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GRAW 2 personalizing you player


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I was well suprised that they were 10 male & 10 female heads/ faces to choose from

and then over 50 types of head wear/ helmets, baseball caps etc... added a personal feel.....

All this in the X360 version of GRAW2 What this does is add a feel of personalization and

ends the two teams of "clones" that the PC version one has. Is it about time GRIN added

a bit of personalization to GRAW II so as to make it more human/ individual, that is one

aspect they missed with GRAW I, and for all those who argue different, remember we are

not all robots.

I would like to see the user/ player have the ability to choose the characters head, male

or female and the head-wear, the same as the XBOX version. The rest of the uniform can

stay the same. GRAW I, lacked the personal feel, GRAW II has the chance to make the

multiplayer online gaming experience one that creates a community and not just another

frag fest.

I wonder if GRIN will miss the target again ?

REMEMBER: Sometimes the smallest thing makes the biggest difference

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Yeah I would like some personalizing too. However the X360 version had two dev-teams so I won't be surprised if you can't costomize your character in the PC version. If it's not possible then GRIN should just add the other characters from the SP. Brown, Allen, Kirkland and all the other ghosts and of course some different rebel heads. That shouldn't be to hard.

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The Whole aspect of being a clone, is what GRIN seems to promotes, where as most

games that are on a winner have an element of personalization that adds to the game.

GRIN are no small team of developers and it's hard to see why they find it so hard

to inject elements that make the game a community/ team flavour. If they only talked

with RSE and had the same elements that were key it would be h hit. Remember RSE is

part of Ubisoft and GRIN are working for Ubisoft, why is it so hard?

Please give the community the elements they have being saying would be most welcome

and get a true hit under the belt. GRAW I was a his on X360 with more than 2,500,000+

copies sold opposed to less than 1,000,000 on the PC. Ghost recon advance war fighter

went GOLD on sales for the X360 not the PC. lets have a turn around this time.....

Come on GRIN :grin2:

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As I posted above originally there are over 50+ types/ different headgear & with the

majority of them the face is 80% visible & the other 20% covers 80-90% of the face.

So in general the face is very visible to the team mate, to the enemy at close quarters

and to the sniper down a scoped view. While I was at my mates house I wrote down

the list of head gear and they can be placed on 10 diffrent male or 10 diffrent female

heads of which 4 are white, 4 are white with camo paint and one black with & without

camo.

HEAD GEAR: 45 are open faced 8 are full closed face (ski-mask feel or alike)

1) Mich 2001 Helmet-1 2) Mich 2001 Helmet-2 3) Mich 2001 Helmet-3 4) HeatGear hood-1

5) HeatGear hood-2 6) Blackhawk Watch cap-1 7) HeatGear hood-2 8) IWH 2011 B1

9) IWH 2011 B2 10) IWH 2011 B3 11) IWH 2011 B4 12) IWH 2011 B5 13) IWH 2011 B6

14) IWH2013 CBRN1 15) IWH2013 CBRN2 16) IWH 2012-1 17) IWH 2012-2

18) Red Storm cap 19) Ops core cap 20) TCI Cap 21) Crye Precision cap 22)

Blackhawk cap 23)ICS-PL Helmet 24)PASGT Helmet 25)3-E FO Face mask 25) Tactical

Shemagh 26) Bandanna 1 27)Bandanna 2 28) Boonie Hat-1 29) Boonie Hat-2 30)

Boonie Hat-3 31) Field cap-1 32) Field cap-1 33)Liberator 34) ACH Helmet 1

35) ACH Helmet 2 36) ACH Helmet 3 37) ACH Helmet 4 38) ACH Helmet 5

39) ACH Covered 1 40) ACH Covered 1 41) ACH Covered 2 42) ACH Covered 3

43) ACH Covered 4 44) Oakley Cap 45) MSA Paraclete Helmet 1

46) MSA Paraclete Helmet 2 47) MSA Paraclete Helmet 3 48) MSA Paraclete Helmet 4

49) MSA Paraclete Helmet 5 50) MSA Paraclete Cap 51) Patrol cap 1 52) Patrol cap 2

53) Safariland cap.

