C9.Constantine Posted August 1, 2007 Share Posted August 1, 2007 Busted a cheater earlier on today on the *Core*Clan server w/ the help of FRAPS, he was using a full auto M99. Hope this is helpfull for GRIN - Spread the word Link to comment Share on other sites More sharing options...
viiiper Posted August 1, 2007 Share Posted August 1, 2007 Yes we can confirm this lameoid was at BDA too. as C9.Constantine said, with tube on infinite & M99. Strange thing was, if you killed him via team kill and took his weapon it auto fired on tube or M99 full auto for you too plz edit this but here is the #key for your servers. <ban hash_id="2f8fc08e50fdb8de14d6b6d02bf3d49e" name="[N8C]8In63r" ip="" duration="0" date="2007-08-01 15:19" day="2769" time="15.316667" end_day="" end_time="" /> we reserve the IP edit add: PM me if you want the full IP with key Link to comment Share on other sites More sharing options...
C9.Constantine Posted August 1, 2007 Author Share Posted August 1, 2007 Our server is supposed to go online tonight - can you send me a PM how to do that ? Link to comment Share on other sites More sharing options...
{B:P:R}Joker Posted August 1, 2007 Share Posted August 1, 2007 if its the same as graw 1 then id imagine you just copy and paste what viiper has wrote and put that line in your ban folder Link to comment Share on other sites More sharing options...
WhiteKnight77 Posted August 1, 2007 Share Posted August 1, 2007 Now this is something that needs fixing. Question is, why wasn't he kicked for altered game files? Maybe the server has altered game files too?! Link to comment Share on other sites More sharing options...
MorphingJar Posted August 1, 2007 Share Posted August 1, 2007 (edited) I've just confirmed something. And this is something that GRIN really needs to pay attention to. Because they obviously don't know what they are doing. In other posts, and I will try to find it later, GRIN Absolutly positivly assured us that Clientside changes to weapons would NOT take place as the server would always override them. I have proven this to be a load of ######. The hacker in question had the balls to return to the server twice. On the 2nd occasion It dawned on me. Hmm. I wonder what happens when i pick up his weapon. So I braved all odds to run into his spawn where he was TKing everyone. Kill him. Steal his MRC with the grenade launcher. And sure enough. I had unlimited grenades, and the need to reload was not there. I proceeded to "Unleashed the fury" as they say. So Obviously. Client side changes to weapons ARE Taking place on the server Edited August 1, 2007 by MorphingJar Link to comment Share on other sites More sharing options...
viiiper Posted August 1, 2007 Share Posted August 1, 2007 I guarantee the BDA runs Anti cheat and is 100% std 1.02 files Link to comment Share on other sites More sharing options...
FI_FlimFlam Posted August 1, 2007 Share Posted August 1, 2007 The other question is why did his gun give the same abilities to the other client who picked it up? Clearly, it's uploading it's metrics to the server. So the client settings are overwriting what the server has or is allowed to set the metrics for that particular weapon. Pretty bad when all the weapon metrics should be handled by the server IMO. Link to comment Share on other sites More sharing options...
MorphingJar Posted August 1, 2007 Share Posted August 1, 2007 The other question is why did his gun give the same abilities to the other client who picked it up? Clearly, it's uploading it's metrics to the server. So the client settings are overwriting what the server has or is allowed to set the metrics for that particular weapon. Pretty bad when all the weapon metrics should be handled by the server IMO. According to GRIN, as was stated by a dev, It is. But as we've seen. It's not Link to comment Share on other sites More sharing options...
viiiper Posted August 1, 2007 Share Posted August 1, 2007 You are right FI_flimflam, the weapon mechanics should be server side, but it looks like every weapon spawned has it's own #ID and settings. Link to comment Share on other sites More sharing options...
Chrisp Posted August 1, 2007 Share Posted August 1, 2007 plz edit this but here is the #key for your servers. <ban hash_id="2f8fc08e50fdb8de14d6b6d02bf3d49e" name="[N8C]8In63r" we reserve the IP A name can be changed easily, so is it enough to put in <ban hash_id="2f8fc08e50fdb8de14d6b6d02bf3d49e" In banlist or..? and if so.. should it just be a copy/paste of the above line? (dont have any files in my ban folder.. what should it be called, and what format. txt , html or ? Link to comment Share on other sites More sharing options...
viiiper Posted August 1, 2007 Share Posted August 1, 2007 I've edited the original post, see post 2 <ban hash_id="2f8fc08e50fdb8de14d6b6d02bf3d49e" name="[N8C]8In63r" ip="" duration="0" date="2007-08-01 15:19" day="2769" time="15.316667" end_day="" end_time="" /> The ban works on multiple levels by #key or by name or by IP , not by all, you can change your name but your #key is stilll banned, you can change your IP but your #key is still banned, you need to buy another copy. Link to comment Share on other sites More sharing options...
