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Twix

Beta Tester
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Recruit - 3rd Class

Recruit - 3rd Class (2/13)

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  1. sometimes online

  2. Normal Error? Aktive WAN Server, no Mods, 3 Player .. Crash in application version: 30899.3048 data\lib\managers\instancedescriptionmanager.dsf(-1): cant find member: clear_all_weapon_slots_except in type <void> SCRIPT STACK: data\lib\managers\instancedescriptionmanager.dsf(0) data\lib\units\extensions\groupunit.dsf(0) data\lib\units\extensions\groupunit.dsf(0) data\lib\units\extensions\groupunit.dsf(0) Renderer: threaded Physics : threaded .. Greets .. Twix ..
  3. Yeah .. we play the last Version (1.4) on aktive WAN-Server with three Soldiers .. No Mod o.s.s. .. DAMN .. what .. You should try to see the mines @ 1680x1050.. So - i think we catch EVERY mine on the f#### way to Adat-A. And why must we see EVERY Target on the Mission if we only can go ONE way? It was so boring that we decide to break up after some Targets .. The Design and AI is very good and funktional .. (can be more AI) .. No Errors, no Crashes .. but that dont compensate the rest ... .. Greets .. Twix .. @only a point for all : Did someone of you did your job in the army !?! So ...than, in the theory, you know how to place mines taktical and that no Fireteam-Team get more than 3 targets @ same time. We are NOT a Platoon or Company .. (ok, sometimes looks like after we were in Target-Zone.. )
  4. Just test it on : - aktive WAN Server (2 Players) - No Wapons Mod data\lib\managers\instancedescriptionmanager.dsf(-1): cant find member: clear_all_weapon_slots_except in type <void> SCRIPT STACK: data\lib\managers\instancedescriptionmanager.dsf(0) data\lib\units\extensions\groupunit.dsf(0) data\lib\units\extensions\groupunit.dsf(0) data\lib\units\extensions\groupunit.dsf(0) The "glitch" on Startpoint also exist .. (run up the hills) .. greets .. Twix ..
  5. Ok .. Aktive WAN Server with one Player on beta 4 At the time we infiltrate the castle again, the server got follwing error ... Crash in application version: 30899.3048 data\lib\managers\instancedescriptionmanager.dsf(-1): cant find member: clear_all_weapon_slots_except in type <void> SCRIPT STACK: data\lib\managers\instancedescriptionmanager.dsf(0) data\lib\units\extensions\groupunit.dsf(0) data\lib\units\extensions\groupunit.dsf(0) data\lib\units\extensions\groupunit.dsf(0) Renderer: threaded Physics : threaded .. Greets .. Twix ..
  6. Ok .. here we go ... Akive WAN-Server with 2 Players Version 1.5 After Checkpoint 8 (the first Tower on Bridge) my friend get the following Error, and can't re-join. Crash in application version: 30899.3048 data\lib\units\ai\vehicles\hattacklogics.dsf(-1): cant find member: _name in type <Unit> SCRIPT STACK: data\lib\units\ai\vehicles\hattacklogics.dsf(0) data\lib\units\ai\vehicles\hattacklogics.dsf(0) data\lib\managers\aihivebrain.dsf(0) data\lib\managers\aihivebrain.dsf(0) data\lib\managers\aihivebrain.dsf(0) data\lib\managers\aihivebrain.dsf(0) data\lib\managers\aihivebrain.dsf(0) data\lib\setups\setup.dsf(0) data\level\level.dsf(0) Renderer: threaded Physics : threaded .. Greets .. Twix ..
  7. @Bogie Aha .. and wich fault is that ? The fault of the Scripter or the people that knew the hole level "in and out" and can't follow Commands like a Marine? :D
