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BigBumpy

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About BigBumpy

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    Recruit - 3rd Class
  1. Yeah, I'm on the last mission now. I could easily see more replay out of the current SP maps if one would mod add 2x the amount of enemy AI roaming spawns. The SP game was so easy cause the enemy hardly ever move around. I wanted to see enemies come in from behind me and all sides as I progressed through the broken ruined towns but that never happened.
  2. Does this hack then allow you to play Ageia Island also?
  3. Just got to this mission tonight. First 10 seconds and one of my men are killed and I'm wounded each time. I can already see this level as not being much fun or tactical, more along the lines of luck and many save loads. Think they'll patch this level and make it fun or should I slug my way through it? I'm in no hurry to finish the game.
  4. Hmm..that'd all be nice but I'd be happy enough if they could take down the target I tell them to. Often times they do ok but sometimes my friendly AI can't seem to hit the broad side of a barn 20 feet in front of them. Then the start whinning to me, "I'm under fire!".
  5. This is a known issue with this mod. Many particle efx are missing. See the readme.txt in mod file. As much as I really like the blood, I more so miss the dust and such, so I have removed this mod.
  6. If the friendly AI would do mostly everything right and the enemy AI would be nearly realistic, where would the game challenge come from? With great AI, your friendly AI would cake walk through the game and never die. Also, the enemy AI still won't surprise you cause you always have the overhead Tac Map to watch exactly what they are doing. Within the games reasonable ability, I'd like to hear exact examples on how to address all these AI complaints and not ruin the SP gameplay at the same time. It's not that easy to figure out.
  7. Wow, that shows the SuperAI very well. Hard to tell from vid but I assume there were no other enemy AI in the area that could have shot you from your left or right.
  8. I'm wondering if you have tested this after you threw out smoke to occlude their view. How is smoke working? Funny you should mention this because this is the exact and only way I was able to get across the street. So yes, smoke works well and I learned to carry it with me on most missions. I wish you could command your AI to lay down smoke and grenades but maybe in GRAW3??
  9. Yes, between the obvious scripted 'let loose the bad guys from this alley' events and the fact that most of the rubble was there to funnel you through the levels, I too agree way too linear and could be much better. Bring on the map editor.
  10. Playing Hardcore, few AI things I've noticed, bad and good: - loading save games changes AI state sort of. Example is I'll be in crouched position facing an enemy nest and they don't shoot at me. I'll Quicksave. Load Quicksave and immediately the enemy sees and fires at me BUT the issue seems to be the save game loads me as now standing, not crouched. - crouch works almost too well i.e. you can pretty much dance and move around crouched all day 20 yards in front of most enemies but soon as you stand up you're instantly killed - same can be said about standing and peeking
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