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Operation Blue Glow!


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#1 Tinker

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Posted 27 September 2008 - 05:19 PM

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RELEASE NOTES
9MS Mod v1.1

Built for MP Co-Op, teams of 3 - 9 recomended.

Created by 9ManSquad.

The campaign © missions for Operation BlueGlow are intended for use in Multiplayer Co-Op mode only.

Setup for GAMEPLAY in the 'Server Edit' function is recommended as follows:
GAME MODE: CO-OP
DIFFICULTY: VETERAN or ELITE, using RECRUIT sets the game into test mode.
TIME LIMIT: 60 minutes
TYPE: MISSION "9MS © 01 - 09"
IFF: NONE
AVAILABLE KITS: 9MS NO RESTRICTIONS

***********************************

Pdf file and Word document are included inside the mod folder detailing the campaign.

Also check link in my siggy for further detailed info about the 9MS Mod.

Pls post any comments, suggestions or issues here.

Future patches to fix issues will be done.

***********************************


DOWNLOAD

:thumbsup:

***********************************

Patch 9MS11-a


Fixes a few mission errors.
Adds new mission and enviroment.

DOWNLOAD

Patch is fully server-sided, will not cause conflict with joining unpatched server.

Patch will self install if you have your mods in the default directory, if not, direct it to your ghost recon/mods folder. Ensure the 9MS11 mod is in the mods folder first.

***********************************
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#2 Giampi

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Posted 27 September 2008 - 06:34 PM

Congratulations!!! :thumbsup:

I certainly will download it when I will have a faster connection although I have nobody to play co-op with. However it's always a pleasure to check the creation and trying to understand the scripts of one of the best modder around.

Thanks again!

#3 Lightspeed

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Posted 28 September 2008 - 06:25 AM

wot is it? any details?

#4 Tinker

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Posted 28 September 2008 - 10:21 AM

A campaign consisting of 9 missions, combined with the latest version of the 9MS Mod.

Op Blue Glow Details

9ManSquad Mod description



Note: Anyone having any previous version of the 9MS mod, feel free to delete them and install this latest version.
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#5 Lightspeed

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Posted 28 September 2008 - 01:23 PM

wow

#6 wombat50

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Posted 28 September 2008 - 03:03 PM

Looking forward to this. I hope all our members at Team[NH] will d/l this so we can play it on the server.

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Give me a cheeseburger and no one gets hurt.


#7 thales100

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Posted 29 September 2008 - 10:23 AM

Awesome work Tinker and 9MS, lots of fun here playing this mod.
BTW ... :P

Tinker is burning the forum ! Again !!
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#8 Cpl Ledanek

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Posted 30 September 2008 - 01:51 AM

HOLY SNAP!!!
:blink:

There goes my free time...thanks Tinker :thumbsup:
Win7Pro 32-bit/ ABIT IP35 Pro v1.1 BIOS v.16beta09/ Intel C2D E8400 Batch Q748A223 /Xigmatek HDT-RS1283/ 4GB Corsair CM2X2048-6400C5DHX 5-5-5-18 1.80V ver4.1/ CORSAIR 850AX/ CM Stacker 830SE/ ZALMAN ZM-F3RL 120mm Red LED/120mm Yate Loon D12SL-12 Red LED/ Creative Labs Fatal1ty ProGamer/ MSI R7870/ Dell UltraSharp 2407FPW-HC...new FPS: Groundbranch.com/Ace's 40mm fan solution

#9 Rpghard

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Posted 01 October 2008 - 11:15 PM

I tried it a bit last night and you give me the taste to play old Gr again ty very much for this great mod...
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#10 Foxtrot360

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Posted 03 October 2008 - 03:45 AM

Looks good cant wait to try it with NH.

#11 Tinker

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Posted 10 October 2008 - 04:19 PM

Patch 1.1 is in production, pls post/PM any and all issues/comments/suggestions.

*****************************************************

© 01 Casanova

Altered patrol paths that sometimes became stuck near South building.

© 03 snake eyes

Changed informant voice from female to male.

(M) 06 take over

Moved teleport zones.

(M) 20 demo run

Extraction now available after all demo complete.

(M) 27 Thunder

Remove

(M) 43 crackdown

CTD fixed. Actors and kits changed.

Get rid of obsolete mission files

****************************************************

New Content:

9MS (M) 46 Troubled Land / park_night.env

****************************************************

:D
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#12 Lightspeed

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Posted 13 October 2008 - 11:49 AM

a shame ths is not SP - would like to have done this - the plot sounds fantastic.

#13 Palyarmerc

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Posted 01 November 2008 - 06:18 PM

Wow, I can't begin to imagine how much effort you've put into this Tinker...I have no intention at present of returning to GR, but I will, for nostalgia I'm sure, and when I do, your mod will be top of my play-list :)

:thumbsup:

#14 Tinker

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Posted 02 November 2008 - 10:01 PM

Cheers Palyarmerc

Nothing special, just something extra for the collection.

:thumbsup:



Patch fixing a few issues and a new mission available in original post.
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#15 NoFears

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Posted 01 May 2010 - 07:51 PM

Hello all!

I have a request or big wish and that is if somone here want to make a great SP campaign of the great mod called "Operation Blue Glow" ?

I wanna also know what mods are the best for SP campaign?

Edited by NoFears, 01 May 2010 - 07:54 PM.





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