KRP 56 Posted January 28, 2007 Share Posted January 28, 2007 "I intend to fine tune these little ideas once I get the finished missions" you waiting on me? I was waiting on you I'm waiting on both of you! All for P2 is looking so good! Will this be done before they sign me up for social security? Link to comment Share on other sites More sharing options...
Phlookian Posted January 28, 2007 Share Posted January 28, 2007 Will this be done before they sign me up for social security? Dunno, how old are you? Link to comment Share on other sites More sharing options...
migryder Posted January 28, 2007 Author Share Posted January 28, 2007 Unless the offices are closed tomorrow I doubt it..... Link to comment Share on other sites More sharing options...
El_Davido Posted January 28, 2007 Share Posted January 28, 2007 I can then get my barrels to bounce off of walls and land in trees etc I was also thinking of using the dynamic target idea on the new map. There will only maybe be 1 or 2 buildings there and I can do a real dynamic environment. The <n><target> objects don't require a damaged .pob and are reset before the mission starts. each one will animate if shot by a single bullet. So coffee cups, rubbish bins, packets of corn flakes etc are all going to be flying all over the place in a hail of bullets That Id like to see, will it cause big system pull down with lots of dynamic objects? One of the best things Ive seen so far in maps is that worm has lights you can turn on and off in one of the centcom maps. Link to comment Share on other sites More sharing options...
Phlookian Posted January 28, 2007 Share Posted January 28, 2007 I can then get my barrels to bounce off of walls and land in trees etc I was also thinking of using the dynamic target idea on the new map. There will only maybe be 1 or 2 buildings there and I can do a real dynamic environment. The <n><target> objects don't require a damaged .pob and are reset before the mission starts. each one will animate if shot by a single bullet. So coffee cups, rubbish bins, packets of corn flakes etc are all going to be flying all over the place in a hail of bullets That Id like to see, will it cause big system pull down with lots of dynamic objects? One of the best things Ive seen so far in maps is that worm has lights you can turn on and off in one of the centcom maps. I don't think there'll be a pull down as such There is a limit (255) which also includes actors, vehicles, doors, frags, tracers etc. So if I'm greedy its going to limit what Mig can do. The damaged .pob models can cause a lag as they often use effects etc, but the <n><target> objects just animate without referencing an additional model. It's just a bit of fun really, It'd be nice to make a truly dynamic environment but the engine won't allow it. Link to comment Share on other sites More sharing options...
migryder Posted January 28, 2007 Author Share Posted January 28, 2007 edited: my concern is for smoke from what I've been reading...I take it can cause good lag online? That's bad cause me likes vehs and since several of the vehs in P2 can be destroyed with just about any explosive ordinance I have not been afraid to have more than the usual 4, more like 8 on a few maps....4 armoured, 4 light armoured vehs, something like that.....on rrbridge there are possible added sources of smoke as well....at least the effects wear off after awhile for vehicles...I 've not noticed it in SP too much but have not measured any FPS either.....actually there are 22 vehs on rrbridge if you take into account the placable sandbags and such but I destroy most of those with a series of timers at mission start...as well as hiding "live vehs" and the two SADMs that are really stationary guns as long as I feel they can be hidden....not to mention chrs... mig Link to comment Share on other sites More sharing options...
El_Davido Posted January 29, 2007 Share Posted January 29, 2007 I wonder how they came up with the number 255? Link to comment Share on other sites More sharing options...
migryder Posted January 29, 2007 Author Share Posted January 29, 2007 uh oh, that thing has a range of 10.000 kilometers....the pressure is building....and it's cold out here.... http://i158.photobucket.com/albums/t101/migryder/SS25UP4.jpg http://i158.photobucket.com/albums/t101/migryder/SS25UP3.jpg http://i158.photobucket.com/albums/t101/migryder/SS25UP2.jpg cobaka has been at work again....the camo is by CMH... Link to comment Share on other sites More sharing options...
