RileyFletcher_01 Posted August 28, 2012 Share Posted August 28, 2012 Download Now!!! *****In multiplayer mode, be sure to use the TXM kit restrictions or you will not have access to all weapons.***** Plot World War III is raging in the Middle East, and the battles have drawn US armed forces from the country. The war has resulted in the destruction or abandonment of many foreign refineries, so oil production has begun in the southern United States. A certain organization dedicated to reclaiming the territories their ancestors once held has seen this opportunity to dominate the oil industry and take the land back simultaneously, and they’ve struck with swift and effective tactics. They are called the Restauradores de la Tierra, or the Restorers of the Land, and many of their ranks are made up of criminals who caused the collapse of the Mexican government in 2017. The Restauradores lack proper training, but their fanatic devotion has gained them control of California, Nevada, Arizona, New Mexico, and parts of Texas and Louisiana. Times are dark in the south. One hope remains — under command of Joseph Brady, a legendary Texas Ranger, the Texas Militia has been reformed; the four companies comprised of 235 fearless fighters who will stop at nothing to free their homelands. Armed with salvaged gear and vehicles, the rugged band of Texans stand united against the imminent threat. As a member of the Texas Militia, your team will face the forces of the Mexican invaders. The Restauradores de la Tierra have no official uniform as they are not an army, so they may be outfitted with old fatigues, work uniforms, or casual clothes. They use common weapons like the AK74 and the AKS submachine gun, and occasionally you’ll encounter GP25 grenade launchers or RPG29s. You’ll have command over a small squad throughout the missions, and your men will have access to weapons like the M4 and the MP5, and you’ll also be able to use special equipment like breaching charges and mortar launchers. Your troops will be outfitted with standard Texas Militia uniforms designed with the effective Multicam, displaying the Texas flag, and sporting the Militia’s official patch. On the field, you’ll be provided with a detailed map of the area marked with scaled 20x20m grids that allow for complicated and accurate maneuvers. Your unit will be deployed to many locations across the country including San Antonio, Del Rio, the Great Basin Desert, and the Sierra Nevada mountain range. At each site you’ll have several tasks to complete ranging from rescues to sabotage, while at other times your only objective will be to clear the area of all resistance or reach a position. Command will have no authority over which routes you take throughout your missions — the only restrictions will be the terrain. You’ll ride, battle, and be supported by vehicles like the M35 truck, the T80 tank, and the Stryker APC. Unlike modern armies, your team will not have special gear like radar or sensors, so you’ll have to do things the old-fashioned way by using your senses of sight, hearing, and instinct. It will be a fight like no other. Installation 1) After downloading Texas Militia, navigate to the folder containing the Texas Militia .rar file. 2) Copy the Texas Militia .rar file to your Ghost Recon Mods directory. This can usually be found at C:\Program Files\Red Storm Entertainment\Ghost Recon 3) A .rar file is a compressed file that can be opened using a tool like WinRAR. It is the only program tested for use with Texas Militia, so you may encounter issues using anything else. 4) Extract the Texas Militia .rar file by right-clicking it and selecting ‘Extract Here’ from the list. 5) Inside your Mods folder there should now be a Texas Militia folder. 6) Start Ghost Recon. 7) Go to Options. 8) Click the MODS tab at the top right of the screen. 9) Select Texas Militia from the list on the left, click ACTIVATE, and Texas Militia should appear on the list on the right. If you are using any other mods, it is suggested that you deactivate them while using Texas Militia. Texas Militia has not been tested with any other mods and you may experience problems when using two mods at the same time. Texas Militia can be run while Desert Siege and Island Thunder are activated, but you must make sure Texas Militia is the lowest on the list by clicking INCREASE PRIORITY until it reaches the bottom. 10) Restart Ghost Recon. If you do not, the mod may not function properly and you will not experience all of the new content. Credits RileyFletcher_01 Wombat50 Zeealex Ace_COH AV Apollo WytchDokta Natsanwa Earl Blakarion Phlookian Hammer Snowfella Chems Cobaka Wombat50 KBR The Nighthawks Team Thales100 RileyFletcher_01 Special thanks to Rocky, Wombat50, BajaBravo, DonMiguel, and Parabellum. Quote Link to comment Share on other sites More sharing options...
