Cangaroo.TNT Posted September 8, 2007 Share Posted September 8, 2007 (edited) Download AAS map pack HERE. Simply unzip the file and install the 4 bundles into your custom_levels folder: aas_test.bundle crashsite_aas.bundle hacienda_aas.bundle nowhere_aas.bundle Server name = Advance And Secure Game Mode Test Server Please post questions/problems here. The only issue I was not able to test (because it requires more than 1 player) was bonus scoring, so please keep an eye on the following: If you decimate the opposing team before securing an objective your team should get 2 bonus points. Previously, the trigger that caused the points to be awarded was never turned off, so instead of just getting 2 points, your team received 2 points every second. This trigger occurs for every objective (3 times total). If the opposing team secures the objective without decimating your team, your team gets 1 bonus point for not being decimated. Similarly to the other bonus, this trigger was never turned off, so your team gained 1 bonus point each second. Again, I did change the scoring and these issues should be fixed, but I was not able to confirm this. Your entire team has to be in the objective zone in order to secure the objective. It takes 90 seconds to secure the objective. If, however, you decimate the opposing team, it only takes 3 seconds. Synopsis for GRAW 2 Custom Game Mode Advance And Secure Objective: Your team is tasked with securing 3 objectives before the enemy. Only 1 objective is available at a time. The objective you must secure can be anything from a building, vehicle, asset, or personnel. Spawning: There are four (4) initial spawn points. Ghosts will spawn at 1 of the 4 spawn points, chosen at random. Rebels will spawn at 1 of the remaining 3 spawn points, chosen at random. Each player is limited to 1 death per objective, and will respawn when an objective has been secured. Dead players on the team that successfully secures the current objective will spawn at the objective. Dead players on the team that fails to secure the current objective will spawn at 1 of the 4 initial spawn points, again chosen at random. Scoring: The team that successfully secures the current objective will get 3 points. If they kill all of the players on the opposing team, they will get 2 bonus points. If the team that fails to secure the current objective has any surviving members, they will get 1 bonus point. If all players are dead then match ends in a tie, regardless of how many points each team has earned. No points are awarded for individual kills. Due to this scoring system, it is still possible to win a match even if your team only secures 1 objective. Gameplay: Classes & kits are standard MP kits, similar to TDM. Each AAS map is made with 6 possible objectives. The first objective is chosen at random, then displayed as a waypoint marker on your HUD. After the first objective has been secured, the second objective is chosen at random from the 5 remaining objectives. The first waypoint marker disappears from your HUD, and the second waypoint marker appears. This is repeated for the third objective, which is chosen at random from the 4 remaining objectives. In order to secure an objective, your entire team must occupy the objective area for 90 consecutive seconds. If any member leaves the objective area the timer resets and will not restart until that player returns or gets killed. If any member of the opposing team enters the objective area the timer resets and will not restart until that players leaves, gets killed, or kills the occupying force. Each match lasts only 1 round, since spawns and objectives are chosen at random, and kits are limited to the standard MP classes & kits. No side has an advantage over the other. Additional Features: In addition to the waypoint marker, smoke plumes mark the location of the objectives. Once your entire team enters the objective area, the smoke plume will show blue smoke. If the enemy is occupying the objective, the smoke plume shows red smoke. Edited September 9, 2007 by Rocky Quote Link to comment Share on other sites More sharing options...
Cangaroo.TNT Posted September 9, 2007 Author Share Posted September 9, 2007 (edited) I uploaded a new file at approximately 9:15 PM Central Time, US. If you downloaded a copy prior to then, please delete those files and download the new version. The link to the correct version is in the original post. Edited September 9, 2007 by Cangaroo.TNT Quote Link to comment Share on other sites More sharing options...
SCE_COB77 Posted September 9, 2007 Share Posted September 9, 2007 (edited) Has this best under any testing yet...Canga? Nevermind...I seen the other post Edited September 9, 2007 by SCE_COB77 Quote Link to comment Share on other sites More sharing options...
Rocky Posted September 9, 2007 Share Posted September 9, 2007 Very cool. DOWNLOAD ENTRY Please use version numbering in file name for future updates, thanks. Quote Link to comment Share on other sites More sharing options...
Rocky Posted September 9, 2007 Share Posted September 9, 2007 The only thing I noticed was a think I got 2 points awarded for a TK. Quote Link to comment Share on other sites More sharing options...
EasyCo Posted September 9, 2007 Share Posted September 9, 2007 The only thing I noticed was a think I got 2 points awarded for a TK. Nice one Rocky.. lmao Quote Link to comment Share on other sites More sharing options...
Rocky Posted September 9, 2007 Share Posted September 9, 2007 And XE GRIMM was ejected for an invalid CD key Testing was a little hard because someone *cough* TNT *cough* was AFK so we couldn't complete the captures Quote Link to comment Share on other sites More sharing options...
Rocky Posted September 9, 2007 Share Posted September 9, 2007 Played it for around an hour with Raj and GRIMM, couple of others, all enjoyed it, nice one TNT! Quote Link to comment Share on other sites More sharing options...
Kanima Posted September 9, 2007 Share Posted September 9, 2007 Just spent some time on here, great game. Good one. Only had one dodgy experience, which was spawning on the outside of the top level of a building in the Hacienda map. A countdown of time the opposition has been in the objective may be a good addition. Thanks for your time and effort making this Quote Link to comment Share on other sites More sharing options...
