Rocky Posted February 15, 2007 Share Posted February 15, 2007 Company+of+Heroes+Retail+ v1.5 New Maps 2p_Beaux Lowlands 4p_Lyon General Fixes - Games with friends now have a friend icon displayed when browsing the lobby game list. - Messages regarding game connection attempts are logged to the chat window for all players in the session. - Rank icons now indicate the type of game the rank was earned in. - Games with players who have infinite pings now display an "X" for ping in the lobby game list. - New game list filtering options added to the online lobby. - Custom maps are now properly supported in multiplayer. - Losing connection with the lobby while downloading a patch no longer crashes the game. Sound - UI sounds have been added to the online lobby. - Auto match sound notification has been improved. - Various speech fixes for weapons have been implemented and tuned. - Destruction sounds have been added to various world objects. - Repetition has been reduced in battle chatter and with various units. Gameplay Sherman Calliope: - Sherman Calliope’s main tank gun has been removed and the Calliope Barrage ability is now free to use. - Sherman Calliope Barrage range increased from 130 to 150 meters. - Sherman Calliope now has cap of 2, similar to the Pershing Heavy Tank. - Sherman Calliope cost reduced from 600 Manpower to 560 Manpower. - Sherman Calliope Barrage ability recharge timer increased to 105 seconds M10 Tank Destroyer: - Allied M10 Movement improved: 15% increase to acceleration and 10% increase rotation rate. - Allied M10 Tank Destroyer weapon damage has been increased and Fuel cost has been reduced by 5. - Axis Armoured Car (Puma) 20mm main cannon rear penetration vs. the Allied M10 significantly reduced. M8 Armored Car: - Allied M8 Armored Car’s accuracy on the move increased. Now on par with the M4 Sherman and M10 Tank Destroyer. - Allied M8 Armored Car’s accuracy penalties vs. the Axis Armored Car (Puma) have been removed. - Allied M8 Armored Car Armor upgrade Munitions cost reduced by 25. M26 Pershing Heavy Tank: - Allied Pershing penetration rate vs. the Stug increased to 80%. - Axis Stug penetration rate vs. the Pershing has been reduced to 45% from 74.6% Allied Commander Tree Improvements: - Armoured Fury Branch changed to: Raid to Allied War Machine to Calliope. - War Machine Branch changed to: Fast Deployment to Field Repairs to Pershing. - Allied War Machine Command Point Cost reduced by 1 - Sherman Calliope Command Point Cost reduced by 1 Infantry AT weapon changes (Allies and Axis): - All Infantry Anti-Tank weaponry (Bazooka, Recoilless Rifle, Panzerschreck) are slightly more accurate when firing at moving light targets. - Allied Bazookas and Recoilless Rifles now deal slightly more damage to Light Vehicles - Panzerfaust accuracy against infantry targets has been reduced as intended. While there is still a chance to directly hit and kill targets like snipers, - Panzerfausts are now more likely to cause splash damage rather than kill infantry. - Panzerschreck Damage vs. base buildings lowered by 25%. - Bazooka damage vs. base buildings has been lowered by 25%. Allied BAR and suppression changes: - Allied BAR Rifle upgrade now gives 2 BAR Rifles rather than 3. Allied BAR Riflemen squads will now be able to pick-up MG42 and Panzerschreck items - Allied BAR Rifle damage increased by 40%. - Allied BAR Rifle will take slightly longer to Pin units that are in a Suppressed state - Allied BAR Suppression ability can no longer suppress and pin units in heavy cover. Construction Changes: - Players may no longer delete Sand Bags or Tank Traps. - Allied Observation Post built from Riflemen now has the same build speed as the Observation Post built by Engineers. - Allied Observation Posts, Axis Observation Posts, and Machine Gun Nests now have the appropriate target type while building; now like all other buildings they will be much more susceptible to damage while under construction - Axis Volksgrenadiers can now utilize the same build menu as the Grenadiers – this allows them to construct Barbed Wire and Sand Bags. Smoke Changes: - All Barrage weapons no longer have a 50% chance to miss targets in Smoke. - Projectiles will no longer pass directly through Sherman’s on registered “Misses†– they will now behave like all other tanks and those hits will be registered as a non-penetrated “deflectionâ€. - Sherman smoke launcher recharge rate was less than the duration of the ability, now set to 45 seconds Axis Officer: - Axis ‘Leutnant’ Manpower cost decreased to 260 from 340 - Axis ‘Leutnant’ Build Time increased to 60 from 30. General Squad and