Tinker Posted July 14, 2007 Share Posted July 14, 2007 With all the vehicles Hammer is making lately I decided to put time into my favorite vehicle ready for any breakdowns! Here`s a start anyhow: Think it will be high on poly`s, and will take a while, but should be ok. Tinker Quote Link to comment Share on other sites More sharing options...
Hammer Posted July 14, 2007 Share Posted July 14, 2007 I was wondering when you were going to do the Foden. Good job so far Tinker Quote Link to comment Share on other sites More sharing options...
migryder Posted July 14, 2007 Share Posted July 14, 2007 cool lookin truck Tinker...... Quote Link to comment Share on other sites More sharing options...
Tinker Posted July 14, 2007 Author Share Posted July 14, 2007 Cheers! Wish i picked something easier like just a box or something. More tomorrow. Tinker Quote Link to comment Share on other sites More sharing options...
Tinker Posted July 14, 2007 Author Share Posted July 14, 2007 Oh well, couldn`t resist a little more! Tinker Quote Link to comment Share on other sites More sharing options...
Hammer Posted July 14, 2007 Share Posted July 14, 2007 Looking good Tinker, Will have to get you started on some textures now Quote Link to comment Share on other sites More sharing options...
Tinker Posted July 15, 2007 Author Share Posted July 15, 2007 Nearly there! Can`t wait to see it with some textures on. Tinker Quote Link to comment Share on other sites More sharing options...
Tinker Posted September 17, 2007 Author Share Posted September 17, 2007 Model is done, seems fine in game. Just need to get some nice texturing going. As you see, long way to go with texturing. Quote Link to comment Share on other sites More sharing options...
migryder Posted September 17, 2007 Share Posted September 17, 2007 kewl Tinker...lookin forward to seeing the finished textures.. mig Quote Link to comment Share on other sites More sharing options...
wombat50 Posted September 17, 2007 Share Posted September 17, 2007 Is this the beast you operated while in the service Tink? Watched a segment on TV about a reporter doing a story on tank retrieval with the US Army. He went out with them on a training exercise and made the mistake of standing straddle of the winch cable while it was lying on the ground slack. The sergeant in charge made him do push ups in the shallow water of a nearby river. The sergeant said it was OK to stand on it, if it suddenly went taut, it would merely throw you up in the air where as being a straddle of it would... Quote Link to comment Share on other sites More sharing options...
SnowFella Posted September 18, 2007 Share Posted September 18, 2007 Yeah...and if it suddently went taut and snapped he would of been in 2 pieces! Unless you have seen it with your own eyes it's hard to imagine the force a snapped winchwire whips back with. @Tinker: Looks like it's missing a key component in making it believable, shading. I'd strongly recommend rendering out an Ambient Occlusion map to overlay your texture with! Just that simple little thing will make it 10 times more believable. Quote Link to comment Share on other sites More sharing options...
Tinker Posted September 18, 2007 Author Share Posted September 18, 2007 Ha Ha Yeah, Wombat, I can`t tell you how important that rule is. Step on Step off! I saw a 34mm steel rope snap, with over 30T on the load once. It went faster than the eye could see, like a rubber band. @ SF, not too sure about the Ambient Occlusion map, will look into it thnx. Starting again with the texturing, few tips from Hammer. Looks a little better now, will finish this 1 off hopefully. Quote Link to comment Share on other sites More sharing options...
SnowFella Posted September 19, 2007 Share Posted September 19, 2007 Try it mate...it's a 10 minute operation and I'm sure you will be happy with the result. It gives more or less the same effect as a skylight/lighttracer render but it's now baked into your texturemap. Quote Link to comment Share on other sites More sharing options...
Hammer Posted September 19, 2007 Share Posted September 19, 2007 Yeah...and if it suddently went taut and snapped he would of been in 2 pieces! Unless you have seen it with your own eyes it's hard to imagine the force a snapped winchwire whips back with. @Tinker: Looks like it's missing a key component in making it believable, shading. I'd strongly recommend rendering out an Ambient Occlusion map to overlay your texture with! Just that simple little thing will make it 10 times more believable Can this prosses be used for models intented for GR ? if so how does it work with rsb files ? Quote Link to comment Share on other sites More sharing options...
SnowFella Posted September 20, 2007 Share Posted September 20, 2007 It works perfectly with GR Hammer, as it's just a new layer you put into your texturefile before you save it as an .rsb What you pretty much do is take your whole model and apply a white texure to it, then add in a skylight into the scene. Now if you ever has rendered a model with those settings you know you will get slight shading in areas where less light would "bounce", ie tight corners and inside things will end up darker. Using "render to texture" with that kinda material and lightsetup will result in a greyscale texture that you simply lay ontop of your regular texture and set the new layer as multiply. Quote Link to comment Share on other sites More sharing options...
Tinker Posted September 20, 2007 Author Share Posted September 20, 2007 Nearly done. Quote Link to comment Share on other sites More sharing options...
Hammer Posted September 20, 2007 Share Posted September 20, 2007 It works perfectly with GR Hammer, as it's just a new layer you put into your texturefile before you save it as an .rsb What you pretty much do is take your whole model and apply a white texure to it, then add in a skylight into the scene. Now if you ever has rendered a model with those settings you know you will get slight shading in areas where less light would "bounce", ie tight corners and inside things will end up darker. Using "render to texture" with that kinda material and lightsetup will result in a greyscale texture that you simply lay ontop of your regular texture and set the new layer as multiply. Ok thanks for the reply, i see what your saying i will see if i can find a tute for it today and read up on it. I just normally dodge or burn in shadow and light areas in my textures Quote Link to comment Share on other sites More sharing options...
Tinker Posted November 7, 2007 Author Share Posted November 7, 2007 Still under construction. pssst Still have no idea about what SF is talking about!## Quote Link to comment Share on other sites More sharing options...
Toniezz Posted November 7, 2007 Share Posted November 7, 2007 ^^ lol, looks great Tinker. I, an utter noob in 3D modelling and texturing find it a nice explanation by SF but can't help you there I am affraid. Good luck! Quote Link to comment Share on other sites More sharing options...
Tinker Posted January 17, 2009 Author Share Posted January 17, 2009 Finished as best I can do here. Carries 10 actors. Download Quote Link to comment Share on other sites More sharing options...
ApexMods Posted January 17, 2009 Share Posted January 17, 2009 Looks very nice! Thanks a lot for sharing, Tinker! Quote Link to comment Share on other sites More sharing options...
Lightspeed Posted February 21, 2009 Share Posted February 21, 2009 V NICE tINKER Quote Link to comment Share on other sites More sharing options...
migryder Posted February 21, 2009 Share Posted February 21, 2009 yea nice one Tinker... mig Quote Link to comment Share on other sites More sharing options...
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