the same framerate as the medium textures. 512 memory is definitley not required to run those textures. Quote Link to comment Share on other sites More sharing options...
Heifsin85 Posted April 26, 2006 Share Posted April 26, 2006 You can change the settings in the renderer_settings xml file. I changed the character textures, ground textures and building textures to high... and it still plays smoothly and it looks better now. My rig P4 3.0 ghz HT 1 gb ram geforce 6800 256 mb sound blaster live 24 160 gb hd 17 inch lcd display I also downloaded the latest beta drivers from nvidia, it gives the game a bit of a boost. ← oddly, I have a 7900g. I turned everything high in xml. Looks alright, then i went into video options turned it to medium, and it looks the exact same. hmm any ideas? Quote Link to comment Share on other sites More sharing options...
stevenmu Posted April 27, 2006 Share Posted April 27, 2006 (edited) There does actually seem to be a decent bit of compression on those images, that might be neutralising some of the difference ? ← I already said the images were uncompressed.Don't mean to be argumentative but there are noticeable compression artifacts in the images (look around the text under the way point marker for example). I've no idea what kind of affect that'd have on the detail though. edit: Maybe whatever you used to capture the images is auto-compressing them ? I agree a little with the other poster, to look at I don't see why these textures need a monster 512Mb card to display; they are nice, but we've seen the same in other titles that don't need 512Mb, so it's a little harsh on mid range card owners ← I agree here, they don't seem all that impressive for the memory needs. It may be something to do with the open nature of the maps, maybe all textures for an area are preloaded to eliminate any need to load textures during play. I tried setting textures to medium on my, soon to be upgraded, 128Mb card and their was noticeable stuttering which I think was down to texture loading. Edited April 27, 2006 by stevenmu Quote Link to comment Share on other sites More sharing options...
whoa182 Posted April 27, 2006 Share Posted April 27, 2006 (edited) I only have a 256 MB X850 XT PE and with the edits in the .xml, I can get the high textures with the same framerate as the medium textures. 512 memory is definitley not required to run those textures. ← I have same graphics card. I get pretty much the same frame rate from high as I do with medium... and running on 1280x1024 Maybe with other maps we would notice a big impact in performance? Edited April 27, 2006 by whoa182 Quote Link to comment Share on other sites More sharing options...
Heifsin85 Posted April 27, 2006 Share Posted April 27, 2006 I only have a 256 MB X850 XT PE and with the edits in the .xml, I can get the high textures with the same framerate as the medium textures. 512 memory is definitley not required to run those textures. ← I have same graphics card. I get pretty much the same frame rate from high as I do with medium... and running on 1280x1024 Maybe with other maps we would notice a big impact in performance? ← I dont understand what you guys are talking about. I have a 7900gt. I put the xml file to all high and came out with this 1st pic(sorry for the low resolution on the pic). When I turned it on medium (as high as you can get it on a 256 without editing xml)it turned out like this High- http://img285.imageshack.us/my.php?image=10ch.png Medium- http://img136.imageshack.us/my.php?image=21ft.png they are the exact same. no graphic change. No wonder the framerate is the same on both. Quote Link to comment Share on other sites More sharing options...
XenoSoft Posted April 27, 2006 Share Posted April 27, 2006 different textures may have been set higher, for example you can handle all the ghost having high qaulity skins, but if you check the xml files their are tuns of other textures that are their, perhaps when set on Medium it updates those from low to medium. Quote Link to comment Share on other sites More sharing options...
Heifsin85 Posted April 27, 2006 Share Posted April 27, 2006 (edited) different textures may have been set higher, for example you can handle all the ghost having high qaulity skins, but if you check the xml files their are tuns of other textures that are their, perhaps when set on Medium it updates those from low to medium. ← This is what i did. I copied the xml file and put one of them on my desktop.I turned over 20 settings in the xml file to high. Took that pic. Then I went to the xml file I copied before I changed the other to high, and switched that one ( the one with the medium and everything legit)with the xml on high. Edited April 27, 2006 by Heifsin85 Quote Link to comment Share on other sites More sharing options...
nasa15 Posted April 27, 2006 Share Posted April 27, 2006 Very interesting. Perhaps the demo only contains Low and Medium texture assets, while the retail version will obviously have the additional textures used in High mode. I'm thinking the demo would have been larger if it contained all three sets of texture assets. Quote Link to comment Share on other sites More sharing options...
