callmehobbes Posted March 10, 2005 Share Posted March 10, 2005 Will the chrs be carrying huge Bergans like the real patrol? (I think it could be possible to have them carrying them in the initial missions and then dumping them after a contact - not sure how though.) Quote Link to comment Share on other sites More sharing options...
Chems Posted March 10, 2005 Author Share Posted March 10, 2005 Im not sure about the M82, because it will be fun having run ins with Tanks and making sure some of the patrol has the single shot 66's of course the BMPs will have the ability to kill with a grenade down the right hatch. I think that aspect of the game should be sweet. Specially if youve ran out of AT weapons and have to avoid contact with BMPs it will give the E&E feel more. Quote Link to comment Share on other sites More sharing options...
Chems Posted March 10, 2005 Author Share Posted March 10, 2005 Bergans of course! Just had to ask before Id finished it didnt ya! lol I think they look tastey, will probably have some more polish before the final version. I think it makes the troops look really formidable. Quote Link to comment Share on other sites More sharing options...
Stalker Posted March 10, 2005 Share Posted March 10, 2005 The characters look great, but the only thing that bothers me is the old pouch and holster texture. Replace it with a high-res texture. Quote Link to comment Share on other sites More sharing options...
TheBlakeness (HotPants) Posted March 10, 2005 Share Posted March 10, 2005 i agree. I would also change the stock on that 249 Quote Link to comment Share on other sites More sharing options...
Suicide Commando Posted March 10, 2005 Share Posted March 10, 2005 Yeah, the stock is the US variety M249 stock not one common to the Minimi. Great pics though. Quote Link to comment Share on other sites More sharing options...
callmehobbes Posted March 10, 2005 Share Posted March 10, 2005 Looking good! I think I'd tone down the smock camo. On the photo's taken of B20, the SAS desert smock looks almost white - though that may hinder game play. Quote Link to comment Share on other sites More sharing options...
Whisper_44 Posted March 10, 2005 Share Posted March 10, 2005 Guess I am a bit late, but nice work there Chems - I might just have to re-install GR afterall Quote Link to comment Share on other sites More sharing options...
Chems Posted March 10, 2005 Author Share Posted March 10, 2005 Ok will re do Holster, and see if I can add some extra dust effect to the webbing camo and do the Minimi stock. Thanks for the input Quote Link to comment Share on other sites More sharing options...
Snake@War Posted March 10, 2005 Share Posted March 10, 2005 Those 2 SS's looks SWEET. I can NOT wait for this man! I know it's REALLY EARLY to ask this but when do you think it'll be released? A month or two? Quote Link to comment Share on other sites More sharing options...
silent_op Posted March 11, 2005 Share Posted March 11, 2005 Chems, Can you also some add "dust" to the binoculars in the bino view? Also how would a little dust look in the zoomed sniper scope view and other scoped guns? Is that something that is possible to do? I think that would help to add some feeling of the grit and sand, maybe. silent_op Quote Link to comment Share on other sites More sharing options...
Snake@War Posted March 11, 2005 Share Posted March 11, 2005 Very good idea! Sweet man. Yes, it's possible, all he has to do is edit the sniper and binoc masks. Quote Link to comment Share on other sites More sharing options...
Chems Posted March 11, 2005 Author Share Posted March 11, 2005 (edited) Im still having trouble with the M16 alpha channels. I can put dust on the Bino view, but no self respecting sniper would allow sand to get in his optics! Problem with putting the grit in is that the RSB only does 1/4 of the view and copies it all round so ideally youd have it so that the grit was on the bottom. But you cant really. Not fully happen with the bergan yet either, looks to square still. Edited March 11, 2005 by Chems Quote Link to comment Share on other sites More sharing options...
callmehobbes Posted March 11, 2005 Share Posted March 11, 2005 What rets will the weapons have? I think that the weapons used had only open sights. Quote Link to comment Share on other sites More sharing options...
Chems Posted March 11, 2005 Author Share Posted March 11, 2005 Yeah Im keeping the orig sights for the M16, I think the LAW may need a new one and I have a new sniper one. Other than that should be the same. Quote Link to comment Share on other sites More sharing options...
Chems Posted March 11, 2005 Author Share Posted March 11, 2005 Ive completed another weapon but you will have to wait to see it cause its an exclusive for this months mod roundup. Quote Link to comment Share on other sites More sharing options...
Stalker Posted March 11, 2005 Share Posted March 11, 2005 Ive completed another weapon but you will have to wait to see it cause its an exclusive for this months mod roundup. ← Hehe... Quote Link to comment Share on other sites More sharing options...
silent_op Posted March 11, 2005 Share Posted March 11, 2005 Since you're keeping the reticles as non-scoped, could you look into using (or creating something close to) the open sites from DTD Team Mod? Also,since the sites are open, can you try the M16s with less zoom than they normally get? I think that would make people think before shooting the first tango they see minding his own business (300 + meters away)..... ..."Can I really hit him and kill him from here"..."should I really risk ###### that entire group off for no reason?"..."Perhaps we should just plant our satchels and deal with that group if they become a threat"... Just a thought. silent_op Quote Link to comment Share on other sites More sharing options...
JTF-2 Posted March 12, 2005 Share Posted March 12, 2005 man, the more i read about this mod Chems, the better it seems. It's like what GR always wanted to be, but it just couldn't get there before for some reason. great work man, keep it up Quote Link to comment Share on other sites More sharing options...
Tollen Posted March 12, 2005 Share Posted March 12, 2005 This seems like a really nice project Chems! But I hope for the poor SAS operatives sake that you haven't planned on letting them carry those heavy rucksacks all campaign long! Using the environmental setting, there shouldn't be any problems making them infiltrate the target area with the backpacks, run some mission daytime without them, and some nighttime missions with NOD's. Nice work Chems! Quote Link to comment Share on other sites More sharing options...
Chems Posted March 12, 2005 Author Share Posted March 12, 2005 I have completed another lovly lovly work of art (IMHO ) but it too has gone to the exlcusive mod roundup shots for GR.net which should be out by tomorrow eve. If it isnt then I will post here. PS. I wish I could show you! Quote Link to comment Share on other sites More sharing options...
deleyt Posted March 12, 2005 Share Posted March 12, 2005 PS. I wish I could show you! ← You can. Quote Link to comment Share on other sites More sharing options...
Chems Posted March 12, 2005 Author Share Posted March 12, 2005 (edited) Right now I mean....... Edited March 13, 2005 by Chems Quote Link to comment Share on other sites More sharing options...
Chems Posted March 13, 2005 Author Share Posted March 13, 2005 The mod report is out now so heres the 2 latest. The law isnt great but good enough for GR Quote Link to comment Share on other sites More sharing options...
Snake@War Posted March 13, 2005 Share Posted March 13, 2005 Man! Swwww-eet! On the minimi, below the front sight, there is a texture missing. If you hadn't noticed. Quote Link to comment Share on other sites More sharing options...
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