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Cobra6

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Everything posted by Cobra6

  1. That is amazing...That sir is a true work of art.
  2. Since Mr Sonedecker is looking through the forums....Does Black Foot have anything in the works that will be released soon. As you can see UBI has not met our expectations. I would love to see another company come along and take a big portion of the GR R6 community with them.
  3. Abit Fatal1ty AA8Xe Socket 775Mother Board Intle P4 561 3.6ghz 1MB Cache 800 MB FSB Socket 64T GeForce PCI Express 7800 GT OC w/ 256MB GDDR3 4 GB of Corsair DDR2 RAM 250 GB Seagate Hard Drive HP Lightscribe DVD R / RW Plextor CD/RW And powering this beast is a Enermax 600 watt power supply. Since I installed it with full liquid cooling (Koolance) I should be able to get the processor speed over 4 ghz.
  4. Ok...fixed it for you guys...sorry about that.
  5. Ooops...that was a little big
  6. Hey Swartsz, When I made the SCAR for the first time I took some extra time to make the 7.62 and the 5.56 to scale. Ifyou want the large textures as a reference they are yours.
  7. Coco will be making a self installer in the next week or two, so if you are having a hard time figuring out how to unzip my patch just hold on a bit.
  8. Snow is correct. The 66mm projectile file is missing along with a couple other files. I have made some corrections and uploaded the files. You will need to unzip the file and where you will see the folders (Equip, Kit, and sound) Just replace these folders in the SCAR mod folder and everything should work. SCAR Patch
  9. I should re-install VBS 1 now that I have a new video card, but all those mods and updates are keeping from doing it.
  10. Since all DTD mods do not overwrite any original files (except the "modsset.txt" file) and you deleted the mod, there is no way it can be NED. I would double check that you deleted the correct file. In normal installations it is located C:\Program Files\Red Storm Entertainment\Ghost Recon You can copy that link and paste it into the address bar at the top of your browser to see the folder. Try posting a copy of the IkeCrash file and the Ike.txt file so we can see whats going on Here are some examples Ike file ***** User's system configuration ***** CPU: GenuineIntel 2806 MHz Pentium 4 RAM: 1024 MB O/S: Microsoft Windows 2000 5.1 Service Pack 2 build 2600 Ghost Recon (RELEASE) version = 1.4.0.0(0) RSDisplayMgr::CreateGameWindow: Creating a 1152x864 window at 0,0 on monitor Envision EN9250 attached to NVIDIA GeForce 6600 RSDisplayMgr::CreateGameWindow: Game running on primary display Envision EN9250 attached to NVIDIA GeForce 6600 HAL (hw vp): NVIDIA GeForce 6600 R5G6B5 RSFILEDATA: FindFile could not find file ike_fx_fire_type2.tga RSFILEDATA: FindFile could not find file ike_fx_fire_type2.rsb Unable to find ike_fx_fire_type2.tga anywhere. RSFILEDATA: FindFile could not find file lighthalo_effect3.rsb RSFILEDATA: FindFile could not find file lighthalo_effect3.rsb Unable to find lighthalo_effect3.rsb anywhere. RSSoundMgrPC: Selecting sound device SB Live! Audio [FFE0] driver is ctaud2k.sys RSSoundMgrPC: Selecting sound device SB Live! Audio [FFE0] driver is ctaud2k.sys Ike Crash file GhostRecon caused an Access Violation in module d3d8.dll at 001b:6d9db6ba. Exception handler called in Main Thread. Error occurred at 3/17/2005 22:12:04. C:\Program Files\Red Storm Entertainment\Ghost Recon\GhostRecon.exe, run by Cobra6 1 processor(s), type 586. 