john2gr Posted July 6, 2007 Share Posted July 6, 2007 Shadows seem not to be working. Is this a known issue? The shadows work perfectly in the MP demo but they seem broken in the SP demo Quote Link to comment Share on other sites More sharing options...
jonelo Posted July 6, 2007 Share Posted July 6, 2007 (edited) Shadows seem not to be working. Is this a known issue? The shadows work perfectly in the MP demo but they seem broken in the SP demo Agree . Is a bug or is the map lighing ? And FRAPS like in the MP demo , work with many problems for capture high resolution video Edited July 6, 2007 by jonelo Quote Link to comment Share on other sites More sharing options...
john2gr Posted July 6, 2007 Author Share Posted July 6, 2007 (edited) There seems to be and a problem with the ground textures. Is this also a known bug? Here is a picture which demonstrates the problem link to image MODERATOR EDIT: Large image change to link. Edited July 6, 2007 by ZJJ Quote Link to comment Share on other sites More sharing options...
Leadslinger Posted July 6, 2007 Share Posted July 6, 2007 There seems to be and a problem with the ground textures. Is this also a known bug? Here is a picture which demonstrates the problem link to image MODERATOR EDIT: Large image change to link. It's where two "tiles" are meeting i'll wager Quote Link to comment Share on other sites More sharing options...
Bota:16 Posted July 6, 2007 Share Posted July 6, 2007 I for some reason have no option in the sound tab other than "generic software." In the MP demo I can choose either, "software" "hardware" or my soundcard (Audigy 2 ZS, Quote Link to comment Share on other sites More sharing options...
Demanufakture Posted July 6, 2007 Share Posted July 6, 2007 (edited) Shadows are working perfectly here. I run all details on high except textures on medium and physics on normal with the edge smoothing on. I run the game at 1,024x768@75hz and it runs great. Only problems I have with the demo is that the latest 162.18 beta drivers cause corruption in GRAW2 and my sound blaster audigy 2 does not show up in the options like it did in the mp demo. I can still turn on EAX however with generic hardware. Great job GRIN, it's a big improvement over the original GRAW. Edited July 6, 2007 by Demanufakture Quote Link to comment Share on other sites More sharing options...
jonelo Posted July 6, 2007 Share Posted July 6, 2007 (edited) I dont have shadows with the 162.18 and 162.15 in XP , with one 8800 gtx. With shadows in one 8800 gtx Edited July 6, 2007 by jonelo Quote Link to comment Share on other sites More sharing options...
Hockeystick Posted July 6, 2007 Share Posted July 6, 2007 Noticed a bug in the team selection screen. You can't remove any add ons on your weapon (silencer, scope etc.). You have to equip another weapon and then re-equip the last wepon without add ons. I have a video that can explain better but Photobucket is ######ed up right now so I'll show it later. Quote Link to comment Share on other sites More sharing options...
Evilducky Posted July 6, 2007 Share Posted July 6, 2007 I know what you mean hockeystick.. It sucks. Also on that side note of weapons. The M416 GL icon still has a picture of the m8 carbine as the rifle instead of the m416.. =P Also I have no problems with shadows. Quote Link to comment Share on other sites More sharing options...
Demanufakture Posted July 6, 2007 Share Posted July 6, 2007 (edited) I dont have shadows with the 162.18 and 162.15 in XP , with one 8800 gtx. With shadows in one 8800 gtx At least the game works with your 8800gtx and the 162.18/15 drivers. With my 7800 gs the graphics are corrupt and unplayable. I've had to go back to the 93.71 drivers from last year. Of course, it's not GRIN's fault that the 162.18/15 don't like GRAW or GRAW2. It's Nvidia's fault. I guess we'll have to wait for the game to come out to force Nvidia to fix GRAW2 and GRAW with their latest drivers. Edited July 6, 2007 by Demanufakture Quote Link to comment Share on other sites More sharing options...
john2gr Posted July 6, 2007 Author Share Posted July 6, 2007 Confirm. No shadows with 8800GTX and the ForceWare 162.15beta drivers Quote Link to comment Share on other sites More sharing options...
Evilducky Posted July 6, 2007 Share Posted July 6, 2007 That sucks. Im still using the 158.43 vista drivers and I have shadows.. Quote Link to comment Share on other sites More sharing options...
sb85 Posted July 6, 2007 Share Posted July 6, 2007 thats odd, using 158.45 and i have shadows ingame as well. i just encountered a weird bug which i wasnt able to reproduce, while heading towards one of the artillery tank locations, the game said im going out of the mission area.... Quote Link to comment Share on other sites More sharing options...
ERIXX Posted July 6, 2007 Share Posted July 6, 2007 In the MP demo i get crashes sometimes, in the SP demo, constantly... Geforce 7900 here... Overclocked dual core processor... Quote Link to comment Share on other sites More sharing options...
IrishStout Posted July 6, 2007 Share Posted July 6, 2007 I think this was mentioned in another post? When on a hill and I issue a Cover That commmand to my team and there is a Tango on top of the hill, my team just keep shooting into the ground repetatively.. I am not sure if this only happens when there is a tango at the top.. or if it's just a cover that issue? Quote Link to comment Share on other sites More sharing options...