  8. So .. We played the map on aktive middle-range WAN-Server with 2 People on standard wapons-kit. First - No Crashes, - No Lag (always 25-65 Frames (Fraps)) - No Glitches found (but not search for them) We Follow the way the Author wants .. Had no Problems with first Tank. He just want to play .. so we ignore him an follow the way up .. After destroy the first ADAT we took the same notice Bogie sayd. The Enemy's seems sometime to make a Picnic and dont notice us. The Heli-Attack seems hard to finish but we destroy them easily (dont want to tell how) First we didnt notice that we always HAVE Zeus (MPAR) with us (so @Bogie there is no Prob with that) but than, the last Tank was easy. After that, this was the ONLY point the Frames go down (under 25 Frames).. Very nice map !!! Snipers and "Viewing Range" of the the Enemy's is very good ... .. Greets .. Twix ..
  9. I dont think its a good idea to hype the american, puritan fear of the "other" in a Game like GRAW-2. But you're right .. we need more places and Enemy's. But i think this should be fictive .. .. Greets .. Twix ..
  10. Ok .. here we go .. Just tested the DM Map "Green Berret" on my aktive Wan-Server with 2-3 People .. No Problems with Framerate .. set all to high with 80 - 180 Frames ... Porterslug got 45-55 Frames with a littel lower PC .. so nice Gameplay .. After a while the map crashes .. (dont copy the Error) .. So .. did you have a "clean" map WITH overworked Lightmaps for the next step of testing (finding the Frames-Killer)? .. Greets ... Twix ..
  11. What Porterslug forgot .. Some of the Hostages shoot at us .. so .. we killed them. That was good for us .. but not good for the Mission ) .. greets .. TWix ..
  12. Ok .. now i/we test the new 1.3 . 3 Ghost on my (see Hardware on top (4Gigs RAM)) Aktive-WAN-Server. No chance to get a average Frame-Rate (23-14).. (see FRAPS Framerate on left upper corner) Ok .. then i kicked the two other player .. (for test) - no difference .. Ok .. then everyone play at LoneWolf on his own PC .. . - no difference .. Ok .. then i minimized the Grafik-Settings .. - no difference .. IMO maybe i think its a Problem with the GRAW-2 Engine or maybe the original level design (cause got 30 frames in Menu / i.e. @ Bogies Level 349 Frames)... or my old oppinion .. too many spawns at same time. Whats the name of the Level? (i want to check the frames in DM) We never had the Problem that the enemys dont shoot or reakt (in no Version). .. Greets .. Twix ..
  13. I think to remember that 13 Spawns at the same time are the maximum .. (from the orginal) Got a Athlon X2 6000@ 3200 Mhz and a GF 9800 GTX+ an got 23-14 Frames .. so thats not playable .. Did not stripped the bundle .. but i think maybe there some ag_ things in it .. ?? .. Greets .. Twix ..
  14. Nice map so far .. got some probs on aktive LAN Server on third Target (VIP) (version 1.1). Just after get it and the failure is reproducible ... Crash in application version: 30899.3048 data\lib\managers\instancedescriptionmanager.dsf(-1): cant find member: clear_all_weapon_slots_except in type <void> SCRIPT STACK: data\lib\managers\instancedescriptionmanager.dsf(0) data\lib\units\extensions\groupunit.dsf(0) data\lib\units\extensions\groupunit.dsf(0) data\lib\units\extensions\groupunit.dsf(0) Renderer: threaded Physics : threaded .. Greets .. Twix ..
  15. hmm, no one got Problems? I've got several Crashes .. LAN aktive Server, one Client, no Mods ... One of them: Crash in application version: 30899.3048 Unhandled exception - access violation CRIPT STACK: data\lib\units\ai\soldier\smovelogics.dsf(0) data\lib\managers\aihivebrain.dsf(0) data\lib\managers\aihivebrain.dsf(0) data\lib\managers\aihivebrain.dsf(0) data\lib\managers\aihivebrain.dsf(0) data\lib\managers\aihivebrain.dsf(0) data\lib\setups\setup.dsf(0) data\level\level.dsf(0) Renderer: threaded Physics : threaded But maybe it comes from the "Level" himselfe .. .... greets .. Twix ..
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