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Remember the 80's?

Boofy hair, drum machines, invasion of synthesizers and a few very good "classic" films. One of them that is burnt in my memory is ALIENS.

Ripley and the crew of the USS Sulaco (All die hard USCM - United States Colonial Marines) are on their way to LV-426 because the colonist's have lost contact with the Weyland-Yutani corporation.

As Sgt Apone likes to comment, these marines are "absolutely bad-asses". However, a Xenomorph may be involved......

And so another GR Mod is born....... ;)

How would you like to take hold of the M41A Pulse rilfe and blow holes in Xenomorphs? Maybe the M240 Flame unit (incinerator) is more your style. Then of course if you have run out of primary ammo, pull out your VP-70 pistol and empty the clip into the Aliens skull. You do all this knowing that the M577 APC will be there to pick you up later.....or will it?

If this sounds like type of mod you would enjoy - then watch this space.

The mod is at early stages yet, but the LV-426 team has the folowing to show/ annouce:

> A Brand new map based on the LV-426 installation is under development

> Enemy forces wll be Aliens

> No standard class soldiers will be available to fight. You will get 12 specialist's of the USCM to play with. If they are killed - there are no replacements.

>GR is a military sim, so the actors are all US colony marines. Ripley, Bishop, Newt etc are not included

>Much more to add - but not yet ;)

In case you feel this is just a bunch of modders dreaming about a mod that will never come to fruition - here's a few shots of work completed...

M41a Pulse Rifle with underbarrel launcher...

M41A_render1.jpg

M41A_render3.jpg

M41A_render2.jpg

More to come....... :ph34r:

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Hey, I've got a 3DSMAX3.1 Dropship that never got really used (I asked Chems once, but he had other things on his plate). If you want to tweak it, I'll gladly send it over (was hoping just to get it in GR). Email me or PM me.

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I'm just curious as to know how that alien model will look when completed.

In the real movie - the Aliens (except the queen), were essentially men in alien suits. Special effects, dim lighting, ambience etc was what made us believe they were aliens.

Special effects, lighting, ambience can all be re-created in GR with clever scripting. I use that mission that AUS_Viper did in his Operation Stabilise mod as an example (mission 11 or 12 I think).

You entered a house and some strange looking chick turns up and kills your squad. Doesn't sound very scary - but the lead up to that event with all the sound effects and stuff was what made it scary - it scared me :)

We plan to do much the same - create a whole ambience, not just a bunch of missions. If your not sweating by the time you fire your pulse rifle, then we haven't done our job ;)

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I forgot to add - the models shown are not just 3D Max renders. They all have been exported and work in GR. Sounds are done, ballistics are still being tweaked.

M577 & M41a Pulse rilfe in action

M577_action.jpg

M240 Flame Unit shot

flamer_ingame.jpg

Ignore the actors in these shots. Final chr models of the US Colonial Marines are not completed yet.

Cheers,

:alien:

Edited by LV-426 (A)
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OMG ...

Aliens is one of my favorite movies i remember that when we were kids in summer we would play as Aliens for hours each day.

:thumbsup: I'm with ya! Jebus I can't wait for this mod... This'll be damn coooool. What do you figure for a release date sometime late in the fall/early winter?

:drool:

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  • 4 weeks later...

I have read many questions about adding music to the loading and menu screens, but no real definitive answers.

I have added a few new "Alien" music tracks by replacing the names of the music tracks found in GR ie GR_main_theme, load1, load3 etc.

I have resampled the new sounds to the same frequency as the GR ones ie 705kbps, 22Mhz, 16 bit stereo.

But I still get random crashes at the menu screen :wall:

It seems to crash just when it's about to change tracks (as you flick through menu's).

Has anyone mastered this yet? What tips can you give coz I have tried everything.

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