Bottobot Posted August 1, 2007 Share Posted August 1, 2007 (edited) You are right FI_flimflam, the weapon mechanics should be server side, but it looks like every weapon spawned has it's own #ID and settings. Oh man, we are gonna have a lot of Neo's running around the servers now. Where the ###### is Agent Smith when you need him. P.S. Constantine that is the funniest song I have heard in a videogame video TO THIS DAY. Is that from Pure Pwnage? Edited August 1, 2007 by Bottobot Link to comment Share on other sites More sharing options...
viiiper Posted August 1, 2007 Share Posted August 1, 2007 This is not a GRIN bashing thread, the idea is to post info that helps GRIN, and eliminates this hack, and others. Link to comment Share on other sites More sharing options...
FI_FlimFlam Posted August 1, 2007 Share Posted August 1, 2007 Suggestion #1 Do not allow creation of ID's or unique class types that are not defined by the server. This would prevent the client from creating a one differing from the server and the rest of the clients. This will go along way to preventing a client from creating a super gun as seems the case here. Link to comment Share on other sites More sharing options...
viiiper Posted August 1, 2007 Share Posted August 1, 2007 I hope this is only the weapons ammo, and not the penetration or accuracy or scope values? for example super weapon X, 100x scope, penetration 150 meters, accuracy 100%? Link to comment Share on other sites More sharing options...
C9.Constantine Posted August 1, 2007 Author Share Posted August 1, 2007 P.S. Constantine that is the funniest song I have heard in a videogame video TO THIS DAY. Is that from Pure Pwnage? Yea Link to comment Share on other sites More sharing options...
MorphingJar Posted August 1, 2007 Share Posted August 1, 2007 (edited) There wouldn't be a bash in the first place if this wasn't posted I wonder if this information can be changed at the client end to alter the weapons characteristics? They could, but the server XML files should always override in the case of the user not being kicked by the anti-cheat, as every bullet path is determined on the server side, not on the player side. I also find it gut-busting hilarious that these hacks surface the day after this post discussing this very thing was created. Edited August 1, 2007 by MorphingJar Link to comment Share on other sites More sharing options...
Cangaroo.TNT Posted August 1, 2007 Share Posted August 1, 2007 ^ I believe you're taking it out of context. The thread you are referring to pertains to penetration. Yes, it was regarding penetration: http://www.ghostrecon.net/forums/index.php?showtopic=44350 I actually knew it because I was the one that started the thread in the first place. I was quite brilliant in that thread. Anyway, that quote from Wolfsong does not belong here. Link to comment Share on other sites More sharing options...
MorphingJar Posted August 1, 2007 Share Posted August 1, 2007 ^ I believe you're taking it out of context. The thread you are referring to pertains to penetration. nope. It refers to client side changes of the .xml file that pertains to the weapon stats themselves. I believe what we are seeing here is exactly that. Someone created a weapon or altered a weapon using these methods and the server side is neither overriding the changes nor kicking him for altered game files. The fact that I can pick up a hackers weapon and use it exactly as he would is proof enough of that. Link to comment Share on other sites More sharing options...
GRIN_Wolfsong Posted August 1, 2007 Share Posted August 1, 2007 I wrote "should" not "will". I didn't write the code so don't know for sure and because of that I didn't write a definite statement. Read the post right. But as I also wrote, in my opinion it should, so I'll alert the people who are actually writing that code so they can take a look at it. Link to comment Share on other sites More sharing options...
Cangaroo.TNT Posted August 1, 2007 Share Posted August 1, 2007 Yeah, what Wolf said. Besides that, you're wrong. The thread topic was about bullet penetration. Period. Not only that, but Wolf states specifically "bullet path." He does not mention the weapons or kits themselves. Link to comment Share on other sites More sharing options...
{B:P:R}Joker Posted August 1, 2007 Share Posted August 1, 2007 (edited) yeah but the script in question as posted and quoted was about penetration. not about semi auto m99 sniper or semi auto gl's. but i guess it's how you take penetration. Edited August 1, 2007 by {B:P:R}Joker Link to comment Share on other sites More sharing options...
viiiper Posted August 1, 2007 Share Posted August 1, 2007 but i guess it's how you take penetration. Joker quickly edits post Link to comment Share on other sites More sharing options...
GRIN_Wolfsong Posted August 1, 2007 Share Posted August 1, 2007 I posted about XMB files in general so no need getting worked up about what specific file I was writing about. But again, I'll pass it on. Link to comment Share on other sites More sharing options...
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