Moezter Posted June 12, 2006 Share Posted June 12, 2006 (edited) I've been to mexico city and the roads, building and sky are not yellow. Why is it on the game? Shouldn't the ghost be wearign urban cammo rather than sand camo? Edited June 12, 2006 by Moezter Quote Link to comment Share on other sites More sharing options...
Sup Posted June 12, 2006 Share Posted June 12, 2006 I've been to mexico city and the roads, building and sky are not yellow. Why is it on the game? Shouldn't the ghost be wearign urban cammo rather than sand camo? It isn't sand camo, it's Multicam. As for the filter, that's post processing. It's an increasngly common practice in games to alter coloration and similar details to add atmosphere to maps. Quote Link to comment Share on other sites More sharing options...
Degamer Posted June 12, 2006 Share Posted June 12, 2006 If you want, I can send you a tweaked file that tones down the effect significantly. You still get all the cool lighting stuff, but no longer will the world look like someone ###### in your canteen. See screenie below (ignore the mod stuff). Quote Link to comment Share on other sites More sharing options...
Magnum50 Posted June 12, 2006 Share Posted June 12, 2006 or look at it like this... it's the effects from the goggles your ghost wears. (Yellow allows you to see and supposedly shoot better/clearer.) Quote Link to comment Share on other sites More sharing options...
Evo Posted June 12, 2006 Share Posted June 12, 2006 Yep, yellow and amber especially are known to improve contrast, which is why marksmen often wear amber lenses. Although the yellow hue in this game seems to make everything blend together. But I do happen to like the post effects, it makes the game seem more cinematic to me. Quote Link to comment Share on other sites More sharing options...
DayGlow Posted June 13, 2006 Share Posted June 13, 2006 I forget where I read it, but I think somewhere it was mentioned that the devs were influenced by the move "Traffic", specifically the sepa tone used in the Mexico scenes in the movie. It seems to be there for cinamatic effects. Quote Link to comment Share on other sites More sharing options...
Tech Posted June 13, 2006 Share Posted June 13, 2006 Nice effect there degamer. Would you indicate how you got this result? I would like to try, but sorta in between, slightly more yellow then yours... Cheers, Quote Link to comment Share on other sites More sharing options...
Degamer Posted June 13, 2006 Share Posted June 13, 2006 DATA>SETTINGS>POST_EFFECTS.XML Search for "Sepia_Effects_Opacity value= XX" I halved the opacity values. Turns down the yellow without touching any other of the niffty post effects like glare or nightvision. Quote Link to comment Share on other sites More sharing options...
Damolee Posted June 13, 2006 Share Posted June 13, 2006 DATA>SETTINGS>POST_EFFECTS.XML Search for "Sepia_Effects_Opacity value= XX" I halved the opacity values. Turns down the yellow without touching any other of the niffty post effects like glare or nightvision. Strange, I can't see that anywhere. In my Data>Settings folder I only have renderer_settings and sound_settings.xml Any ideas? This looks like the perfect fix. Quote Link to comment Share on other sites More sharing options...
[ZF]SirAnthony Posted June 13, 2006 Share Posted June 13, 2006 Woo that picture without the post effects looks so much better, now im impressed with the graphics. Does anyone know if there is a performance increase with the post effects turned off? I hope it comes as a option in the june patch to turn it off. Quote Link to comment Share on other sites More sharing options...
Malleus Posted June 13, 2006 Share Posted June 13, 2006 (edited) Strange, I can't see that anywhere. In my Data>Settings folder I only have renderer_settings and sound_settings.xml Any ideas? This looks like the perfect fix. I think you have to extract the quick.bundle file, and then you'll find that .xml there. You will need Nemon's bundle extractor. Download that here. Follow vlad's instructions on how to extract properly. Find those here. Further details: http://www.ghostrecon.net/forums/index.php?showtopic=35599 Edited June 13, 2006 by Malleus Quote Link to comment Share on other sites More sharing options...
Degamer Posted June 13, 2006 Share Posted June 13, 2006 SirAnthony' date='Jun 13 2006, 05:29 AM' post='385636'] Woo that picture without the post effects looks so much better, now im impressed with the graphics. Does anyone know if there is a performance increase with the post effects turned off? I hope it comes as a option in the june patch to turn it off. If you completly turn off post effects, you will see a slight performance bump, but will loose quite a bit of graphical features (like nightvision). If you just tone down the yellow, you will keep the graphical goodness, but not see a performance boost. Quote Link to comment Share on other sites More sharing options...
Agent Smith Posted June 13, 2006 Share Posted June 13, 2006 DATA>SETTINGS>POST_EFFECTS.XML Search for "Sepia_Effects_Opacity value= XX" I halved the opacity values. Turns down the yellow without touching any other of the niffty post effects like glare or nightvision. I don't see it in the post_effects.xml, are you sure it's in that one? Searching for Sepia_Effects_Opacity brings me up with nothing. Quote Link to comment Share on other sites More sharing options...
Degamer Posted June 13, 2006 Share Posted June 13, 2006 DATA>SETTINGS>POST_EFFECTS.XML Search for "Sepia_Effects_Opacity value= XX" I halved the opacity values. Turns down the yellow without touching any other of the niffty post effects like glare or nightvision. I don't see it in the post_effects.xml, are you sure it's in that one? Searching for Sepia_Effects_Opacity brings me up with nothing. Sorry, no Effects in the string, my bad. - <posteffect name="mission01" modifier="add"> <sepia_r x="1.000" y="0.640" z="0.200" /> <sepia_g x="0.200" y="1.000" z="0.490" /> <sepia_b x="0.050" y="0.320" z="0.930" /> ***<sepia_opacity value="0.500" />*** <levels_r x="0.050" y="0.900" /> <levels_g x="0.050" y="0.900" /> <levels_b x="0.050" y="1.000" /> <bright_pass value="0.315" /> <bloom_tint x="0.300" y="0.240" z="0.170" /> <fog_start x="0.650" y="0.750" z="0.970" /> <fog_end0 x="0.340" y="0.570" z="0.710" /> <fog_end1 x="0.290" y="0.510" z="0.580" /> <fog_end2 x="1.000" y="1.000" z="1.000" /> <fog_end0_alpha value="0.140" /> <fog_start_dist value="0" /> <fog_end0_dist value="5000" /> <fog_end1_dist value="508900" /> <fog_end2_dist value="580000" /> <grain_amount value="0.000" /> <grain_speed value="0.000" /> </posteffect> Quote Link to comment Share on other sites More sharing options...
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