I hope we get something like this, It adds a human element

GRAW2_360_char.jpg

Here are a few

GRAWhead2a.jpg

GRAWhead1a.jpg

HEADS UP & PICS

http://blogs.ign.com/Ubi_GhostRecon/2007/03/02/

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Erh... question for you Viiiper.

How much do you see of the face on a character in GRAW2 PC?

Would you notice if it has another face in there with all the high-tech gadgets covering it?

It's not so much about the face as it is the gear and body. All the classes have different bodies, so it's not like everyone with just different heads and head gear. This is 2007, not 2001. Go back as far as HL-Team Fortress and all the classes have very unique models. Quake2 was all about having "skins" or models to make your team or player personal. BF2 does the same thing, 5 characters per army to add some flavor. GRAW1 360 MP does it as well, 4 bodies for the classes, plus different faces and head gear equals many combinations. R6:Vegas is almost fully customizable down to your socks.

The point is, people like choice. People like to add some uniqueness to the player character. I agree with Viiper, the mp player models, choices, and head gear look better even in the first 360 GRAW. Wish they would do something for the PC version, but I'm not going to hold my breath.

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Erh... question for you Viiiper.

How much do you see of the face on a character in GRAW2 PC?

Would you notice if it has another face in there with all the high-tech gadgets covering it?

It's not so much about the face as it is the gear and body.

Yes. But he posted that at least let us choose heads. And as crosscom, which the game is based around, only works with crosscom helmets... that kind of narrows head selection down to face selection.

But sure. Character selection would be cool. But it's low on my list of priorities as that has to be about as long out on the "just beautiful graphics" branch as you can get. Game features first, graphics later.

EDIT: Oh. Where does it say different bodies is among the GRAW2 PC features? I don't think I've seen that. Or are we just speculating?

There was a topic that turned into a discussion about the community sometimes mixing things up and creating false hope and later blaming the developers when it was never actually announced as a feature, so just wanted to make clear if there is such info for PC somewhere.

If it doesn't say which version, it's most likely 360 only if the info comes from UBI...

Edited by Wolfsong
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Oh. Where does it say different bodies is among the GRAW2 PC features? I don't think I've seen that. Or are we just speculating?

There was a topic that turned into a discussion about the community sometimes mixing things up and creating false hope and later blaming the developers when it was never actually announced as a feature, so just wanted to make clear if there is such info for PC somewhere.

If it doesn't say which version, it's most likely 360 only if the info comes from UBI...

There was some speculation about the Action Trip preview I think.

Customization options were enriched, with new helmets and accessories, and even a female player model should you fancy it.

And as DrHanke said.

Besides that, the preview seems to be a mishmash of x360 and PC information.

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The subject of head gear was inc. in this post, the side point was, head gear is

selectable from more than 50+ alternatives in GRAW 2 360.

Crosscom as per GRIN, works per helmet but as per RSE works as an attachment to

head gear, so not limited to a specific helmet and more suited to different scenarios.

Cross com is made up of two elements as far as the soldier is concerned, these being

Voice & Video feed from intel. In GRAW I Multiplayer all crosscom features are reduced

to ICON information with no video and leaves the voice to third party software.

The point is has GRIN missed the point that this game is about community & team

and in being, should have the personal element like it's 360 counterpart.

With the imminent arrival of GRAW II PC and the poor failing of GRAW one multi player,

AKA sub 200 online players will GRIN miss the target community?

GRIN's, GRAW one was a failure as far as online (see gamespy). Are we hopeful we will

see a replacement to "GRIN" with "GRIN II" as far as development of Ghost recon

advance warfighter if GRAW 2 "pops it's cloggs" ?

I hope GRIN don't mess it up, cos I don't look forward to years of development from

GRIN 2

:yes:

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EDIT: Oh. Where does it say different bodies is among the GRAW2 PC features? I don't think I've seen that. Otherwise we're a bit in our own imaginary zone here basing it on X360 info. Remember that they are 2 totally different games.

It doesn't. That's why I said "I WISH they would do something similar for the PC version." My own imaginary zone tells me certain things to expect about what GRIN is doing with GRAW2 based on how they did certain things in their engine and interface for the first one, but I'll wait to see what comes out.

