legacywork Posted January 19, 2009 Share Posted January 19, 2009 Hi guys I have finally found the time to finish off nemesis_v3 for community release. changes are Blackhawks replaced with Mi17's First wave patrols staggered to minimise lag Sgt Hitchens will no longer be found in the map ...... he has escaped with the mercenaries ...... (by the time I get my next mission completed I will have found out a way to get him to change sides) All unnecessary files have been removed. I have carried out the sociability testing with no probs .... but to be on the safe side, remove previous versions before putting this in custom levels. I have PM'd Rocky to get it on the downloads section ..... but for those who can't wait, the link is http://hosted.filefront.com/legacy1959/ Have fun Legacy Quote Link to comment Share on other sites More sharing options...
bogiegraphics Posted January 19, 2009 Share Posted January 19, 2009 Couldn't wait!! Downloaded and soon to be playing Congrats!! Quote Link to comment Share on other sites More sharing options...
davros Posted January 19, 2009 Share Posted January 19, 2009 Congrat's Legacy, a great return from your sick bed. Great timing too, just in time for Thurday Games night! "he has escaped with the mercenaries..." Like the creative approach...Be keen to solve this one. Can't wait to play it... Dav Quote Link to comment Share on other sites More sharing options...
Viper714 Posted January 19, 2009 Share Posted January 19, 2009 Ah!!! Very Good. Guess i know what we will be doing tonight!!!! Viper Quote Link to comment Share on other sites More sharing options...
TAW_Zero Posted January 20, 2009 Share Posted January 20, 2009 FINALLY!!! Quote Link to comment Share on other sites More sharing options...
davros Posted January 20, 2009 Share Posted January 20, 2009 FINALLY!!! LOL! Keen eh...it is a great misison. Dav Quote Link to comment Share on other sites More sharing options...
legacywork Posted January 20, 2009 Author Share Posted January 20, 2009 FINALLY!!! Hey sorry Zero ...... had one or two probs since xmas ...... but back in the seat now. Legacy Quote Link to comment Share on other sites More sharing options...
bogiegraphics Posted January 20, 2009 Share Posted January 20, 2009 Legacy, just to let you know, we did play this last night and had a blast. I just purchased a new PC with the Intel i7 920, ATI 4850 - and this map was just smokin'. Perhaps it is just the new PC, but I had no lag at all and it took us about 90 minutes to complete. Very well done and will be playing it again in the near future Cannot wait until the next map which will be released ... when? Quote Link to comment Share on other sites More sharing options...
Rocky Posted January 20, 2009 Share Posted January 20, 2009 DOWNLOAD ENTRY I'll add a screenshot once I've played it some! Hehe, hope you like the screeny Legacy! Quote Link to comment Share on other sites More sharing options...
legacywork Posted January 20, 2009 Author Share Posted January 20, 2009 DOWNLOAD ENTRY I'll add a screenshot once I've played it some! Hehe, hope you like the screeny Legacy! Rocky Exceptional choice ...... I da luv it Legacy Quote Link to comment Share on other sites More sharing options...
TAW_Zero Posted January 20, 2009 Share Posted January 20, 2009 love the map great work would have been funny if u had some dav mines snuck in there but its still my fav map gonna wait on ur next installment Quote Link to comment Share on other sites More sharing options...
davros Posted January 21, 2009 Share Posted January 21, 2009 What!!! No davros mines! I demand an inquiry! Sir, please explain yourself. Dav Quote Link to comment Share on other sites More sharing options...
legacywork Posted January 21, 2009 Author Share Posted January 21, 2009 What!!! No davros mines! I demand an inquiry! Sir, please explain yourself. Dav Nod..Nod ..... Wink .... Wink you will have to wait until the next mission ....... there are (already) plenty in there. Oddly enough I was gonna use some in nemesis ... but because it was an urban scenario it was a bit difficult to errrr.... ahem .... hide them But in the next installment ........ tread carefully !! Legacy Quote Link to comment Share on other sites More sharing options...
porterslug Posted January 21, 2009 Share Posted January 21, 2009 Crash in application version: 30899.3048 data\lib\units\extensions\inventory.dsf(-1): cant find member: hold_weapon in type <UE_ScriptExtension> SCRIPT STACK: data\lib\script_network\member.dsf(0) data\lib\script_network\member.dsf(0) data\lib\script_network\gametype\membercustom.dsf(0) data\lib\script_network\identity.dsf(0) data\lib\script_network\networkmanager.dsf(0) data\lib\script_network\networkmanager.dsf(0) data\lib\setups\setup.dsf(0) data\level\level.dsf(0) Renderer: normal Physics : threaded Crash after "uploading Data" Maybe mynetwork??? Quote Link to comment Share on other sites More sharing options...
Twix Posted January 21, 2009 Share Posted January 21, 2009 Ok .. first Porterslug crashes .. then me (aktive Server LAN) I think on the last mission point ... (find .. he is a double agent) Crash in application version: 30899.3048 Unhandled exception - access violation C STACK: graw2 (???) : ??? ??? (???) : ??? SCRIPT STACK: data\lib\units\ai\soldier\smovelogics.dsf(0) data\lib\managers\aihivebrain.dsf(0) data\lib\managers\aihivebrain.dsf(0) data\lib\managers\aihivebrain.dsf(0) data\lib\managers\aihivebrain.dsf(0) data\lib\managers\aihivebrain.dsf(0) data\lib\setups\setup.dsf(0) data\level\level.dsf(0) Renderer: threaded Physics : threaded Quote Link to comment Share on other sites More sharing options...