wombat50 Posted August 28, 2012 Share Posted August 28, 2012 (edited) Team Nighthawks and I had a wee of a time testing TXM on a dedicated server. We did allot of whinging and Riley would adjust or change to suit us but occasionally he would stick to his guns and leave it as he wished. I can not think of a mission we did not enjoy playing and in many cases it took several attempts to barely win a mission. The mission briefings are very thorough. Riley told us if the mod didn't work out he could convert the briefings into a novel. In addition to the missions it has several new gametypes(Co-0p and TVT); an arsenal with new weapon sounds; new ambient sounds; several rextextured and relit maps; new opfor and ghost skins and new music done by Riley. I'm sure I have forgotten something. Whether playing SP, Co-op or TVT online this should be enjoyable too many. Well done Riley. Edited August 28, 2012 by wombat50 Quote Link to comment Share on other sites More sharing options...
RileyFletcher_01 Posted August 28, 2012 Author Share Posted August 28, 2012 Thank you very much Don, but you know as well as I do it would just be a campaign without you, not a full-blown expansion pack. No skins, no retextured maps, no kit icons. What'd we rack up, 808 replies in the PM? Taking a long break before **tease tease** working on this TXM mission pack....... -RF01 out Quote Link to comment Share on other sites More sharing options...
RileyFletcher_01 Posted August 28, 2012 Author Share Posted August 28, 2012 Somebody needs to play the campaign and give Rocky some good quotes about it to use in his review tomorrow. Quote Link to comment Share on other sites More sharing options...
MrMoon Posted August 29, 2012 Share Posted August 29, 2012 Just played first mission and Im already blown away Quote Link to comment Share on other sites More sharing options...
RileyFletcher_01 Posted August 29, 2012 Author Share Posted August 29, 2012 Thanks MrMoon, glad you are enjoying it. Quote Link to comment Share on other sites More sharing options...
pz3 Posted August 30, 2012 Share Posted August 30, 2012 Its pretty fun. Havent got to check it all out yet but nice work. Very original work. Quote Link to comment Share on other sites More sharing options...
101459 Posted August 30, 2012 Share Posted August 30, 2012 (edited) Handsome work Riely! Have ya considered making a ModDB page for Texas Militia to help raise awareness? Actually I'd like to see more Ghost Recon (Original) mods on ModDB in general as I don't think a lot of people realize what an enormous well of talent and work exist for the game, and that a decade later amazing Ghost Recon Mods are still being turned out! Edited August 30, 2012 by 101459 Quote Link to comment Share on other sites More sharing options...
RileyFletcher_01 Posted August 30, 2012 Author Share Posted August 30, 2012 Thanks Pz3, glad you like what you see. I wasn't aware you created your own page there, I thought they chose the mods to list which made me wonder why there weren't more! I will do that, much thanks. Quote Link to comment Share on other sites More sharing options...
Tinker Posted September 1, 2012 Share Posted September 1, 2012 Congrats on the release, look forward to playing. Quote Link to comment Share on other sites More sharing options...
RileyFletcher_01 Posted September 2, 2012 Author Share Posted September 2, 2012 I'm sure your guys will enjoy it. Quote Link to comment Share on other sites More sharing options...
pz3 Posted September 3, 2012 Share Posted September 3, 2012 Minor compatibility issue found. Found the same issue in frostbite and other mods before. The opening video was saved as an AVI but uses a different compression method. For a user like me that always forgets to install codecs. The video wont play. Not a big deal really. Anyone having this problem can just go download a codec pack and it plays right after you install that Quote Link to comment Share on other sites More sharing options...
RileyFletcher_01 Posted September 3, 2012 Author Share Posted September 3, 2012 Thanks for the notice, I might have Rocky add a note in the mod description about that. Quote Link to comment Share on other sites More sharing options...
