jusefd Posted April 7, 2009 Share Posted April 7, 2009 wow thanks mate it worked ;-) Quote Link to comment Share on other sites More sharing options...
Brettzies Posted April 7, 2009 Author Share Posted April 7, 2009 (edited) wow thanks mate it worked ;-) Just curious, which trick worked? Removing the english folder or using the non-bundled version? I've made no edits and I re-installed it to make sure and for some reason I can see Mitchell's head. There is a empty space where a head normally resides, but I do see the helmet and everything else. Any other ideas? I will provide a pic tomorrow. Which version are you using? Try this one, no gripPatch needed: Moddb link v2.05.ots The only times I've seen the missing head were when I first started making this and had to export a new head to put there because the I couldn't get the head to show up. Or when I had an english folder. Actually, I just got all kinds of weirdness when I had an english folder. What does your context xml look like? I pretty much know what you are talking about but not sure why you are getting it. Is it the mich2001 helmet or the original helmet. Edited April 7, 2009 by Brettzies Quote Link to comment Share on other sites More sharing options...
bugkill Posted April 7, 2009 Share Posted April 7, 2009 Brett, Ok, I've tried both packs and I keep getting the same results. I have DL'ed and re-installed multiple times and I touch none of the files, and keep getting no head. Here is the pic and I hope it helps with forming an idea for fixing the problem. Quote Link to comment Share on other sites More sharing options...
Brettzies Posted April 7, 2009 Author Share Posted April 7, 2009 Looks like the ghost_templates.xml is being over-ridden by the old one somehow. If you are on Vista, you can try doing this: >>> To clean out XMB files in Vista, go to your user folder, into >>> AppData/Local/GRAW2 and kill all XMB files except those in the >>> "settings" folder. Then it will recompile with whatever mod you are >>> using. >>> >>> It usually works. >>> >>> Remember that to stop using the mod you may need to to the same >>> thing again. Quote Link to comment Share on other sites More sharing options...
bugkill Posted April 7, 2009 Share Posted April 7, 2009 I do not have Vista, any other ideas? Quote Link to comment Share on other sites More sharing options...
Brettzies Posted April 7, 2009 Author Share Posted April 7, 2009 (edited) I do not have Vista, any other ideas? Post a pic of your directory structure for GRAW2 with the local folder expanded. .delete or move everything in the local folder .make sure there's no english folder .delete any context_bp.......xmls and bp...........bat files from the main dir .try the non-bundled version and make sure there's no mod bundle, in the mod folder .make sure the bat file is the correct one you use to run the mod That's all I can really think of. It looks like Mitchell is still using head=acu_head_mitchell or something like that, which is the first person version and why it doesn't show up. Somehow you're getting the ghost_templates.xml from the first person version while trying to use the third person mod. Edited April 7, 2009 by Brettzies Quote Link to comment Share on other sites More sharing options...
=warcloud= Posted April 7, 2009 Share Posted April 7, 2009 Did you turn off the merc head when you switched Beasely? No i didn't, but i have now and it's all good, thanks mate. Quote Link to comment Share on other sites More sharing options...
bugkill Posted April 7, 2009 Share Posted April 7, 2009 I do not have Vista, any other ideas? Post a pic of your directory structure for GRAW2 with the local folder expanded. .delete or move everything in the local folder .make sure there's no english folder .delete any context_bp.......xmls and bp...........bat files from the main dir .try the non-bundled version and make sure there's no mod bundle, in the mod folder .make sure the bat file is the correct one you use to run the mod That's all I can really think of. It looks like Mitchell is still using head=acu_head_mitchell or something like that, which is the first person version and why it doesn't show up. Somehow you're getting the ghost_templates.xml from the first person version while trying to use the third person mod. Ok, I just looked into the ghost templates file and it does say acu_head_mitchell. What do I change it to? Quote Link to comment Share on other sites More sharing options...
bugkill Posted April 7, 2009 Share Posted April 7, 2009 Problem solved. Thanks for the help. Apparently, your DL has the wrong ghost templates file where it has the acu head mitchell in there. I switched it and now it works. Great Job, Brett. Quote Link to comment Share on other sites More sharing options...
Brettzies Posted April 7, 2009 Author Share Posted April 7, 2009 Apparently, your DL has the wrong ghost templates file where it has the acu head mitchell in there. I switched it and now it works. That doesn't make any sense at all. Which one has the wrong download. Please post the link you downloaded so I can check it. The acu_head is still in all them, it's usually just commented out, <!--<head=acu_head_mitchell />--> Quote Link to comment Share on other sites More sharing options...
