Agent Smith Posted July 23, 2007 Author Share Posted July 23, 2007 Mr Smith, any way of toning down the redness of the blood ? Love the extra effect but the blood seems a bit glossy and bright. If you can't be @rsed maybe you could let me know where to find the colour setting so I can tweak it myself. Regards. Yeah, that was one of the biggest problems with the blood decals I had. Make them too dark and they look like oil, too bright and it's not dark enough for blood. You'll have to edit the decals yourself if you have Photoshop and the nVidia DDS plug-in. They're these files in the textures/atlas_effects/decals/diffuse/diffuse_set0 folder: splatter6 (Delete the 1 and 3's, they're not being used) splatter7 (Delete the 1 and 3's, they're not being used) splatter8 (Delete the 1 and 3's, they're not being used) Quote Link to comment Share on other sites More sharing options...
V.P. Posted July 23, 2007 Share Posted July 23, 2007 ^^ when you say "Ageia Physx has been truely enabled" does that mean you have it so that you can use the physic settings with out the physics card, or people that have it get extra stuff? It means it's now running in software mode. That means people without PhysX cards will be able to see the PhysX effects at the cost of performance hits. There is one PhysX effect in the Regular version that I didn't catch, it's the concrete/asphalt impact. It kicks up little 3D flakes and you can move them around. Thats ###### awesome man! Quote Link to comment Share on other sites More sharing options...
=warcloud= Posted July 24, 2007 Share Posted July 24, 2007 ^^ when you say "Ageia Physx has been truely enabled" does that mean you have it so that you can use the physic settings with out the physics card, or people that have it get extra stuff? It means it's now running in software mode. That means people without PhysX cards will be able to see the PhysX effects at the cost of performance hits. There is one PhysX effect in the Regular version that I didn't catch, it's the concrete/asphalt impact. It kicks up little 3D flakes and you can move them around. Thats ###### awesome man! I gave your mod a go it worked ok good job, but the physx is not the same as using a physx accelerator and i can see that in game, i have used and removed my ppu card with graw1 and graw2 and there is a total difference with and without one. I'm not bashing your mod mate it's great and i thought it was excellent in graw1 although a little freaky when you see stuff moving around in slow motion, the fear mod i'm talking about. I have to say this though for some reason in the full graw2 game my framerate gets hammered a bit when i use a ppu if i enable extreme physX it brings my 8800ultra - e6600@3ghz - 2 gig ram to a crawl. Quote Link to comment Share on other sites More sharing options...
john2gr Posted July 24, 2007 Share Posted July 24, 2007 The first version which is released doesn't support the full AGEIA physics. You'll have to wait for the patch to enjoy the physics without the AGEIA card Quote Link to comment Share on other sites More sharing options...
-=anders=- Posted July 25, 2007 Share Posted July 25, 2007 hmm... There's some difficulties with the particle FX when shooting at certain materials like asphalt.. Only the bullet holes shows up... I think I just want to get the regular blood FX and want to keep the other things as they were... What shall I remove to only get the blood effects? (In the regular version)´ Quote Link to comment Share on other sites More sharing options...
BigBumpy Posted July 25, 2007 Share Posted July 25, 2007 hmm... There's some difficulties with the particle FX when shooting at certain materials like asphalt.. Only the bullet holes shows up... This is a known issue with this mod. Many particle efx are missing. See the readme.txt in mod file. As much as I really like the blood, I more so miss the dust and such, so I have removed this mod. Quote Link to comment Share on other sites More sharing options...
Argoon Posted July 27, 2007 Share Posted July 27, 2007 ^^ when you say "Ageia Physx has been truely enabled" does that mean you have it so that you can use the physic settings with out the physics card, or people that have it get extra stuff? It means it's now running in software mode. That means people without PhysX cards will be able to see the PhysX effects at the cost of performance hits. There is one PhysX effect in the Regular version that I didn't catch, it's the concrete/asphalt impact. It kicks up little 3D flakes and you can move them around. Hello new guy here, i'm a PPU user and i would love to know if the effects that you enabled in software are indid the ones that a PPU user see and if so can you describe them or show a video, are the game playable, what kind of fps have you with PhysX extreme enabled? Mine is on the 20/30+ mark at 1280x1024 with a x1900 xt a AMD64 x2 4200+ and 2048 RAM. Quote Link to comment Share on other sites More sharing options...
Agent Smith Posted July 27, 2007 Author Share Posted July 27, 2007 ^^ when you say "Ageia Physx has been truely enabled" does that mean you have it so that you can use the physic settings with out the physics card, or people that have it get extra stuff? It means it's now running in software mode. That means people without PhysX cards will be able to see the PhysX effects at the cost of performance hits. There is one PhysX effect in the Regular version that I didn't catch, it's the concrete/asphalt impact. It kicks up little 3D flakes and you can move them around. Hello new guy here, i'm a PPU user and i would love to know if the effects that you enabled in software are indid the ones that a PPU user see and if so can you describe them or show a video, are the game playable, what kind of fps have you with PhysX extreme enabled? Mine is on the 20/30+ mark at 1280x1024 with a x1900 xt a AMD64 x2 4200+ and 2048 RAM. Can't say anything yet as I have yet to receive the files. Quote Link to comment Share on other sites More sharing options...
john2gr Posted August 1, 2007 Share Posted August 1, 2007 Any progress with the MOD Agent Smith? Quote Link to comment Share on other sites More sharing options...