Cangaroo.TNT Posted July 6, 2007 Share Posted July 6, 2007 ^ In Assault mode, your team (or teammate) will put down supressing fire where you direct for 1 full clip. They will fire if there is an enemy or not. They are just doing what they are ordered to do. In Recon mode, they will not fire unless an enemy enters the "cover that" area. If you issue the "cover that" command to a teammate on a mounted 50 cal, they will continuously fire since they never run out of ammo, and therefore the "1 clip" rule does not apply. Quote Link to comment Share on other sites More sharing options...
petsfed Posted July 6, 2007 Share Posted July 6, 2007 ^ In Assault mode, your team (or teammate) will put down supressing fire where you direct for 1 full clip. They will fire if there is an enemy or not. They are just doing what they are ordered to do. In Recon mode, they will not fire unless an enemy enters the "cover that" area. If you issue the "cover that" command to a teammate on a mounted 50 cal, they will continuously fire since they never run out of ammo, and therefore the "1 clip" rule does not apply. I dunno, in a few cases, it was "empty current mag, reload, empty that mag, reload, empty that mag..." at which point I put him back on recon. If this is a doctrinal change, I'm ok with that. I just had no indication that it would happen until it, you know, did. Quote Link to comment Share on other sites More sharing options...
Evilducky Posted July 6, 2007 Share Posted July 6, 2007 Here is something that I found kinda annoying. There is NO option to rebind the default mousewheel button to some other button. I ALWAYS use mousewheel button to reload, and I cant because if I do, then I lose the option to move the ghost team around from my hud. Same thing goes for the MP demo, there is no option to rebind the "tag" button for the ghost. Quote Link to comment Share on other sites More sharing options...
jonelo Posted July 7, 2007 Share Posted July 7, 2007 I dont have shadows with the 162.18 and 162.15 in XP , with one 8800 gtx. With shadows in one 8800 gtx At least the game works with your 8800gtx and the 162.18/15 drivers. With my 7800 gs the graphics are corrupt and unplayable. I've had to go back to the 93.71 drivers from last year. Of course, it's not GRIN's fault that the 162.18/15 don't like GRAW or GRAW2. It's Nvidia's fault. I guess we'll have to wait for the game to come out to force Nvidia to fix GRAW2 and GRAW with their latest drivers. Well, no problems with 158.27 . And looks better very nice graphics Grin !!. With Official 162.15 WinXP and beta 162.18 , dont shadows. http://img460.imageshack.us/img460/5646/gr...01120265hk2.jpg http://img460.imageshack.us/img460/9427/gr...01142879bv2.jpg Quote Link to comment Share on other sites More sharing options...
Nutlink Posted July 7, 2007 Share Posted July 7, 2007 The Ghosts still don't follow orders very well, at least from the map overview, but if you give it to them from the helmet camera they respond a LOT better. Also, a couple of things I've noticed: They finally use the grenade launcher, but they use it when in recon mode as well instead of using a silenced weapon. I'll hear the beep as if I tagged the enemy, but I don't see the red diamond unless I look on the cross com, then it's there. Sometimes when I bring the scope up on the SCAR-L it'll have the crosshairs as well as the red dot. Happened twice with the SCAR-L, but not with any other weapon. Quote Link to comment Share on other sites More sharing options...
Sleepdoc-iBeta Posted July 7, 2007 Share Posted July 7, 2007 Same "move order" bug that has been present since the first day they released GRAW1 PC Sometimes, when you issue a move order, the guy you issued it to just says "I'm there" as if he actually moved to that location. He didn't/ Hes actually hooked up on a barrel or god-knows-what is holding him up. Quote Link to comment Share on other sites More sharing options...
Demanufakture Posted July 7, 2007 Share Posted July 7, 2007 (edited) Does anybody here have an Audigy 2? The demo only shows me generic hardware and generic software. In the mp demo I can pick my Audigy 2 but in the sp demo it doesn't show up. Is anybody else with an Audigy 2 having the same problem? Edited July 7, 2007 by Demanufakture Quote Link to comment Share on other sites More sharing options...
sb85 Posted July 7, 2007 Share Posted July 7, 2007 audigy2zs here, and i only get a software option Quote Link to comment Share on other sites More sharing options...
Papa6 Posted July 7, 2007 Share Posted July 7, 2007 A interesting bug. I was using an M14, suppressed and witha scope and shot a badguy on the final objective side of the bridge. he was behind one of the armored vehicles and when I hit the badguy, he fell against said armored vehicle and damn near knocked it up in the air. earlier this evening, i hit one guy and he fell into his buddy and they both bounced into the air like my rounds were HE rounds. Quote Link to comment Share on other sites More sharing options...
Demanufakture Posted July 7, 2007 Share Posted July 7, 2007 (edited) A interesting bug. I was using an M14, suppressed and witha scope and shot a badguy on the final objective side of the bridge. he was behind one of the armored vehicles and when I hit the badguy, he fell against said armored vehicle and damn near knocked it up in the air. earlier this evening, i hit one guy and he fell into his buddy and they both bounced into the air like my rounds were HE rounds. Sounds like a cool bug lol. I think it's pretty obvious that this is beta code in this demo and that it is the same one that has been previewed by many websites minus the next couple of levels. When the full version comes out and we get the release day patch I'm sure most of the issues we are seeing in this demo will be gone. Edited July 7, 2007 by Demanufakture Quote Link to comment Share on other sites More sharing options...
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