Yes. But he posted that at least let us choose heads. And as crosscom, which the game is based around, only works with crosscom helmets... that kind of narrows head selection down to face selection.
I can't speak for Viiper, but I think he's refering to the overall head gear which does make the chars look pretty different, not so much the face. Even so, just look at the pics he posted. It's more about MP as well, the cross com is a vital part of the x360 SP game, don't think I used it in the PC version for anything useful except for modding. The cross-com has nothing to do with custimizations for mp, even if it did, just put a little monicle on everyone.

Character selection would be cool. But it's low on my list of priorities as that has to be about as long out on the "just beautiful graphics" branch as you can get. Game features first, graphics later.
I consider it a feature in this day and age, especially for the mp community. This is also version2, not 1 so people expect more. Besides, if we didn't want beautiful graphics, we could go back to playing [GR], which some people have. Even that has different bodies and variations for the soldiers. And GASP faces...gee back in 2001.

I just hope we don't get stuck with GRAW2: Attack of the Clones :starwars:

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EDIT: Oh. Where does it say different bodies is among the GRAW2 PC features? I don't think I've seen that. Otherwise we're a bit in our own imaginary zone here basing it on X360 info. Remember that they are 2 totally different games.

It doesn't. That's why I said "I WISH they would do something similar for the PC version." My own imaginary zone tells me certain things to expect about what GRIN is doing with GRAW2 based on how they did Certain things in their engine and interface for the first one, but I'll wait to see what comes out.

Funny you got my first edit as a quote when I changed it 10 minutes before you posted as I noticed the formulation wasn't what I was actually trying to say.

But thanx for clearing the official info part up.

Edited by Wolfsong
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Funny you got my first edit as a quote when I changed it 10 minutes before you posted as I noticed the formulation wasn't what I was actually trying to say.

I'm a slow thinker-typer. I guess we'll see what grin has in store. I like the overall pc game better then the x360, but there are some nice features about the console version which would be cool to have in the PC one.
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From the PC SS that have been released, it's apparent that the character husks are being carried over from :AW, with no changes to the individuals LBE.

It would be nice if a range of models were created and that they would be assigned (during the inventory process) to accurately reflect what the character was equipped with; belt box pouches for the SAW for example.

Who goes out in the field with a holster strapped on when their not packing a pistol anyway?

That's a major gig.

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I'm going to say that player customization will not be in GR:AW2 PC at all.

Since we play on the PC, we can't have fun features like that- it is out of the realm of possibility.

Howcome? Why is it out of the realm of possibility?

PC has enough resuorces to support something like that.

PC has webcams and such to copy my ugly face

PC has enough oppertunities to tweak the outfits

or am I wrong here? Though I agree with you and also think it won't be a feature in GRAW2 PC. Gameplay is more important to pc gamers/ me than looks ;)

EDIT:

I am more than happy if all [GR] characters make it into GRAW2! That would be a nice gimmick. :thumbsup:

Take look at the Good Ol' Days! >>Meet the Ghost Recon Specialists<<

Edited by Toniezz
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Lol, indeed they could be beefed up a bit :P

BTW. Who's this, Henry' Brother???

joe_ramirez_rifleman.gif

JOE RAMIREZ - RIFLEMAN

"Joe came away from two tours in the Peshtun region of Pakistan with a Purple Heart and a Silver Star. A career soldier who preferred being in the field to being behind a desk, he turned down an office job at OCS for a role in the recently formed Ghosts."

Edited by Toniezz
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Lol, indeed they could be beefed up a bit :P

BTW. Who's this, Henry' Brother???

joe_ramirez_rifleman.gif

JOE RAMIREZ - RIFLEMAN

"Joe came away from two tours in the Peshtun region of Pakistan with a Purple Heart and a Silver Star. A career soldier who preferred being in the field to being behind a desk, he turned down an office job at OCS for a role in the recently formed Ghosts."

He's a GR2 character.

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Oh, I thought he appeared for the first time in GRAW. Thing I was pointing to is that the bio's are very scarce on info and background.

Did they do a better job in GR2 of where he came from? Is he Henry' brother?

Lol doesn't even matter even. As long as the Original Ghosts make their appearance again. That would be nice.

Edited by Toniezz
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Nice...yeah, It would really add to the game to have a range of different characters. At minimal, have it reflect the class. Like GR1 had and BF & AA and so many other games have. Rifleman, Sniper, Support...etc. you get my drift. Really looking forward to GRAW 2.

Edited by Cell*AFZ*
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