RileyFletcher_01 Posted September 6, 2012 Author Share Posted September 6, 2012 Happy to see over 200 people have downloaded this mod in a single week, that's twice the rate of Claiming Liberty! I'm sure everyone is enjoying it and I hope there are no bugs or disappointments. Anyone finished or gotten far in the campaign? Any favorite kits? Your opinion on the mortar launcher? Quote Link to comment Share on other sites More sharing options...
BS PALADIN Posted September 6, 2012 Share Posted September 6, 2012 Good mod and alot of fun. The train depot mission is annoying though. I'm getting sniped by people I can't even see or grenade spammed. And all this within 15 seconds. That mission is missing the fun factor. I think you should consider dialing down the spotting distance on this one. Quote Link to comment Share on other sites More sharing options...
RileyFletcher_01 Posted September 7, 2012 Author Share Posted September 7, 2012 Unfortunately I am stubbornly against patches so I'm afraid I won't be releasing any fixes for minor things like that, only major flaws. I totally agree with you though, it seems very difficult but once you figure things out it becomes somewhat simple after a point. Here are some tips for that one, I've actually only beaten it twice out of like six tests with several people in co-op mode, only once without respawns. Obviously, you need to pop those first two tangos by your insertion. Since you're riding in their vehicles they aren't suspecting any action, but once you start shooting things heat up. Unfortunately you can't sneak around to establish control over the area -- once you engage it is hell from then on out. I'd suggest taking the first warehouse before trying anything else since the insertion is way too hot and way too open to defend. Run in fast and wipe out the ground level tangos but watch those stairs well. Try fragging the top levels to clean up there. Next, try holding out inside until they start opening doors. You should be able to neutralize anyone who comes inside. Some grenades thrown out the open doors can help to scatter things up on the opfor side. Once it gets quiet, try sending a couple guys out to reconnoiter the situation, and from there seize the next warehouse. Next, head to the vehicle pool, but watch out for any RPGs or mounted MGs who are defending it. Infiltrate the vehicles and watch out under the train and in the pickup beds. Also watch out for the SPOILER enemy tank column that comes up on the tracks from the southeast, you need to nail them before they get positioned at the depot or your job will be a lot tougher. After that, head up to the tent camp -- the light defenses are deceiving as those six guys can ruin your day quite easily with the wrong approach. Although I've never tried this, you might go up the cliffside on the southeast side so you aren't getting shot in the back by the patrols near your extraction zone. Take out the camp guards then snipe those guys on the hills. After that it is an easy hike to the green smoke. It and a few others may seem like some kind of BOOM missions on steroids but once you learn to go on the defensive, have a sound plan, and follow this quote: "When in doubt, empty the magazine" things should get a bit easier. Whatever you do, don't use cheat codes because that is a coward's way out Good luck, and glad you're liking it so far. Quote Link to comment Share on other sites More sharing options...
Eisenschwein Posted September 9, 2012 Share Posted September 9, 2012 I could elaborate on how immersed I am up to the point that I catch myself reading those fine briefings in faux Texan accent; on how I like the idea to credit contributors by making them heroes in game. I might praise the selection of kits which seem to work nicely with the campaign. Instead I will go on about a problem that I've run into on mission T10 "Beached": I can't destroy the radio tower. No matter how many demo charges I place across the roof and in all the rooms of the building, nothing happens. No message, no detonation (which works as desired in previous missions). The other objectives go fine. I read the briefing again but it just states to rig the tower and blow it up from a safe distance. There are no other mods active than DS and IT with Texas Militia being top priority. Did I miss out on something or is this a real issue? Apart from that one quirk, I really do enjoy Texas Militia. Quote Link to comment Share on other sites More sharing options...
MrMoon Posted September 9, 2012 Share Posted September 9, 2012 Finished the second mission last night, mortar launcher is awesome Am I correct in thinking the re-conquistadors had a mortar too? I was seeing random shells landing in the swamp where the enemy thought I was. Quote Link to comment Share on other sites More sharing options...