JJPHATX Posted April 27, 2006 Share Posted April 27, 2006 a little confused about how i edit the setting xml file.....can somebody please write up a quick how too, and which ones to change to high? Quote Link to comment Share on other sites More sharing options...
1Bravo [CV] Posted April 27, 2006 Share Posted April 27, 2006 a little confused about how i edit the setting xml file.....can somebody please write up a quick how too, and which ones to change to high? ← There is a nice application (Free) XML Notepad and it works great: Here is how to use it: http://support.microsoft.com/kb/q296560/ Download Here: http://www.snapfiles.com/get/xmlnotepad.html Quote Link to comment Share on other sites More sharing options...
JJPHATX Posted April 27, 2006 Share Posted April 27, 2006 ok thank you, but i still don't understand what lines i need to change. Quote Link to comment Share on other sites More sharing options...
Spoudazo Posted April 27, 2006 Share Posted April 27, 2006 Hey ya'll, while I had my 7900gtx 512 installed it would let me set it to High for the textures, but now I'm RMAing the card because it is getting geometry in BF2. So I went and installed my 7800gtx 256 and it wouldn't let me set it to high anymore, so yes, 512mb of vram is required for high Quote Link to comment Share on other sites More sharing options...
Whistle Posted April 27, 2006 Share Posted April 27, 2006 is there a console? ← havent found a button for one. I think its based on RAM I ahve 2 gigs and only a 256mb card. I was able to do high settings for textures you can go into the .xml folder an customly change some settings, such as sky, you dont need a highly detailed sky if you are shooting stuff on the ground. I have most stuff on high and the game runs pretty good except for a somewhat sluggish mouse. Quote Link to comment Share on other sites More sharing options...
jsonedecker Posted April 27, 2006 Share Posted April 27, 2006 I run it on a ATI x800XL at home and on high fine. It is a 256mb card. Maybe there are issues with Nvidia cards or something. BTW: I have a PPU and haven't seen anything unique yet. -John Quote Link to comment Share on other sites More sharing options...
luger Posted April 27, 2006 Share Posted April 27, 2006 (edited) Put Hef's screens side by side. I considered not labeling which was which, but I did anyway. Have a look: http://img266.imageshack.us/img266/7550/highvsmed4qy.jpg I honestly don't know. Maybe unless the system detects it, you actually aren't getting the high textures even if you change the .xml file to use them. For larger images please post them as links. Thanks Edited April 27, 2006 by NYR_32 Quote Link to comment Share on other sites More sharing options...
kaisermpr Posted April 27, 2006 Share Posted April 27, 2006 i cant edit the xml for some reason thats stupid if you need 512mb for High.. Just like any other game, you should get all the options and select them if you like them or want them. Quote Link to comment Share on other sites More sharing options...
emp7re Posted April 27, 2006 Share Posted April 27, 2006 Theres usually not a lot of difference in most games between medium and high texture settings. Take BF2 for example, almost no difference. Take Oblivion as well, almost no difference. At higher resolutions you can get by with lower textures and it will look just as good. I have it on high and dont notice a difference at all. Quote Link to comment Share on other sites More sharing options...
Thoramir Posted April 27, 2006 Share Posted April 27, 2006 I imagine the texture size issue is mostly due to the size of the maps. Quote Link to comment Share on other sites More sharing options...
Spoudazo Posted April 27, 2006 Share Posted April 27, 2006 No, it's not stupid that you need 512vram for high, as on some games, it will chug and sutter if there isn't 512ram. Besides, there isn't too much difference between medium and high. I think I fixed my 7900gtx 512 problem, as I think the artifacting was due to an Nvidia driver. So I installed the driver that came w/ my video card and now it works fine it seems. Quote Link to comment Share on other sites More sharing options...
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