Weapon Changes (Allies and Axis): - All Snipers more effective against units garrisoned inside of bunkers. - All Allied Rifles slightly more effective against Axis Motorcycles - Allied Engineers with the Flamethrower upgrade are no longer resistant to Sniper Shots - Fixed an issue where the Stug’s main gun Area-of-Effect was too effective against infantry squads. - Axis Assault ability will now break pinning/suppression and prevent pinning/suppression while the ability is active. - Increased Axis Infantry passive health regeneration bonus received from their first level of veterancy by 40%. General Vehicle Changes (Allies and Axis): - Panzer IV accuracy while moving set to the same value as other tanks. - Axis Goliaths now destroy Tank Traps in a single explosion. - Axis Armoured Car Puma 50mm Cannon upgrade now requires Escalate to Battle Phase upgrade. - Axis Motorcycles damage vs. units in light or heavy cover has been slightly reduced - Axis StuH 42 now effectively kills infantry as was originally intended - Axis Armoured Car Puma 50mm Upgrade accuracy reduced vs. infantry. It is intended as an anti-armor upgrade. General Heavy Weapon Team Changes (Allies and Axis): - All Mortars now have a chance to deal Mobility Damage if they hit Light Vehicles. - All Anti-Tank guns are now more accurate when firing at moving and stationary Light Vehicles. - Allied 57mm Anti-Tank gun firing cone has been increased by 20 degrees to match Axis 50mm Anti-Tank gun. - Allied HMG Armor Piercing Rounds ability price reduced from 50 to 35 munitions. - Allied Howitzer Gun Barrage is less accurate when firing into the Fog of War. - Axis Nebelwerfer Manpower cost has been reduced by 20 - Axis Nebelwerfer Rocket Suppression area of effect increased. - Axis Nebelwerfer Rocket area of effect damaged reduced. Direct hits and near misses will still damage infantry units. - Axis Nebelwerfer will deal a reduced amount of damage to units in light, heavy, bunker, and garrison cover types. - Axis Flak 88’s are more resilient to Artillery, off-map attacks, and satchel charges (the crew manning them is not). - Axis Flak 88’s and Nebelwerfers can now be re-manned by 2-man Pioneer squads. Wow, a lot of balance tweaks in there. Quote Link to comment Share on other sites More sharing options...
Hockeystick Posted February 15, 2007 Share Posted February 15, 2007 (edited) - Axis Nebelwerfer Manpower cost has been reduced by 20 - Axis Nebelwerfer Rocket Suppression area of effect increased. Now that's just stupid I really, really hate the Nebelwerfer. It's cheap, has long range and is very effective. People usually buy several of these just to bug their opponent. They shouldn't reduce the cost, they should add like 20 fuel to the prize tag. Expect even more Nebelwerfer-spam from now on Anyway, thanks for the update Rocky Edited February 15, 2007 by Hockeystick Quote Link to comment Share on other sites More sharing options...
Foxtrot360 Posted February 15, 2007 Share Posted February 15, 2007 I absolutely agreee Hockeystick! I hate that thing, but I think my friend loves it. Now its even more effective with a bigger suppression area?! This is horrible. I still have no luck capturing points, I keep focusing too much on defending my base with tanktraps and barbedwire/capturing nearby points than expanding. Quote Link to comment Share on other sites More sharing options...
Rocky Posted February 15, 2007 Author Share Posted February 15, 2007 LOL, I don't even know what that is. Quote Link to comment Share on other sites More sharing options...
Hockeystick Posted February 15, 2007 Share Posted February 15, 2007 LOL, I don't even know what that is. http://en.wikipedia.org/wiki/Nebelwerfer The most irritating rocket artillery in the world!!!!!!1111oneoneone Quote Link to comment Share on other sites More sharing options...
Foxtrot360 Posted February 15, 2007 Share Posted February 15, 2007 Yeah, and it makes that horrible screeching noise when fired, I cant stand that thing! Whenever I hear "pffffsh SCRRRRRRRRRREEEEECH" I go crazy. Quote Link to comment Share on other sites More sharing options...
Rocky Posted February 15, 2007 Author Share Posted February 15, 2007 Oooooooooooooooh that thing! I only recently got to play with those, half way through the SP campaign. The enemy was using them against me, and I managed to commandere about 3 of them, they were great fun! Quote Link to comment Share on other sites More sharing options...
firefly2442 Posted February 16, 2007 Share Posted February 16, 2007 Yeah, but the allies have the calliope. Quote Link to comment Share on other sites More sharing options...
