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-=anders=-

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About -=anders=-

  • Birthday 08/05/1983

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    Sweden

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  1. hmm... There's some difficulties with the particle FX when shooting at certain materials like asphalt.. Only the bullet holes shows up... I think I just want to get the regular blood FX and want to keep the other things as they were... What shall I remove to only get the blood effects? (In the regular version)´
  2. Can someone tell me where I can find Nemon's BundleReader.exe???
  3. I saw this somewhere... I just want to go and explore the map and the weapons... What settings shall I have? /Anders
  4. I haven't tried to se if I can shoot through thin material with 9mm bullets. If it won't work, it's a shame that you can't even shoot with an MP5 bullet through a 1cm thick metal material.
  5. So, I've got rid of the slo-mo effects. Good. But now my tracers are back from the weapons... How do I do now, to get no tracers???
  6. Must be something on your end, because I never edited anything pertaining to the health of AI or yourself. Anyway, here's the BLOOD ONLY version for Low-end users. I kind of prefer this version (With all of my regular stuff), because the PhysX actually makes the game seem like it's in "Slo-mo". If you want to keep the other modifications I made in the full version, just delete ALL of the .XMLs in your Local -> English -> Effects folder, and just copy the e_bullet_hits_high.xml into that folder. You will now have regular particles. However, I have noticed this: BLOOD SPLATS LESS OFTEN in this version. I have no idea why. But, there is a sound which suddenly appeared when you hit soldiers in the limbs or hands, and it makes it sound like the blood is actually splattering . SendSpace MegaUpload FileFactory doesn't work . Doesn't respond after upload is completed. Happy fragging, The exploded "Stuff" is because of PhysX. See the post above me for the newer version without PhysX. The dust cloud is because of something mirr added. In the version without PhysX, a dust cloud from a soldier rarely appears. The game is emulating PhysX, and apparently bogs down performance on lower-end rigs. I even saw a FPS boost when I took out PhysX, and I'm running a 7900 GT KO! Well, i did what you said, but the slo-motion effects are still there... I tried to erase "e_bullet_hits_physx.xml" in "Ghost Recon Advanced Warfighter\local\English\effects" dir. But its still there... What can I do?
  7. Hmm, I can't get it to work. I have reinstalled the game, applied the patch 1.35, and extracted the zip archive into "\Ghost Recon Advanced Warfighter". But the game is pure original with no new effects at all. What have I done wrong now??? Plz explain...
  8. I must ask. Where do I put my new character skins if I want to use this mod? Ex. Where do I put: "atlas.dds"?
  9. Yes, that's the file that needs to be removed. Yes, that helped! Thx!
  10. Hi! I just extracted Smith's mod into my GRAW folder, but when loading or starting up a new SP game, the game crashes to desktop with this error description: "Crash in application version: grpcrc1.21 data\lib\setups\setup.dsf(-1): cant find member: deathcam_manager in type <Statsblock:global> SCRIPT STACK data\levels\mission01\mission01.dsf(0) " Have I missed something here or? Plz need help..
  11. Hi! I just extracted Smith's mod into my GRAW folder, but when loading or starting up a new SP game, the game crashes to desktop with this error description: "Crash in application version: grpcrc1.21 data\lib\setups\setup.dsf(-1): cant find member: deathcam_manager in type <Statsblock:global> SCRIPT STACK data\levels\mission01\mission01.dsf(0) " Have I missed something here or? Plz need help..
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