101459 Posted June 18, 2012 Share Posted June 18, 2012 (edited) Wow epic, ambitions project Alex! I always thought it would be cool of someone attempted something like this; now I'll actually get to see it! This will probably be something a lot of future GRO Mod Talent will want to use for their mods as well; with your permission of course! Very impressive work so far! Edited June 18, 2012 by 101459 Quote Link to comment Share on other sites More sharing options...
Zeealex Posted June 18, 2012 Author Share Posted June 18, 2012 Thanks 101459! I hope the retexture is to your liking when it is finished Quote Link to comment Share on other sites More sharing options...
Zeealex Posted June 18, 2012 Author Share Posted June 18, 2012 new menu screens are finished, i'm not too sure on them but i'll see what you think CHEESY NAME ALERT! "project novo" is the cheesiest name i could find for it it was intentional don't worry Quote Link to comment Share on other sites More sharing options...
Operative Posted June 18, 2012 Share Posted June 18, 2012 It's really looking nice, congratulations Alex! "Novo" means "new" in portuguese, so I guess that was you intention. (So, I see you got Earl's concession for the use of Standard Upgrade. I wonder if that extends to Vympel, so you can upgrade the OpFor equipment too ) Quote Link to comment Share on other sites More sharing options...
Zeealex Posted June 18, 2012 Author Share Posted June 18, 2012 thanks Operative! Novo also means revive in latin, so same intentions really yeah yep! got an email from him this morning. i already had permission to use vympel in an incomplete mod, i was wondering if you could transfer it over to this one, as i have faith in it's completion Quote Link to comment Share on other sites More sharing options...
Zeealex Posted June 18, 2012 Author Share Posted June 18, 2012 (edited) you know that retextured T72 i did not long ago? well i found some RSE errors in the texture and i couldn't find a way of fixing them, so! i took a look in Blakop's OPFOR vehicle pack and plucked out the T72b vcl and model files from there and re-jigged my old T72 texture a little (i have checked and texture alteration/changing is fine) now it's this: All creds to blakarion for the models Edited June 18, 2012 by Zeealex Quote Link to comment Share on other sites More sharing options...
Zeealex Posted June 18, 2012 Author Share Posted June 18, 2012 (edited) The New Menu Textures are nearly finished: Hows it, good move, bad move? Edited June 18, 2012 by Zeealex Quote Link to comment Share on other sites More sharing options...
Oelmuvun Posted June 18, 2012 Share Posted June 18, 2012 I should not say anything because I like the original menu just fine. Though I seem to recall liking Decennium Interface too. Quote Link to comment Share on other sites More sharing options...
Zeealex Posted June 18, 2012 Author Share Posted June 18, 2012 if i get more votes for a more classic menu then i'll change it but just lining the background up was trouble enough. Quote Link to comment Share on other sites More sharing options...
RileyFletcher_01 Posted June 18, 2012 Share Posted June 18, 2012 I like what you did Alex. A lot of these old timers don't like change but it is refreshing every once in awhile. Quote Link to comment Share on other sites More sharing options...
Zeealex Posted June 18, 2012 Author Share Posted June 18, 2012 (edited) haha! thanks Riley. It's up for a vote. what i was trying to do was make it more like a menu, and less like a video camera filming a guy in the middle of a war torn city and you were getting the stats in realtime, if you get me. Edited June 18, 2012 by Zeealex Quote Link to comment Share on other sites More sharing options...
RileyFletcher_01 Posted June 18, 2012 Share Posted June 18, 2012 What files do you edit to change the background behind soldier? Quote Link to comment Share on other sites More sharing options...
Zeealex Posted June 18, 2012 Author Share Posted June 18, 2012 (edited) ghost recon>origmiss/mod>map>main_menu>Ike_Screenshot_11.rsb Edited June 18, 2012 by Zeealex Quote Link to comment Share on other sites More sharing options...
Zeealex Posted June 19, 2012 Author Share Posted June 19, 2012 made a final ditch on M03's cliff texture. the one i was using previously looked like it was repeating too much. To all Mission 2 testers, does a week testing time sound feasible? Quote Link to comment Share on other sites More sharing options...
Zeealex Posted June 19, 2012 Author Share Posted June 19, 2012 as per votes counting Oelmuvun into this as well i've started to tweak the interface. I don't know why it's so dark though i've brightened the .rsb to heaven high, still that. Quote Link to comment Share on other sites More sharing options...
Zeealex Posted June 19, 2012 Author Share Posted June 19, 2012 i've done what i can in mission 5 but the building textures really are a no go :'( mission 6 re-textures have started. so far, not looking too bad! Quote Link to comment Share on other sites More sharing options...
Zeealex Posted June 20, 2012 Author Share Posted June 20, 2012 Not heard much about mission 2 how's it looking? Sorry I don't mean to rush you all or anything, just helps to know what I'm doing right or wrong Quote Link to comment Share on other sites More sharing options...
thales100 Posted June 21, 2012 Share Posted June 21, 2012 (edited) The re-texturing will be of: Desert Siege SP and MP maps. Desert Siege Character Skins. Im very ineterested in this specific re-texturing job, will you provide high-res skins for desert siege characters ? Edited June 21, 2012 by thales100 Quote Link to comment Share on other sites More sharing options...
Zeealex Posted June 21, 2012 Author Share Posted June 21, 2012 (edited) Yes, all skins for characters, including the OPFOR will be high resolution with new vests and comouflage, the woodland skins I have at the moment are high res They will also be added to a seperate mod that is the skins for the ghosts and OPFOR only, so those who do not want to download the already heavy file with the retextured everything (nearly a gig and I've only done 4 maps) There will be several packs with different ghost camouflages, including A-TACS, ACU, BDU and Pencott camos so people can choose the camouflage to suit their preference. Edited June 21, 2012 by Zeealex Quote Link to comment Share on other sites More sharing options...
thales100 Posted June 21, 2012 Share Posted June 21, 2012 Nice, cant wait. Quote Link to comment Share on other sites More sharing options...
MrMoon Posted June 21, 2012 Share Posted June 21, 2012 Incredible looking work here Quote Link to comment Share on other sites More sharing options...
Zeealex Posted June 21, 2012 Author Share Posted June 21, 2012 thanks MrMoon! Quote Link to comment Share on other sites More sharing options...
thales100 Posted June 21, 2012 Share Posted June 21, 2012 Zeealex when you have some desert stuff ready to test (chrs or maps) please drop me a PM. Quote Link to comment Share on other sites More sharing options...
Zeealex Posted June 21, 2012 Author Share Posted June 21, 2012 (edited) okie dokie Thales! Wombat50's just given a big hand in the Desert siege re-texture side, god bless him! i'll post some screenies sometime this week it is an AMAZING job! I'm a little too tired to get anything texture-wise done today, but i may have some A-TACS and Multicam skins for you to check out with OPFOR as well Provided i get the time tomorrow EDIT: over 2,000 views in 2 weeks farrk! Edited June 21, 2012 by Zeealex Quote Link to comment Share on other sites More sharing options...
thales100 Posted June 22, 2012 Share Posted June 22, 2012 Haha cool, yes high-res is the way to go on these days, an oldie like GR can only benefit of it. Quote Link to comment Share on other sites More sharing options...
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