Hockeystick Posted February 16, 2007 Share Posted February 16, 2007 Yeah, but the allies have the calliope. Yeah but then you must be Tank general and I prefer Airborne. All German doctrines can use Nebelwerfers Quote Link to comment Share on other sites More sharing options...
Foxtrot360 Posted February 16, 2007 Share Posted February 16, 2007 Hows that fair? Quote Link to comment Share on other sites More sharing options...
Hockeystick Posted February 16, 2007 Share Posted February 16, 2007 (edited) Hows that fair? America got howitzer which is the strongest artillery in the game that can fire through fog of war. It's free to use but is expensive to build. Also you have to be Infantry Commander to get acces to it. Tank Commander got Sherman Calliope like firlefly2442 said which also got a free rocket barrage now after 1.5. However it's quite expensive to deploy but got way better armor than Nebelwerfers. Airborne got... paratroopers I guess. Can be deployed anywhere and be reinforced anywhere. Drop them over a Nebelwerfer squad and hopefully you take them out. Still, cheap Nebelwerfers seems to make the game quite unbalanced. Edited February 16, 2007 by Hockeystick Quote Link to comment Share on other sites More sharing options...
firefly2442 Posted February 17, 2007 Share Posted February 17, 2007 I was surprised they didn't add more maps. The number of skirmish maps is kinda small... Quote Link to comment Share on other sites More sharing options...
Hockeystick Posted February 17, 2007 Share Posted February 17, 2007 I was surprised they didn't add more maps. The number of skirmish maps is kinda small... At least the two new maps got music Quote Link to comment Share on other sites More sharing options...
budgie Posted February 17, 2007 Share Posted February 17, 2007 Rocks my download is coming in corrupt from that link. Stops installation and gives me a message. Quote Link to comment Share on other sites More sharing options...
Rocky Posted February 17, 2007 Author Share Posted February 17, 2007 Rocks my download is coming in corrupt from that link. Stops installation and gives me a message. That's where I got it, maybe a glitch, try again. Quote Link to comment Share on other sites More sharing options...
Hockeystick Posted February 17, 2007 Share Posted February 17, 2007 Rocks my download is coming in corrupt from that link. Stops installation and gives me a message. Make sure you have 1.4 installed. It's a 1.4 - 1.5 patch you see. Quote Link to comment Share on other sites More sharing options...
Hockeystick Posted February 19, 2007 Share Posted February 19, 2007 (edited) Oh, forgot a litle rant. The Germans can get rocket barrage to their HALFTRACKS! Now THAT'S unfair - I got a Calliope with rockets. - Well I got 6 halftracks with rockets! Edited February 19, 2007 by Hockeystick Quote Link to comment Share on other sites More sharing options...
Foxtrot360 Posted February 19, 2007 Share Posted February 19, 2007 Yeah, what the hell? Why is it that it seems like Axis gets off easier than the people using Allies? Quote Link to comment Share on other sites More sharing options...
REDMONSTER Posted February 20, 2007 Share Posted February 20, 2007 - Axis Nebelwerfer Manpower cost has been reduced by 20 - Axis Nebelwerfer Rocket Suppression area of effect increased. Now that's just stupid I really, really hate the Nebelwerfer. It's cheap, has long range and is very effective. People usually buy several of these just to bug their opponent. They shouldn't reduce the cost, they should add like 20 fuel to the prize tag. Expect even more Nebelwerfer-spam from now on Anyway, thanks for the update Rocky i love those things great way to stop a bucketload of infentry in there tracks hehehe Quote Link to comment Share on other sites More sharing options...
Hockeystick Posted February 20, 2007 Share Posted February 20, 2007 Maybe it's time to merge this thread with the real Company of Heroes thread http://www.ghostrecon.net/forums/index.php?showtopic=40423 And then maybe merge that thread with the other real Company of Heroes thread http://www.ghostrecon.net/forums/index.php?showtopic=25779 Rocky? Quote Link to comment Share on other sites More sharing options...
Kamakazi Posted February 20, 2007 Share Posted February 20, 2007 I still say we just need a CoH sub-forum. Quote Link to comment Share on other sites More sharing options...
Hockeystick Posted February 20, 2007 Share Posted February 20, 2007 I still say we just need a CoH sub-forum. Yeah that would work. After all, Rocky seems to like this RTS-thingy Quote Link to comment Share on other sites More sharing options...
Rocky Posted February 20, 2007 Author Share Posted February 20, 2007 Okay! Okay! I'll do it when I get home later on Quote Link to comment Share on other sites More sharing options...
Hockeystick Posted February 21, 2007 Share Posted February 21, 2007 Yay Good work Rocky. Quote Link to comment Share on other sites More sharing options...
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