huddex Posted August 13, 2007 Share Posted August 13, 2007 Is it possible to change so i can have the compass in a n other color than the rest of the HUD? Quote Link to comment Share on other sites More sharing options...
philkilla Posted August 14, 2007 Share Posted August 14, 2007 yes. not sure how though. Quote Link to comment Share on other sites More sharing options...
MONOLITH Posted August 15, 2007 Share Posted August 15, 2007 After the 1.03 patch, there's a HUD color xml in the settings folder. The color of all hud items can be changed there. Quote Link to comment Share on other sites More sharing options...
huddex Posted August 15, 2007 Author Share Posted August 15, 2007 After the 1.03 patch, there's a HUD color xml in the settings folder. The color of all hud items can be changed there. I know that, what i don't know is what part that changes the compass ^^ Quote Link to comment Share on other sites More sharing options...
MONOLITH Posted August 15, 2007 Share Posted August 15, 2007 Just looked at it, I see what you're saying now; They don't give you a definition menu like they do with the Visibility.xml. Can you get us one Wolfsong, to determine what color line goes to what HUD element? Quote Link to comment Share on other sites More sharing options...
GRiN_Bumbi Posted August 17, 2007 Share Posted August 17, 2007 Just looked at it, I see what you're saying now; They don't give you a definition menu like they do with the Visibility.xml. Can you get us one Wolfsong, to determine what color line goes to what HUD element? That's not how it works. It's a setting towards all colors used, so you can change all the blue colors to red or grey. You can't change different parts with the settings file, that has to be modded. Quote Link to comment Share on other sites More sharing options...
Nutlink Posted August 17, 2007 Share Posted August 17, 2007 Basically you can go with a different colored them, like yellow, or red, or green, or brown instead of the standard blue. Not the greatest implementation, but it's a start. Quote Link to comment Share on other sites More sharing options...
huddex Posted August 20, 2007 Author Share Posted August 20, 2007 Close enough for me atlast i can se the bloody thing properly ^^. Klick zee picture. Quote Link to comment Share on other sites More sharing options...
GRIN_Wolfsong Posted August 20, 2007 Share Posted August 20, 2007 Close enough for me atlast i can se the bloody thing properly ^^. Klick zee picture. You can see that properly? Quote Link to comment Share on other sites More sharing options...
huddex Posted August 20, 2007 Author Share Posted August 20, 2007 The light blue that is standard blends in and is close to impossible to see on the fly when playing, making the compass pretty much useless. With the outside of the compass red atleast i can see it. To bad you guys didn't do it as it was in [GR], this inventing the wheel thing again can be a drag. Quote Link to comment Share on other sites More sharing options...
NoQuarter Posted August 27, 2007 Share Posted August 27, 2007 ^ Did you make the edits in *\objects\gui\hud_new\materials.xml? If so and if you didn't already do it you can comment out the "no_opacity" material entry, it might help reduce some of that color bleeding into the other HUD components. Quote Link to comment Share on other sites More sharing options...
Lightspeed Posted August 27, 2007 Share Posted August 27, 2007 To bad you guys didn't do it as it was in [GR], this inventing the wheel thing again can be a drag. agreed - in [GR] i always had my bearings. with this new system i am constanty lost and i have to spend too long trying to orient myself. needs work for graw3 Quote Link to comment Share on other sites More sharing options...
huddex Posted August 27, 2007 Author Share Posted August 27, 2007 ^ Did you make the edits in *\objects\gui\hud_new\materials.xml? If so and if you didn't already do it you can comment out the "no_opacity" material entry, it might help reduce some of that color bleeding into the other HUD components. I did the changes in the hud_palett2.xml file. Quote Link to comment Share on other sites More sharing options...
doubletap Posted September 24, 2007 Share Posted September 24, 2007 (edited) To bad you guys didn't do it as it was in [GR], this inventing the wheel thing again can be a drag. agreed - in [GR] i always had my bearings. with this new system i am constanty lost and i have to spend too long trying to orient myself. needs work for graw3 Needs work for GR4 (NO more graw please.) Sorry, off topic, just had to inject that bit. Back on topic, I have no hud color xml, why would that be? I'm patched to 1.04. Edited September 24, 2007 by doubletap Quote Link to comment Share on other sites More sharing options...
Nutlink Posted September 24, 2007 Share Posted September 24, 2007 Are you using Vista or XP? Quote Link to comment Share on other sites More sharing options...
doubletap Posted September 25, 2007 Share Posted September 25, 2007 (edited) Are you using Vista or XP? I'm using xp. I should have that xml somewhere because I know I have opened it before. Strange. Edited September 27, 2007 by doubletap Quote Link to comment Share on other sites More sharing options...
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