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Everything posted by jsonedecker

  1. Just a lack of animations at the moment. The MP5 is actually using the M4 motions right now and that one has the offhand index finger out along the rail when in lowready. Weapon specific animation work has just begun yesterday.
  2. There it is!!!!! Send me your address.... I'll ship you a free Ground Branch T-Shirt just so you can remember me since you won't be following the game anymore. Seriously.
  3. Ummm... Others took it off track by adding GB to the discussion not me. Then GB got the standard trash talk that it does here so I simply do what I can to protect the integrety of myself and my intelectual property. That is all. Moving on......
  4. Fine with me. Oh, if you're going to respond to part of my post please acknowledge the rest of it that actually pertains to the conversation. Sure why not... I fully understand the opionion that Cpl Ledanek wrote and simply offered up my view on it. No excuses or twisting of words, just how I viewed it. By the time we tried a Kickstarter, KS was well on its way with multiple projects asking for and recieving over $500,000. It had already become a place where projects larger than the $50k and under type were prevelant. So us coming in and asking for such an amount was neither unheard of nor unusual. Although, a lot of the people that did take interest in the project simply did not understand the unique approach of Kickstarter and what it was all about. They chose to nitpick the project and worry about what wasn't there instead of embracing what was and what could be. Anyway, I fail to see why you think I was avoiding his viewpoint.
  5. It will be shipping on multiple platforms this year, at least according to the press release that their new publisher put out. I'm sure we'll hear more details during E3. http://www.gamasutra.com/view/pressreleases/186743/505_Games_Joins_Forces_With_Serellan_To_Bring_TheirKickstarterfunded_Tactical_Shooter_To_The_World.php Cool... missed that one. Probably because he got banned for stating his opinion on your website. No, that was you. And it wasn't for an opinion, but personally attacking other forum goes and staff. Lets not go down this road again please.
  6. Why must you always misrepresent and trash me twcrash? Not exactly sure why you have a grudge. We started doing some initial design stuff to try to sell the idea to a publisher in 2008. No money, just the idea and some the hope that our background carried weight. It didn't. Then production went off and on for a few years as best we could while working full time jobs, all the while trying to find funding. I have a family to support and for various reason have not been able to crack that funding nut, so I have to work many long hour contract jobs. It's just life. No hidden agenda, no conspiracy and certainly no blame for others. As for the KS, I put forth an in depth plan and a true represenation of the costs involved to make the game as it was presented. Nothing more, nothing less. Serellan took a different approach and put forth a goal to get enough money to produce a Alpha build to use to achieve further funding. It also can not go undaid that the Playstation SOCOM community stepped up in a big way for Takedown because they promised a console version of the game at some point. We made it very clear there was no console game in the plan. When will a console Takedown come out? No one knows. One is not right or wrong, just different approaches. I can guarantee you that when Takedown is complete, they will have spent a lot more money than I had spec'd out for GB. What would have happened if he didn't get any further funding? I'm sure there would be a lot different conversations going on. Christian decided to take a risk that I was not willing to do and it paid off for him. As for "sticker shock"... that one really boggled my mind. Everyone knows that AAA games like this take $10-50mil to make so how $400k "blew people's minds" I have no idea. As for the donations a few years ago.... I recieved about a total of $900 in all. That has paid for web site hosting so far. Not something I would look at as anything significant or noteworthy.
  7. That program has changed so much I wouldn't even know how to get around in version 5!
  8. Cool stuff! If I could get the mod tools to work in a modern version of 3dsMAX I would make some new maps. Anone ever try to decompile the old exporter?
  9. It's a game so I would think FUN would be implied.
  10. In our effort to better shape our plan for Ground Branch moving forward, we put together a quick survey that we would appreciate people taking if you have the time. It's only 6 questions and shouldn't take more than a minute or two. http://www.surveymonkey.com/s/8JWQGPP Thanks for your continued support!
  11. Don't worry... we are working out the details for moving forward. Should be available soon.
  12. I would just like to thank those that supported us during the Kickstarter. And also give a special thanks to Rocky for helping to promote it here! Time to regroup and figure out the best path to move ahead.