El_Davido Posted January 29, 2007 Share Posted January 29, 2007 Nice. Does it erect into firing postion like we talked about? And does it fire the missle? Link to comment Share on other sites More sharing options...
Tinker Posted January 29, 2007 Share Posted January 29, 2007 uh oh, that thing has a range of 10.000 kilometers....the pressure is building....and it's cold out here.... http://i158.photobucket.com/albums/t101/migryder/SS25UP4.jpg http://i158.photobucket.com/albums/t101/migryder/SS25UP3.jpg http://i158.photobucket.com/albums/t101/migryder/SS25UP2.jpg cobaka has been at work again....the camo is by CMH... Tinker Link to comment Share on other sites More sharing options...
thales100 Posted January 31, 2007 Share Posted January 31, 2007 Link to comment Share on other sites More sharing options...
WytchDokta Posted February 2, 2007 Share Posted February 2, 2007 A new specialist for P2?: The WytchDokta Terror Korpz arctic issue camo and equipment, seen in use in the pic above, would be a nice addition to GR. Link to comment Share on other sites More sharing options...
migryder Posted February 2, 2007 Author Share Posted February 2, 2007 what nation uses it or is that a custom job? The list of specialists is getting full.... does look cool....might be good for one...is that you on your ski trip? Link to comment Share on other sites More sharing options...
WytchDokta Posted February 2, 2007 Share Posted February 2, 2007 is that you on your ski trip? You tell me. Link to comment Share on other sites More sharing options...
migryder Posted February 2, 2007 Author Share Posted February 2, 2007 nah, he's upright! Link to comment Share on other sites More sharing options...
WytchDokta Posted February 2, 2007 Share Posted February 2, 2007 nah, he's upright! .... And looking at the camera (in the other pic) Link to comment Share on other sites More sharing options...
migryder Posted February 2, 2007 Author Share Posted February 2, 2007 nah, he's upright! .... And looking at the camera (in the other pic) other pic? Link to comment Share on other sites More sharing options...
WytchDokta Posted February 2, 2007 Share Posted February 2, 2007 nah, he's upright! .... And looking at the camera (in the other pic) other pic? Yep, you heard me. Just because you don't see this 'other pic' in my above post doesn't mean that it doesn't exist. There is in fact about 6 pics in all.... Link to comment Share on other sites More sharing options...
Phlookian Posted February 2, 2007 Share Posted February 2, 2007 I want to know what he's just stepped in Link to comment Share on other sites More sharing options...
WytchDokta Posted February 2, 2007 Share Posted February 2, 2007 Link to comment Share on other sites More sharing options...
migryder Posted February 7, 2007 Author Share Posted February 7, 2007 Thanks nat, got the needed files from the GiftPack...BTW - I used the GUN file you sent last summer with testmod... http://i158.photobucket.com/albums/t101/mi...er/jackaw50.jpg Jack Stone with nat's aw50, skin by ita_killabees... mig Link to comment Share on other sites More sharing options...
thales100 Posted February 13, 2007 Share Posted February 13, 2007 Hey come on guys, one week without news, this is making me nuts ... Link to comment Share on other sites More sharing options...
Phlookian Posted February 13, 2007 Share Posted February 13, 2007 OK if you insist. Progress report: Link to comment Share on other sites More sharing options...
thales100 Posted February 13, 2007 Share Posted February 13, 2007 OK if you insist. Progress report: Link to comment Share on other sites More sharing options...
Phlookian Posted February 13, 2007 Share Posted February 13, 2007 Sorry, just kidding A while back, I finished my version of Blue Ivan for P2 and sent it to Mig He then laughed and sent it back with a series of unreasonable demands Now he has the really really finished version, and is slaving away, working his magic That's why he's kind of quiet right now, the maestro needs a little peace and quiet while he does his thang I'll be back on the case pretty soon, I'm currently fulfilling my other mod duties for UKSF Mod. Here are a few more teaser shots from the new P2 map (which might be called "Topol Road") Link to comment Share on other sites More sharing options...
Recommended Posts