RileyFletcher_01 Posted September 9, 2012 Author Share Posted September 9, 2012 @Eisenschwein, I'm Texan so I always hear it in that accent Glad you like the team and the kits, lots of work went into making the weapons more enjoyable to use than the originals. Also glad you mentioned that issue, it is caused by this problem: in every map there are different levels, usually one or two. For example, the Swamp map has two, the outside and lower house and the upstairs rooms in the house. This is so AI can go on both and you can give them paths along different levels. However, the RSE team decided they didn't need to use two levels on that map, instead, they have the roof and the stairs on the same level which makes some problems for scripters. This means that I had to put the zone a bit farther away from the little shed below the tower. I should've mentioned this in the manual, but try this. Go upstairs and come through the door. Now immediately turn right, walk a few paces WITHOUT getting too close to the tower and plant it. As long as there is like 5+ meters between you and that tower it should work fine. Tell me how it works out If you start thinking the missions are a bit difficult, I won't even hint at Mission 15....... @MrMoon, ah yes, the power and beauty of that weapon is just too much. Can almost be abused in MP games thus the long aim time. Makes those tangos think twice about grouping together! Yep, however they can't use grenade launchers (the mortar launcher is set up as a GL) so that part is scripted into the mission. Be careful in the next mission, try going far north, slip around the northeast hangars, then go along the side of the office building where the pilots are held. Once you get inside, shoot 'em fast then get those hostages secured! Quote Link to comment Share on other sites More sharing options...
Eisenschwein Posted September 9, 2012 Share Posted September 9, 2012 So I lobbed my explosives too close AND too far away at the same try. Now I managed to place them correctly. Big thank you for the heads up! I made a crappy screenshot for reference: In fact it worked well enough for me to get blown to pieces because I took too long. Onward to Taaxus' nu glory, then! Quote Link to comment Share on other sites More sharing options...
RileyFletcher_01 Posted September 9, 2012 Author Share Posted September 9, 2012 No problem, hopefully nobody else will have problems. Thanks for the screenshot, I will post it again for anyone else who needs help. Good luck and watch your back -- the Serpientes are a bit sharper than the Restauradores de la Tierra back home :'> Quote Link to comment Share on other sites More sharing options...
MrMoon Posted September 16, 2012 Share Posted September 16, 2012 Finished mission 4 and 5 some really intense firefights in mission 4 some of the longest Ive ever fought in gr and again the mortar came in handy on mission 5 shame none of our buddies made it out Really enjoying this mod, except for the music Quote Link to comment Share on other sites More sharing options...
RileyFletcher_01 Posted September 16, 2012 Author Share Posted September 16, 2012 I actually don't think I've beat 04 yet, except in testing I actually haven't really played it much since release day so I wouldn't know, hopefully long is good! 5 is tough but if you figure things out you can beat it without too much trouble. Very intense, especially with the loud gunshots Never was able to stay alive long enough to try the mortar there That's funny, just earlier a guy offered his composition skills for my next mod, not sure why........but c'mon, I've never had any composition training so give me a break Quote Link to comment Share on other sites More sharing options...
MrMoon Posted September 17, 2012 Share Posted September 17, 2012 Haha yeah was getting killed a lot on that mission ended up having to take out the t80s with my mortar when my rpg guy brought it Would of been way easier comming down from the hills, but then it would of been the same mission as DS Yeah the music made me feel like I was about to fight the civil war on a snes but still well done for doing it yourself Quote Link to comment Share on other sites More sharing options...
RileyFletcher_01 Posted September 18, 2012 Author Share Posted September 18, 2012 No armor in T04 Rio, I assume you mean T05 Eureka? Don't you love hitting a tank with a mortar? Way more satisfying than a rocket. Anyone made it past 12 yet? Pretty tough at first but once you figure things out you can beat it in like 5 minutes if you're lucky. Quote Link to comment Share on other sites More sharing options...
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