  13. It was 35 days in total. There has been a lot of research done that found 30-35 day was the best time period by far. I did 35 to help cover the E3 week. In hindsight maybe pulling back and starting it now instead of then would have been better. Who knows.
  14. It's all good. I appreciate even the good thoughts. Again... no worries. And I'd like to give a public appology to you directly. I know all you were trying to do was help. So sorry for letting frustration get the best of me.
  15. What we missed out on was the "drive by" impulse type buyer. The ones that need that entertainment. But more importantly we grossly underestimated the direct response (lack of) of the hardcore fans like us. I expected there to be enough to carry the bulk of the load of the KS considering this is what they want and it didn't happen. Why that is I'm not exactly sure.
  16. Good example. That was a great video and very entertaining. But it also have a very good idea of what the game was to be about as well. In fact, I think that one was better than Double Fines simply because of that. It seems the trick is people want to be entertained in the KS video more than be informed.
  17. That's what really matters, so no worries. Thanks for giving us an objective look. Fair critique. It's all good.
  18. Thanks for the input. Not really sure why you think I have been "promising a game for almost a decade". I started a company and later announced to a community, that I have bent over backwards to support my entire professional career to that point, that I was trying to make a game. We shopped it to publishers and they weren't interested so we have tried to do it on our ownI while being overly transparent about development every step of the way. I have taken ZERO money for the development of the game and have not promised a release date or put anything up for sale. Ever. So I'm not sure how that qualifies me as a "sham". I'm just trying to make it like any other indie game developer. If your game development experience gives you insight into a better plan than feel free to share it. I'd happily listen.
  19. What do you mean? You back te kickstarter and you get the MP portion (with terrorist hunt style co-op) then some time after the initial release we will give all those people the SP/full co-op portion.
  20. Just thought I'd let everyone know that we are going to include SP/Co-op of Ground Branch FREE to all KS backers. Here is the official update: We have heard the message loud and clear and are happy to announce that we are going to offer ALL of our Kickstarter backers that pledged from the minimum $15 reward up, the Singleplayer/Co-Op portion (with advanced AI) of GROUND BRANCH for FREE. Every copy of the game gets this; So for example, if you get a FIRETEAM EDITION then all 4 copies will be eligible for the additional release. This will be available some time after the initial release that will include full multiplayer (objective-based TvT, PvP) and core single player/co-operation gameplay (e.g. terrorist hunt against bots) from the start. Let the world know so that we can all enjoy GROUND BRANCH!
  21. Unfortunately people that like these kinds of games miss the point of Kickstarter entirely. It's being viewed as some sort of pre-order and are expecting the game to be almost finished. When in reality, Kickstarter is to gain the money to fund the CREATION of something. We can't show all that "gameplay" stuff because we don't have it. What we do have is lots of in game footage demonstrating that the game exists, we know what we are doing and that we are capable of delivering on the general experience we are going after. Agreed. Free release? It was never going to be free... not sure where you heard that. I appreciate your honesty, but this line of thinking confuses me. You like what you see. There are features no other game does and that excites you. It's what you want, yet you won't back it. You say you cannot donate to a game that "I can only see a training level.." yet you backed Takedown, that had zero to show. Nothing but vague descriptions of bullet point items. They did a good PR piece video for sure. They did a great job of doing what big publishers do all the time. But I'm not exactly sure what was so clearly delivered about the actual game. I guess my mistake was believing that people wanted substance, demonstration and details instead of just another glitzy PR piece. I was wrong. And again, I'm not sure where the "GB is going to be free" idea came from. I understand financial reasons and that fine. But not that thought process. And just to be clear... I like Christian a lot and wish them the best of luck. I truly do and I'll be supporting him the entire way. Fair enough. I'm not sure what I can do to earn that trust from you though. Kickstarter is a leap of faith of sorts, but I feel we have done a solid presentation outlining who we are, why we can get it done, what work has already been done and a solid plan for where we are going. I have a solid 15 year industry reputation on the line here. I'm not going to mess it up. It's all good though. You can support us when the game is released and we can all have some fun.
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