Cangaroo.TNT Posted September 9, 2007 Author Share Posted September 9, 2007 Only had one dodgy experience, which was spawning on the outside of the top level of a building in the Hacienda map.That is an intended spawn point A countdown of time the opposition has been in the objective may be a good addition.It's there under the minimap! Thanks for your time and effort making thisI hope you like it! It was fun to make! Quote Link to comment Share on other sites More sharing options...
Rocky Posted September 9, 2007 Share Posted September 9, 2007 A countdown of time the opposition has been in the objective may be a good addition.It's there under the minimap! Wow, I never noticed that either, nice one! Quote Link to comment Share on other sites More sharing options...
Cangaroo.TNT Posted September 10, 2007 Author Share Posted September 10, 2007 (edited) NEW VERSION 1.01 AVAILABLE FOR DOWNLOAD HERE Fixes: >> A stupid, stupid typo prevented the ghost team from securing the second and third objectives unless the rebel team was decimated . I removed the offending "space". >> Bonus points for surviving team were awarded incorrectly because I started the determining trigger after dead players spawned back in . I changed the way bonus points are determined to hopefully resolve this error. If there are any other problems, please let me know. Again, since I can't test everything as a lone player on a LAN, I cannot confirm that everything works 100% as intended. Edited September 10, 2007 by Cangaroo.TNT Quote Link to comment Share on other sites More sharing options...
john2gr Posted September 10, 2007 Share Posted September 10, 2007 Going to test it today. Thnx for the MOD :D Quote Link to comment Share on other sites More sharing options...
Rocky Posted September 10, 2007 Share Posted September 10, 2007 Download entry updated Quote Link to comment Share on other sites More sharing options...
Cell Posted September 10, 2007 Share Posted September 10, 2007 Yo Cangaroo. Any changes from the day Irish, Snake, you and I tested it? Just wondering. Will dl the new version tonight. Quote Link to comment Share on other sites More sharing options...
Cell Posted September 10, 2007 Share Posted September 10, 2007 Yo Cangaroo. Any changes from the day Irish, Snake, you and I tested it? Just wondering. Will dl the new version tonight. Quote Link to comment Share on other sites More sharing options...
Cangaroo.TNT Posted September 10, 2007 Author Share Posted September 10, 2007 Yo Cangaroo. Any changes from the day Irish, Snake, you and I tested it? Just wondering. Will dl the new version tonight.Yes. Rocky and I tested it earlier today and, from what I can tell, everything works 100%. Here is a list of changes I made since you played it: >>Fixed the issue of not spawning once the opponent has captured an objective. I changed the code (there was a typo that prevented players from spawning at 2 of the 4 locations) >>The decimated team now gets a message saying "Your team has been decimated." >>When the opposing team is decimated, the countdown timer still shows "90", but it counts down by 30's, so the zone is secured in only 3 seconds. >>If the game ends because time ran out and no objectives were completed, the game ends in a tie. >>If the game ends because time ran out and 1 objective was completed, the game ends in a tie. >>If the game ends because time ran out and 2 objectives were completed, the winner is determined by score. >>If the game ends because 3 objectives were completed, the winner is determined by score. >>After every objective is completed, the round time resets to 20 minutes. So, if you decimate the opposing team, even if you wait until 5 seconds are left on the clock, once you secure the objective the round time will be reset. (This came up because someone suggested you could win a match by waiting until the last possible moment to secure the first objective. Then, the opposing team would not have an opportunity to score any points. Now, there is no way to "force" an outcome without playing for all 3 objectives.) Quote Link to comment Share on other sites More sharing options...
Jadacool Posted September 14, 2007 Share Posted September 14, 2007 This is the kind of gametype i have been waiting for, have played similar as mod in other games and it is really great. Gonna try this one as soon as i get home! Quote Link to comment Share on other sites More sharing options...
IrishStout Posted September 15, 2007 Share Posted September 15, 2007 Looks like you might just have nailed it this time.. nice job! Quote Link to comment Share on other sites More sharing options...
Cangaroo.TNT Posted September 15, 2007 Author Share Posted September 15, 2007 Looks like you might just have nailed it this time.. nice job!I did not find a single error. I'm not saying it's perfect. I'm saying I didn't find any errors. Quote Link to comment Share on other sites More sharing options...
aliasant Posted September 15, 2007 Share Posted September 15, 2007 This is great. Finally =). NICE WORK I used to play the original GR on mac and we had this gamemod called "the General" 1 randomly selected player of team A was the general and the rest of the team had to protect him. Team B tried to Execute the General. This was one awesome mod. Is there anything like this planned for GRAW2? Quote Link to comment Share on other sites More sharing options...
Cangaroo.TNT Posted September 15, 2007 Author Share Posted September 15, 2007 What you are looking for is not possible, but I'm putting the finishing touches on a similar game mode called Combat Search And Rescue. Quote Link to comment Share on other sites More sharing options...
aliasant Posted September 15, 2007 Share Posted September 15, 2007 What you are looking for is not possible, but I'm putting the finishing touches on a similar game mode called Combat Search And Rescue. Oh. Sounds interesting. Can you tell more ? I love these gamemods were teamwork wins the game. TDM/DM is really boring. Quote Link to comment Share on other sites More sharing options...
Cangaroo.TNT Posted September 15, 2007 Author Share Posted September 15, 2007 It's called Combat Search and Rescue. Here is a link to the discussion thread: http://www.ghostrecon.net/forums/index.php?showtopic=46985 Quote Link to comment Share on other sites More sharing options...
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