768 MBytes physical memory. Read from location 00000000 caused an access violation. Registers: EAX=00000006 CS=001b EIP=6d9db6ba EFLGS=00210246 EBX=0012fc80 SS=0023 ESP=0012fc40 EBP=0012fc5c ECX=00000000 DS=0023 ESI=0414bd80 FS=003b EDX=0012fc80 ES=0023 EDI=040ebc00 GS=0000 Bytes at CS:EIP: 8b 11 53 8b 5d 10 53 8b 5d 0c 53 50 c7 45 fc 00 Stack trace: 6D9DB6BA: d3d8.dll! <no symbol>, <no file>, <no line> 6D9F7758: d3d8.dll! <no symbol>, <no file>, <no line> 6D9ED80C: d3d8.dll! <no symbol>, <no file>, <no line> 004ECD96: GhostRecon.exe! <no symbol>, <no file>, <no line> Module list: names, addresses, sizes, time stamps and file times: C:\Program Files\Red Storm Entertainment\Ghost Recon\GhostRecon.exe, loaded at 0x00400000 - 6402084 bytes - 3da72199 - file date is 10/11/2002 15:08:34 C:\WINDOWS\system32\nvwddi.dll, loaded at 0x018e0000 - 35840 bytes - 3fb9286d - file date is 11/17/2003 10:33:00 C:\Program Files\Logitech\Profiler\LWEHook.dll, loaded at 0x01920000 - 53248 bytes - 40898a17 - file date is 4/23/2004 14:26:48 C:\WINDOWS\system32\nView.dll, loaded at 0x01990000 - 1175552 bytes - 3fb92863 - file date is 11/17/2003 10:33:00 C:\WINDOWS\system32\qasf.dll, loaded at 0x048a0000 - 221184 bytes - 4119ce8d - file date is 9/22/2004 17:46:02 C:\WINDOWS\system32\rsaenh.dll, loaded at 0x0ffd0000 - 152576 bytes - 40eb5d28 - file date is 8/3/2004 21:31:44 C:\DOCUME~1\STEVEN~1\LOCALS~1\Temp\~ef00ad\~df394b.tmp, loaded at 0x10000000 - 822824 bytes - 3c76503b - file date is 3/17/2005 22:06:20 C:\Program Files\Logitech\SetPoint\lgscroll.dll, loaded at 0x10100000 - 86016 bytes - 40f6d2df - file date is 7/15/2004 11:54:24 C:\WINDOWS\system32\xpsp2res.dll, loaded at 0x20000000 - 2897920 bytes - 411096b9 - file date is 8/3/2004 23:56:36 C:\WINDOWS\system32\WINHTTP.dll, loaded at 0x4d4f0000 - 351232 bytes - 411096d3 - file date is 8/3/2004 23:56:46 C:\WINDOWS\system32\netapi32.dll, loaded at 0x5b860000 - 332288 bytes - 411096ac - file date is 8/3/2004 23:56:44 C:\WINDOWS\system32\comctl32.dll, loaded at 0x5d090000 - 611328 bytes - 411096af - file date is 8/3/2004 23:56:42 C:\WINDOWS\system32\mslbui.dll, loaded at 0x605d0000 - 25088 bytes - 4110972f - file date is 8/3/2004 23:56:44 C:\WINDOWS\system32\mpg4dmod.dll, loaded at 0x61570000 - 240640 bytes - 411096bc - file date is 8/3/2004 23:56:42 C:\WINDOWS\system32\HID.DLL, loaded at 0x688f0000 - 20992 bytes - 4110969c - file date is 8/3/2004 23:56:42 C:\WINDOWS\system32\DINPUT8.dll, loaded at 0x6ce10000 - 181760 bytes - 411096b0 - file date is 8/3/2004 23:56:42 C:\WINDOWS\system32\d3d8thk.dll, loaded at 0x6d990000 - 8192 bytes - 41109692 - file date is 8/3/2004 23:56:42 C:\WINDOWS\system32\d3d8.dll, loaded at 0x6d9a0000 - 1179648 bytes - 41109692 - file date is 8/3/2004 23:56:42 C:\WINDOWS\System32\mswsock.dll, loaded at 0x71a50000 - 245248 bytes - 41109758 - file date is 8/3/2004 23:56:44 C:\WINDOWS\system32\WS2HELP.dll, loaded at 0x71aa0000 - 19968 bytes - 411096f3 - file date is 8/3/2004 23:56:46 C:\WINDOWS\system32\WS2_32.dll, loaded at 0x71ab0000 - 82944 bytes - 411096f2 - file date is 8/3/2004 23:56:46 C:\WINDOWS\system32\WSOCK32.dll, loaded at 0x71ad0000 - 22528 bytes - 411096ff - file date is 8/3/2004 23:56:46 C:\WINDOWS\system32\SensApi.dll, loaded at 0x722b0000 - 6656 bytes - 411096ac - file date is 8/3/2004 23:56:44 C:\Program Files\Red Storm Entertainment\Ghost Recon\DBGHELP.dll, loaded at 0x72a00000 - 163088 bytes - 3af32067 - file date is 8/10/2001 09:27:10 C:\WINDOWS\system32\msacm32.drv, loaded at 0x72d10000 - 20480 bytes - 3b7dfe2a - file date is 8/18/2001 04:00:00 C:\WINDOWS\system32\wdmaud.drv, loaded at 0x72d20000 - 23552 bytes - 411096c6 - file date is 8/3/2004 23:56:58 C:\WINDOWS\system32\msdmo.dll, loaded at 0x736b0000 - 14336 bytes - 41109701 - file date is 8/3/2004 23:56:44 C:\WINDOWS\system32\KsUser.dll, loaded at 0x73ee0000 - 4096 bytes - 411096ad - file date is 8/3/2004 23:56:42 C:\WINDOWS\system32\DSOUND.dll, loaded at 0x73f10000 - 367616 bytes - 411096d4 - file date is 8/3/2004 23:56:42 C:\WINDOWS\system32\MSCTF.dll, loaded at 0x74720000 - 294400 bytes - 411096ea - file date is 8/3/2004 23:56:42 C:\WINDOWS\System32\quartz.dll, loaded at 0x74810000 - 1287680 bytes - 411096af - file date is 8/3/2004 23:56:44 C:\WINDOWS\system32\cryptnet.dll, loaded at 0x75e60000 - 63488 bytes - 41109694 - file date is 8/3/2004 23:56:42 C:\WINDOWS\System32\devenum.dll, loaded at 0x75f40000 - 59904 bytes - 411096a6 - file date is 8/3/2004 23:56:42 C:\WINDOWS\system32\userenv.dll, loaded at 0x769c0000 - 723456 bytes - 411096b9 - file date is 8/3/2004 23:56:46 C:\WINDOWS\system32\WINMM.dll, loaded at 0x76b40000 - 176128 bytes - 411096d6 - file date is 8/3/2004 23:56:46 C:\WINDOWS\system32\PSAPI.DLL, loaded at 0x76bf0000 - 23040 bytes - 411096ca - file date is 8/3/2004 23:56:44 C:\WINDOWS\system32\WINTRUST.dll, loaded at 0x76c30000 - 176640 bytes - 411096b9 - file date is 8/3/2004 23:56:46 C:\WINDOWS\system32\IMAGEHLP.dll, loaded at 0x76c90000 - 144384 bytes - 411096a9 - file date is 8/3/2004 23:56:42 C:\WINDOWS\system32\iphlpapi.dll, loaded at 0x76d60000 - 94720 bytes - 4110969a - file date is 8/3/2004 23:56:42 C:\WINDOWS\system32\rtutils.dll, loaded at 0x76e80000 - 44032 bytes - 411096b4 - file date is 8/3/2004 23:56:44 C:\WINDOWS\system32\rasman.dll, loaded at 0x76e90000 - 61440 bytes - 411096ad - file date is 8/3/2004 23:56:44 C:\WINDOWS\system32\TAPI32.dll, loaded at 0x76eb0000 - 181760 bytes - 411096b6 - file date is 8/3/2004 23:56:46 C:\WINDOWS\system32\Rasapi32.dll, loaded at 0x76ee0000 - 236544 bytes - 411096a9 - file date is 8/3/2004 23:56:44 C:\WINDOWS\system32\DNSAPI.dll, loaded at 0x76f20000 - 148480 bytes - 411096bd - file date is 8/3/2004 23:56:42 C:\WINDOWS\system32\WLDAP32.dll, loaded at 0x76f60000 - 172032 bytes - 411096bb - file date is 8/3/2004 23:56:46 C:\WINDOWS\System32\winrnr.dll, loaded at 0x76fb0000 - 16896 bytes - 411096b3 - file date is 8/3/2004 23:56:46 C:\WINDOWS\system32\rasadhlp.dll, loaded at 0x76fc0000 - 8192 bytes - 411096a8 - file date is 8/3/2004 23:56:44 C:\WINDOWS\system32\CLBCATQ.DLL, loaded at 0x76fd0000 - 501248 bytes - 411096a2 - file date is 8/3/2004 23:56:42 C:\WINDOWS\system32\COMRes.dll, loaded at 0x77050000 - 792064 bytes - 411096b4 - file date is 8/3/2004 23:56:42 C:\WINDOWS\system32\OLEAUT32.dll, loaded at 0x77120000 - 553472 bytes - 411096f3 - file date is 8/3/2004 23:56:44 C:\WINDOWS\WinSxS\x86_Microsoft.Windows.Common-Controls_6595b64144ccf1df_6.0.2600.2180_x-ww_a84f1ff9\comctl32.dll, loaded at 0x773d0000 - 1050624 