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UKSF Mod


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General progress with this mod has really picked up the pace this year. CC has almost finished sorting the weapons (I keep on changing the lists!), we have the land rovers that hopefully will be able to mount and fire Milans and loads of other stuff. All the real work work is being done by CC, Phlook, Mig, Chems etc so a big thanks to them.

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General progress with this mod has really picked up the pace this year. CC has almost finished sorting the weapons (I keep on changing the lists!), we have the land rovers that hopefully will be able to mount and fire Milans and loads of other stuff. All the real work work is being done by CC, Phlook, Mig, Chems etc so a big thanks to them.

Great news :thumbsup: Cant wait for this mod, if there is any thing i can do art wise send me a PM

( check out the Splash screens i did for Jay in Centcom)

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CMH has been working hard on this guys and despite several set backs has kept the faith and will bring ya a nice mod in the end IMO...CMH, I personally want to thank you for helping with P2 while still plugging away on UKSF and remaining patient throughout.....this will be a definite must have when it's finished...any more pleasant surprises for us guys?

mig :ph34r:

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Thanks guys.

@Hammer -thanks for the offer but the art work is covered (I think). Actually scratch that, I was working on an idea for the briefing maps. When the missions are in place I'll PM you.

Oh and I love playing CENTCOM with these chrs ( especially selecting the specialist rosters for each mission, plain clothes for some, stealth for others etc.)

Oh and the Arctic skins are back in development (thanks to Sleeper and others! Hopefully they'll be ready for P2!)

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Thanks guys.

@Hammer -thanks for the offer but the art work is covered (I think). Actually scratch that, I was working on an idea for the briefing maps. When the missions are in place I'll PM you.

Oh and I love playing CENTCOM with these chrs ( especially selecting the specialist rosters for each mission, plain clothes for some, stealth for others etc.)

Oh and the Arctic skins are back in development (thanks to Sleeper and others! Hopefully they'll be ready for P2!)

:thumbsup::D

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  • 2 weeks later...
  • 2 weeks later...

This is the first time I've published any progress reports here. I've been asked to make some additions to my Blue Ivan map for it's inclusion in this mod.

The map has been retextured to desert colours by CallmeHobbes (and I've since labelled this version "Brown Ivan"

Brown Ivan will be used as a weapons training map type affair (so I suppose it's the first map you'll see)

I apologise for the lighting in the following pics (the map is still under construction so no lighting effects/ shadows etc have been applied)

This shot shows a view from the upper floor. As you can see the buildings have now taken on a more desert style appearance.

BrownIvanTeaser01.jpg

The Barn/ garage building, is now a pistol range:

BrownIvanTeaser02.jpg

The Warehouse is now a "Killhouse" with dummy targets that are knocked down when shot:

BrownIvanTeaser03.jpg

BrownIvanTeaser04.jpg

BrownIvanTeaser05.jpg

I have been asked to provide a target area for RPG/ missile type weapons that will feature in the mod.

Here you see some standard RSE vehicles:

BrownIvanTeaser06.jpg

Each vehicle has at least 10 destroyable points ( doors, lights, panels, hatches, turrets, windscreens, mirrors, aerials, etc) Bon apetite :devil:

BrownIvanTeaser07.jpg

More to come!

Phlook

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  • 2 weeks later...
  • 3 weeks later...

I've just had a walk around the new map and I simply couldn't believe how amazing it is. I'm not going to say too much more but Phlook has delivered on everything he said he would and I'm just in awe of what he has acheived.

Now it's over to Mig for scripting!

Thanks guys for all the work you've done!

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  • 1 month later...

I got a little update.

My written exams are finished now so I'm back at modding. The equipment part is ~95% done, there's some minor things that need to be fixed.

:thumbsup:

CC

:thumbsup: Thanks for the update

Edited by Hammer
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