legacywork Posted January 22, 2009 Author Share Posted January 22, 2009 Guys HMMMMMM ...... have to be honest I don't know .... I don't understand the crashes because they don't give enough info unfortunately Porterslug Yours seems to be a "standard" GRAW2 CTD Twix Yours seems to be related to "AI" aihive brain (i think) causes a crash because the program doesn't understand (or comprehend) the "ai" being in certain positions (ie..after death). For instance if an enemy is shot the program expects that its final resting place is at that point, however, if the ai travels more than a ....... "given distance" or "acceptable variable"....... it loses sight of the enemy and causes the crash I could be totally wrong here ..... and hopefully the techie guys (Dav, Bogie, Tinker, Rocky) could help more. (Help me out here guys). One question remains .... did either of you already have a previous version loaded ? Legacy Quote Link to comment Share on other sites More sharing options...
bogiegraphics Posted January 22, 2009 Share Posted January 22, 2009 Crash in application version: 30899.3048 data\lib\units\extensions\inventory.dsf(-1): cant find member: hold_weapon in type <UE_ScriptExtension> SCRIPT STACK: data\lib\script_network\member.dsf(0) data\lib\script_network\member.dsf(0) data\lib\script_network\gametype\membercustom.dsf(0) data\lib\script_network\identity.dsf(0) data\lib\script_network\networkmanager.dsf(0) data\lib\script_network\networkmanager.dsf(0) data\lib\setups\setup.dsf(0) data\level\level.dsf(0) Renderer: normal Physics : threaded Crash after "uploading Data" Maybe mynetwork??? Legacy, this may be due to utilizing the SetSlot command on a prop (laptop). I had several folks experience this crash, while others (including the video that Dav made) would not show the props disappearing. During the containership mission, Operation: Oceanic Suppression, I tried using the setslot on both the barriers then after removing the barriers, just on text and folks still had the issues. I was able to recreate using two PCs where one was the host & player and the other was connected to the first PC. The server\player machine seemed to work as indicated, but the second player connecting to the host would either crash or the object\prop would not disappear. If this is so in your case, perhaps just having the Ghosts obtain a CD from the laptop or download information and not have the laptop actually disappear from view. Maybe just make this for Porter and his team to test to see if this corrects all of the errors. Bogie Quote Link to comment Share on other sites More sharing options...
legacywork Posted January 22, 2009 Author Share Posted January 22, 2009 If this is so in your case, perhaps just having the Ghosts obtain a CD from the laptop or download information and not have the laptop actually disappear from view. Maybe just make this for Porter and his team to test to see if this corrects all of the errors. Bogie Sounds like a good idea Bogie ... I will edit the mission this evening and pass to Twix and Porterslug for testing. Thanks Bogie Legacy Quote Link to comment Share on other sites More sharing options...
porterslug Posted January 22, 2009 Share Posted January 22, 2009 Legacy -that sounds pretty good for me... So much work only to make us happy again:) greetz porter Quote Link to comment Share on other sites More sharing options...
davros Posted January 22, 2009 Share Posted January 22, 2009 Hi Legacy, I think I may have another solution... I have created a new laptop unit (yes, called dav_laptop) that you can use "UnitSequence" to remove it, just like you use it to explode the mines. It basically does a SetSlot in the unit itself and sync's that across the players. I think this will solve the problem caused by using SetSlot in the mission script. Testing now to see if we can also use it to remove barriers - ie. as Bogie wanted to do in the Oceanic mission...but was thwarted. Might not work as there does not seem to be a damage manager for barriers... So, be good if you could get the guys to test this too I'll upload it to the playpen...but it's exactly the same as the mines. 1) download the new unit files into your data directory. http://graw2-playpen.pbwiki.com/f/dav_laptop.zip 2) add the unit, dav_laptop in the editor (or even simpler, just replace the one in your world.xml with dav_laptop and a name of say dav_laptop_01). 3) use the following to make it disapear. <element type="UnitSequence" name_id="dav_laptop_01" start_time="0"/> Sounds easy...and it is Let me know how you go. Dav Quote Link to comment Share on other sites More sharing options...
legacywork Posted January 22, 2009 Author Share Posted January 22, 2009 (edited) Hi Dav Yep once again .... sounds like a good idea Will have a go at both Bogies, and Yours and maybe use Porterslug and Twix as guinea pigs to get some feedback Hey Ho .... back to the drawing board Legacy ps I just thought of a new name for the next GRAW installment ............ dav_GRAW4 Edited January 22, 2009 by legacywork Quote Link to comment Share on other sites More sharing options...
Twix Posted January 22, 2009 Share Posted January 22, 2009 (edited) YEA.. here we are .. the _ARMY of LPG_ _____(Lion-guinea-pigs)____ ___ hraaaoooow ___ If there any chance to crash your Level - be insured - WE found it and TEAR your Level in pieces !!!! (i think i will have the same problems if i ever release my first "workaround") .. Greets .. Twix .. Edited January 22, 2009 by Twix Quote Link to comment Share on other sites More sharing options...
porterslug Posted January 22, 2009 Share Posted January 22, 2009 (edited) Twix im just LMAO here we go Edited January 22, 2009 by porterslug Quote Link to comment Share on other sites More sharing options...
legacywork Posted January 22, 2009 Author Share Posted January 22, 2009 Brilliant guys ..... just brilliant LMAO Watch this space and I'll get a revised mission to you in the next day or so Legacy Quote Link to comment Share on other sites More sharing options...
Viper714 Posted January 22, 2009 Share Posted January 22, 2009 Twix im just LMAO here we go http://i99.photobucket.com/albums/l300/por...rate-guinie.jpg I think he needs a RPG on his back!!! Viper Quote Link to comment Share on other sites More sharing options...
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