bytes - 4110968c - file date is 8/3/2004 23:57:00 C:\WINDOWS\system32\ole32.dll, loaded at 0x774e0000 - 1285120 bytes - 41e78916 - file date is 1/14/2005 00:55:50 C:\WINDOWS\system32\SETUPAPI.DLL, loaded at 0x77920000 - 983552 bytes - 411096b0 - file date is 8/3/2004 23:56:46 C:\WINDOWS\system32\CRYPT32.dll, loaded at 0x77a80000 - 597504 bytes - 41109691 - file date is 8/3/2004 23:56:42 C:\WINDOWS\system32\MSASN1.dll, loaded at 0x77b20000 - 57344 bytes - 411096e3 - file date is 8/3/2004 23:56:42 C:\WINDOWS\system32\Apphelp.dll, loaded at 0x77b40000 - 126976 bytes - 411096b4 - file date is 8/3/2004 23:56:42 C:\WINDOWS\system32\midimap.dll, loaded at 0x77bd0000 - 18944 bytes - 411096a9 - file date is 8/3/2004 23:56:42 C:\WINDOWS\system32\MSACM32.dll, loaded at 0x77be0000 - 71680 bytes - 411096cf - file date is 8/3/2004 23:56:42 C:\WINDOWS\system32\VERSION.dll, loaded at 0x77c00000 - 18944 bytes - 411096b7 - file date is 8/3/2004 23:56:46 C:\WINDOWS\system32\MSVCRT.dll, loaded at 0x77c10000 - 343040 bytes - 41109752 - file date is 8/3/2004 23:56:44 C:\WINDOWS\system32\msv1_0.dll, loaded at 0x77c70000 - 129536 bytes - 4110974f - file date is 8/3/2004 23:56:44 C:\WINDOWS\system32\USER32.dll, loaded at 0x77d40000 - 577024 bytes - 411096b8 - file date is 8/3/2004 23:56:46 C:\WINDOWS\system32\ADVAPI32.dll, loaded at 0x77dd0000 - 616960 bytes - 411096a7 - file date is 8/3/2004 23:56:42 C:\WINDOWS\system32\RPCRT4.dll, loaded at 0x77e70000 - 581120 bytes - 411096ae - file date is 8/3/2004 23:56:44 C:\WINDOWS\system32\GDI32.dll, loaded at 0x77f10000 - 278016 bytes - 41109697 - file date is 8/3/2004 23:56:42 C:\WINDOWS\system32\SHLWAPI.dll, loaded at 0x77f60000 - 473600 bytes - 41f9212d - file date is 1/27/2005 09:13:18 C:\WINDOWS\system32\secur32.dll, loaded at 0x77fe0000 - 55808 bytes - 411096c1 - file date is 8/3/2004 23:56:44 C:\WINDOWS\system32\kernel32.dll, loaded at 0x7c800000 - 983552 bytes - 411096b4 - file date is 8/3/2004 23:56:42 C:\WINDOWS\system32\ntdll.dll, loaded at 0x7c900000 - 708096 bytes - 411096b4 - file date is 8/3/2004 23:56:36 C:\WINDOWS\system32\SHELL32.dll, loaded at 0x7c9c0000 - 8450048 bytes - 41c88c60 - file date is 12/21/2004 12:49:36
  11. This one for velocities Winchester This one for powder Reloading
  12. Thats why the DTD hired him and pays him so well
  13. Oh...and here is a UMP texture you may use
  14. WardenMac and finished the AS50 back in February.... AS50 Mini Mod
  15. Here is my Desert Camo SCAR w/40mm GL
  16. Are you sure that is a dummy round. Blue projectiles on rounds usually mean they are T/P (Training/Practice) T/P rounds can be fired and will do significant damage. Take a close look at the primer and make sure it looks like hardened wax. Like this 25mm Bradley Shell.
  17. I really liked the story you had.
  18. Would you be able to use a Tom Clancy storyline, or does Redstorm hold all the rights to those? I began reading Rainbow Six after I bought the game and I was not able to put the book down...finished it in 3 days. Thats what the next Tac Sim needs...a good story line/book to base it off of. Ask Parabellum to read the story line behind DYNACOMP...I thought he did a great job on that one.
  19. I will be the first in line to buy whatever you guys decide to produce...your reputation is stellar.
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