Chems Posted February 23, 2004 Share Posted February 23, 2004 Hey guys Round 2B of the GR.NET Weapon Modding Championships is now open! This second part of round 2 is Assault Rifles, and the weapon - chosen by Pyro Monty - is the Steyr AUG A2 of Black 'Police' Colour Body 407mm 'Carbine' Barrel, Picatinny Rail, 30 Round Magazine and no Optics. Maximum Poly Count: 600 Max Texture Resolution: 512x512 pixels Exact required configuration shown. Position of front handgrip at contestant's discretion. Rules: - All entered material must be previously unreleased - Contestants can present only one entry - Judges can not enter - Entries that exceed the maximum polygon and texture resolution limits will not be allowed to win. Before entering please read this post, and any replies made to it for info on the new entry guide. All entries will be uploaded to the local GR.NET webspace after being posted in this thread to prevent dead links. If you do not have any web space at all, again mail me your entry and I will upload it to the webspace and post it for you. Thanks and good luck! Closes 13/4 2300Hrs GMT Quote Link to comment Share on other sites More sharing options...
Chems Posted March 23, 2004 Author Share Posted March 23, 2004 Ok people fire up max and get modding! Quote Link to comment Share on other sites More sharing options...
Stewy Posted March 23, 2004 Share Posted March 23, 2004 I think I once saw a photo of Indonesian Kopassus or Police (not sure) with that bad boy...that would be cool to have a 'steyr on steyr' firefight! Quote Link to comment Share on other sites More sharing options...
TeXaN Posted March 24, 2004 Share Posted March 24, 2004 Well i hope i can make a weapon this time Quote Link to comment Share on other sites More sharing options...
GRT Posted March 24, 2004 Share Posted March 24, 2004 any pictures of what the gun you want looks like Quote Link to comment Share on other sites More sharing options...
Cobra6 Posted March 24, 2004 Share Posted March 24, 2004 any pictures of what the gun you want looks like I would imagine something like this Quote Link to comment Share on other sites More sharing options...
GRT Posted March 24, 2004 Share Posted March 24, 2004 lol NOT FAIR..he already has his made ..nice one though Quote Link to comment Share on other sites More sharing options...
SnowFella Posted March 24, 2004 Share Posted March 24, 2004 now this is going to be interesting, I've always wanted to try my hand on the Steyr but never really had a reason to untill now Already have just about all the reference material I'll need for this one, all apart from that sight rail, time to get busy! 600 polys sounds abit on the low side though, but that might just be me being used to working with the 5000 poly limit I used for my last project..lol. Quote Link to comment Share on other sites More sharing options...
Pyro_Monty Posted March 24, 2004 Share Posted March 24, 2004 600 polys sounds abit on the low side though, but that might just be me being used to working with the 5000 poly limit I used for my last project..lol. Low is the name of the game! I hope you've been practicing all your best optimisation tricks. Quote Link to comment Share on other sites More sharing options...
GRT Posted March 24, 2004 Share Posted March 24, 2004 yea i got mine to 650 and had no more ideas on how to lower it anymore Quote Link to comment Share on other sites More sharing options...
Chems Posted March 25, 2004 Author Share Posted March 25, 2004 Yeah, sry my picture didnt show up for some reason, id water mark it but the picture isnt very good for a texture anyway. Quote Link to comment Share on other sites More sharing options...
Whisper_44 Posted March 26, 2004 Share Posted March 26, 2004 lol NOT FAIR..he already has his made ..nice one though That's just a texture, not a model, Cobra6 doesn't do models, those are left for Coco or Mac.. That texture in it's original size is HUGE!! Maybe He'll auction it to the highest bidder?? Quote Link to comment Share on other sites More sharing options...
SnowFella Posted March 26, 2004 Share Posted March 26, 2004 With the quality in Cobra's textures he's likely to make a small fortune if he was to do that! Thank got I already have my own 1500*1000 texture made Quote Link to comment Share on other sites More sharing options...
Cobra6 Posted March 26, 2004 Share Posted March 26, 2004 (edited) My texture is only 799 x 935. On the bright side it is 12.8 mb, so I guess there is some detail. It sure is pretty.... Edited March 26, 2004 by Cobra6 Quote Link to comment Share on other sites More sharing options...
elpatricio Posted March 26, 2004 Share Posted March 26, 2004 Good luck all! Quote Link to comment Share on other sites More sharing options...
elpatricio Posted March 26, 2004 Share Posted March 26, 2004 For those complaining about the Poly limit, just take a look at the AUG, its actually not very geometrically complex at all. And there are certain areas where a good texture can replace 100s of polys. Just think hard about it, it is meant to be a challenge after all, or it wouldn't be worth doing - if I'd set the poly count at 5000 then you wouldn't have to think. Good Luck again. Quote Link to comment Share on other sites More sharing options...
Chems Posted March 26, 2004 Author Share Posted March 26, 2004 Wise man talks wise words, thanks for the watermark too didnt know how to do it. Quote Link to comment Share on other sites More sharing options...
SnowFella Posted March 28, 2004 Share Posted March 28, 2004 I've got a little question about the display of entries, read through the thread containing the info but it doesn't mention this anywhere there. Here's the question, what type of lighting and render engine are we allowed to use when we render our weapons? Might seem a pretty OT question but for example using the "light tracer" lighting in Max 5.1 the model ends up looking alot smoother than with the default lighting, it also seems to "cover up" slight texture flaws. Quote Link to comment Share on other sites More sharing options...
Chems Posted March 28, 2004 Author Share Posted March 28, 2004 Well post a picture of your entries here, I will then copy this and upload it to the GR.net webspace so we dont get broken links. As for render, do renders all with out and normal, then I will allow 1 single render with lighting as a piece dela resistance. That sound good? Quote Link to comment Share on other sites More sharing options...
elpatricio Posted March 28, 2004 Share Posted March 28, 2004 Yeah that sounds good chems. Lets see the weapons rendered as standard first, and you can add a light tracer render in addition if you want. BTW, a good texture can make your weapon look like you are using light tracer even if you aren't - which is more practical for in game. HINT - darken depressed areas/surfaces and lighten risen edges and surfaces, account for areas that would be in shadow by darkening and/or desaturation. Quote Link to comment Share on other sites More sharing options...
Chems Posted March 29, 2004 Author Share Posted March 29, 2004 Oi you stop spoiling the competition! Your telling them how to be better! Quote Link to comment Share on other sites More sharing options...
SnowFella Posted March 30, 2004 Share Posted March 30, 2004 Already knew those tips mate, got anything better? Just finished off the model and managed to park it on 596 polys, time to texture this little beauty! A light tracer render of the untextured model looks like this. Snow Quote Link to comment Share on other sites More sharing options...
Private B Posted March 30, 2004 Share Posted March 30, 2004 really sweet Snow Quote Link to comment Share on other sites More sharing options...
SnowFella Posted March 30, 2004 Share Posted March 30, 2004 I think I spoke to soon here Just found some major smoothing problems in that model and had to redo some areas, meant the polygon count grew by another 3 polys. Now weighs in at 599. Quote Link to comment Share on other sites More sharing options...
Chems Posted March 30, 2004 Author Share Posted March 30, 2004 Very nice, lets hope we get some other competitors to rival this. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.