Agent Smith Posted August 2, 2007 Author Share Posted August 2, 2007 Any progress with the MOD Agent Smith? Still nothing from mirr, otherwise I would've posted an update. Quote Link to comment Share on other sites More sharing options...
Agent Smith Posted August 5, 2007 Author Share Posted August 5, 2007 I'll keep this brief: I have the new update. We have a LOT of internal testing to do for tweaks and stuff like that. Both of us want to get this right. I just spent the last 15 mins in Ageia Island. Quote Link to comment Share on other sites More sharing options...
jonelo Posted August 5, 2007 Share Posted August 5, 2007 Send to my the beta version, Agent Smith. My english for the feedback is very bad , but I promise you some HD videos - if is posible the capture Quote Link to comment Share on other sites More sharing options...
john2gr Posted August 5, 2007 Share Posted August 5, 2007 I'd gladly test it too Quote Link to comment Share on other sites More sharing options...
Agent Smith Posted August 5, 2007 Author Share Posted August 5, 2007 Betas aren't going out until mirr and I agree that it's ready to go out, which should happen probably by next week if not earlier as there's a few more tweaks and fixes that need to be added, but you have been noted. Quote Link to comment Share on other sites More sharing options...
fooman12 Posted August 7, 2007 Share Posted August 7, 2007 this mod doesnt work for me. i duno if iv installed it right, but when it goes to load it just wont let the game start iv got my textures on high, and put in the right directory i THINK... any hints?? thanks Quote Link to comment Share on other sites More sharing options...
Agent Smith Posted August 7, 2007 Author Share Posted August 7, 2007 this mod doesnt work for me. i duno if iv installed it right, but when it goes to load it just wont let the game start iv got my textures on high, and put in the right directory i THINK... any hints?? thanks You sure it's in this directory? X:/GRAW2/Local/<your language>/ X being the hard drive that you installed GRAW2 on. Quote Link to comment Share on other sites More sharing options...
fooman12 Posted August 8, 2007 Share Posted August 8, 2007 C:\Games\Ghost Recon Advanced Warfighter 2\Local\English/ (all the files) do i need to put the files in a certain folder??? at the moment they are free in english... Quote Link to comment Share on other sites More sharing options...
Agent Smith Posted August 8, 2007 Author Share Posted August 8, 2007 C:\Games\Ghost Recon Advanced Warfighter 2\Local\English/ (all the files) do i need to put the files in a certain folder??? at the moment they are free in english... Is the game able to boot up without the mod? Are you sure that you just extracted to that folder, and not copied all of the .XMLs and just dumped them into the English folder? Quote Link to comment Share on other sites More sharing options...
fooman12 Posted August 8, 2007 Share Posted August 8, 2007 na i did a whole extract from winrar.... if i delete the files it works again... could it be a VISTA thing??? Quote Link to comment Share on other sites More sharing options...
Agent Smith Posted August 9, 2007 Author Share Posted August 9, 2007 na i did a whole extract from winrar.... if i delete the files it works again... could it be a VISTA thing??? Did you patch up to the latest version? Again, does the game run without the mod? Quote Link to comment Share on other sites More sharing options...
fooman12 Posted August 9, 2007 Share Posted August 9, 2007 yea iv got the latest version, it even happened without the latest version of the patch.... yea it runs fine without the mod... but as soon as i extract the files into the english folder, just when its about to load the intro videos... it just stops... wont load 1 vid... Quote Link to comment Share on other sites More sharing options...
Agent Smith Posted August 9, 2007 Author Share Posted August 9, 2007 Which version are you using? Either your download of it was corrupted or you might have to re-install the game. Quote Link to comment Share on other sites More sharing options...
fooman12 Posted August 9, 2007 Share Posted August 9, 2007 heaps sorry mate, it does work... its just that it takes about a min extra to load anything... sorry great mod:D not sure about the yellow flashes when a tank shell goes off though... love the red when you get hit Quote Link to comment Share on other sites More sharing options...
fooman12 Posted August 9, 2007 Share Posted August 9, 2007 also i noticed that its almost 1 hit kill??? did you make it like this or am i just getting hit in the head every time??? Quote Link to comment Share on other sites More sharing options...
Agent Smith Posted August 9, 2007 Author Share Posted August 9, 2007 also i noticed that its almost 1 hit kill??? did you make it like this or am i just getting hit in the head every time??? I too thought I was getting hit in the head all the time, until I noticed that the round strength was actually increased Being fixed next version, which is currently in 2nd internal Beta phase. Quote Link to comment Share on other sites More sharing options...
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