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petsfed

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About petsfed

  • Rank
    Recruit - 1st Class
  • Birthday 04/11/1983

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  • Gender
    Male
  • Location
    Eugene, OR
  • Interests
    Astronomy, rock climbing, tactical video games

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    petsfed
  1. Pretty sure I got R6 running on Win 8, just had to turn off hardware AA with Catalyst Control Center (I have AMD gpus). Haven't tried with COD yet. Edit: nope, that was Raven Shield. I'm sure there's a way to get it running though.
  2. The only compatibility issues that I've run into are with games designed to run under e.g. Windows ME, or on a 32-bit system. Max Payne and Max Payne 2 have been particularly problematic, as well as Freespace 2. I haven't gotten all the way through the workarounds for the last one. By and large, I don't run into problems with Win8. The big difference is the change in how you interact with the start menu, but if you ever pinned something to the left column of your start menu in Win7, you already know how the start screen works. The only thing I sincerely dislike about Win8 is that I prefer
  3. Unless you're using a solid-state drive to boot from, most of the boot-speed improvements are illusory, from a hack that will occasionally break in a panic inducing way. Basically, when you click "shut-down", Win8 hibernates. You may have noticed that, when you've got updates pending, you can shutdown, or you can "update and restart", but you can't tell it to just install the updates over the next time you cycle the power. This is why. Unfortunately, sometimes it will forget how to wake up, and you'll end up with a black screen upon wakeup, with no way to fix it short of pulling the batter
  4. petsfed

    Guess what?

    I appreciate the impulse to keep things separated, but most simply put, aggression is a ghost town, sister site or no. In the last 12 months, there have been, at most, 36 posts in 12 threads, 7 of which lack replies and were posted today. Before that, the most recent post was made in February, by a staff member. By comparison, there are 15 pages of active threads at ghostrecon.net, with who knows how many posts. There is a lot of crossover between the communities, but nobody talks about Rainbow 6 over here because it will be automatically banished to a place no one visits, where no one will ev
  5. First person to pm me with their steam id gets the free copy that Serellan sent out. I'll check back in the morning. I read the most recent update log, might be time to try this thing again.
  6. You're right. A feature that has been present in virtually every single-player tactical shooter since Rainbow Six is not something that a single-player tactical shooter player can expect (the only example of a similar, but still more robust, loadout restriction was Sum Of All Fears). The system in place makes perfect sense for a multiplayer specific tactical shooter. Infiltration, the mod for Unreal Tournament, used a very similar system, and it made sense for that setting, since there was absolutely no single player. Since I only play single-player, that sort of deliberate rush to get players
  7. I just don't understand how a design choice meant specifically to discourage that sort of behavior in multiplayer has any sort of use in the single-player experience, except perhaps because the single-player is in fact just tacked on training, in which case throw out the quasi-singleplayer experience and sell it as just a multiplayer shooter with off-line "training". I'm frustrated that Serellan wasn't up-front about that design choice in the first place.
  8. I don't think anyone complaining (here or on the Serellan forums) is really considering the full-context of their complaints: $15.00 The game costs just $15.00 Not four, five, or six times as much like the games many doing the complaining seem to be basing their absurd expectation on; it's a $15.00 game and well below what even well funded 'budget' SKUs retail for. My frustration was that I kicked Serellan $50 to support the Takedown Kickstarter, because I really wanted a return to Rainbow Six style tactical gaming, not Swat 4 style tactical gaming. I appreciate that this is
  9. Got it, played it for a bit, initial impressions based on exclusively single-player: I'm not that impressed. There's a lot that really shines here, but the utter lack of robust commands for your AI teammates, the really shallow team customization (the requires a lot of forethought, outside of the present mission) and the maddening loadout interface really interfere with my ability to enjoy the game. There needs to be a "save current loadout" button, and the ability to edit the loadout in the mission selection screen, not just from the main menu. There needs to be the ability to order your tea
  10. I was consistently frustrated by the clearly good ideas being defeated by narrative vision. The gameplay loop of "observe, tag, engage, move" is A LOT of fun. Its just that 90% of the game isn't that. Instead, there's this highly directed "go there, watch a cinematic, go here, watch a cinematic, endure an on-rails (but still on foot?!) sequence, watch another cinematic, mission over" process that happens in virtually every mission. Its incredibly frustrating. I actually found that the absence of real squad commands wasn't a problem because there was a lot of effort put into good ai-map interac
  11. Considering that no other single digital delivery system matches Steam's user base, I'd say that "nobody uses Steam" is patently false. Sure, they've managed to alienate large swathes of the market by being digital delivery (e.g. active duty military, Australians, anybody else who can't connect to the net on a weekly/monthly basis) but they've also managed to take huge bites out of the physical-disc buying market, to the point that other software fields are following suit. You cannot, for instance, buy a physical install disc for Windows or Office in the states without ordering direct from Mic
  12. More ram. Windows 7 does not have the mem. management that Win 8 has, so you'll want more to run on top of what you have now.
  13. Well, I don't mind weapon unlocks, since its the only way to introduce replay value for us single-player-only types, its just that it can be pretty frustrating when those unlocks are only really possible for mortals if they engage in online play. If I wanted to interact with other people, I wouldn't be in my house, alone, playing on the computer. As far as the door opening animations, I'd love it if, instead of fixed animations, we actually did have to watch our firelanes, and put enemies on the other side of the door so the guy pointing a gun underneath actually has something to shoot at.
  14. Bring back more squad commands than just tagging, cut out the cinematic garbage (specifically diamond formation and chopper gunner sequences), remove single-player weapon unlocks that require specific, difficult to perform actions.
  15. And still no fix for the Guerilla unlocks (e.g. Kard, Scorpion, etc) not unlocking.
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