Brettzies Posted April 8, 2009 Author Share Posted April 8, 2009 Apparently, your DL has the wrong ghost templates file where it has the acu head mitchell in there. I checked the moddb link for the v2.05.ots and the 2 links for the acuPatch. They are both correct as below. <xdefine name="mitchell()"> <!--Customization units--> <unit name="teammate_mitchell"/> <!--<head_unit name="acu_ghost_head_mitchell"/><!--this is a modded ...... original--> <gear_unit name="bp_mitchell"/> <gear_unit name="bp_goggles"/> <gear_unit name="bp_mich2001_ghost"/> <!--this helmet only works ...... above--> <gear_unit name="bp_nvg_ghost_up"/> Couldn't check the grnet link because it looks like the bandwidth has been exceeded, but honestly I don't see it being any different since I didn't mess with that setup since posting it. So, there is nothing wrong with the DL. Quote Link to comment Share on other sites More sharing options...
Rocky Posted April 8, 2009 Share Posted April 8, 2009 Couldn't check the grnet link because it looks like the bandwidth has been exceeded, This is a small print TOC issue regarding files over 100Mb. I'll resolve it tomorrow. Quote Link to comment Share on other sites More sharing options...
Brettzies Posted April 8, 2009 Author Share Posted April 8, 2009 http://img219.imageshack.us/img219/7672/riogrin2.jpg Cool screenshots. Are you doing anything special with the camera_settings.xml? Almost looks like you managed to pull it back some which feels good. Quote Link to comment Share on other sites More sharing options...
Rocky Posted April 8, 2009 Share Posted April 8, 2009 The OTS Download on this page is replaced and should work all the time now. Quote Link to comment Share on other sites More sharing options...
Brettzies Posted April 8, 2009 Author Share Posted April 8, 2009 The OTS Download on this page is replaced and should work all the time now. Cool. Checked that one and it's good too for the head code. <xdefine name="mitchell()"> <!--Customization units--> <unit name="teammate_mitchell"/> <!--<head_unit name="acu_ghost_head_mitchell"/><!--this is a modded ...... original--> <gear_unit name="bp_mitchell"/> <gear_unit name="bp_goggles"/> <gear_unit name="bp_mich2001_ghost"/> <!--this helmet only works ...... above--> <gear_unit name="bp_nvg_ghost_up"/> So, there is nothing wrong with the DL files. Quote Link to comment Share on other sites More sharing options...
=warcloud= Posted April 8, 2009 Share Posted April 8, 2009 http://img219.imageshack.us/img219/7672/riogrin2.jpg Cool screenshots. Are you doing anything special with the camera_settings.xml? Almost looks like you managed to pull it back some which feels good. Just swapping around with different camera - mod settings xml's, see which i like best, not much in it but i do like the v2.05 ots near camera settings. Although Inzane's 3rdp beta camera settings have a good feel.Can you tell any difference?. Thanks again dudes for the mods, and props to grin. v2.05 0ts camera_near Inzane's 3rdp_beta v2.05 ots + Inzane's 3rdp_beta camera and mod xml's Inzane's 3rdp_beta + Brettzies v2.05 ots camera and mod xml's 3rdp_beta + v2.05 camera+mod xml's Quote Link to comment Share on other sites More sharing options...
DerRelient Posted April 10, 2009 Share Posted April 10, 2009 I really love the 3rd person view, thanks! However I have a problem. Whenever I load a mission myself, Ramirez, and Hume have chrome faces... is this just me, or does this happen to others? (I don't think anyone else posted about this, though.) If it helps, I downloaded this on april 1 Quote Link to comment Share on other sites More sharing options...
Brettzies Posted April 10, 2009 Author Share Posted April 10, 2009 I really love the 3rd person view, thanks! However I have a problem. Whenever I load a mission myself, Ramirez, and Hume have chrome faces... is this just me, or does this happen to others? (I don't think anyone else posted about this, though.) If it helps, I downloaded this on april 1 Sounds like their textures are not being read in properly. If you're on Vista see the previous page for a possible fix. Also, try removing or renaming any language directories in local/ such as english. I have noticed wierd things when I have an english dir. Try the non-bundled versions as well. Just swapping around with different camera - mod settings xml's, see which i like best, not much in it but i do like the v2.05 ots near camera settings. Although Inzane's 3rdp beta camera settings have a good feel.Can you tell any difference?. Thanks again dudes for the mods, and props to grin. Cool screens again. Near and inzane's are both the exactly the same as mirr's original GRAW mod. Quote Link to comment Share on other sites More sharing options...
seiken05 Posted April 10, 2009 Share Posted April 10, 2009 (edited) Nedd help. I try to edit ghost_sf_face (mex_sf_face default) in my brettzies pack. i follow the bretzies instruccions (rename diesel files, put files in the units /mex_sf folders....) but my faces don´t change. I rename xml files (<diesel file="/data/objects/beings/ghost_team/ghost_sf_face_02.diesel" orientation_object="align_Head" materials="/data/objects/beings/mexican_special_forces/materials.xml") to materials="/data/objects/beings/ghost_team/ghost_sf_materials.xml", and when faces disappeared. I must redirect materials to mex_sf_materials to fix it. Where is my mistake? ]My Webpage ]My Webpage Edited April 11, 2009 by seiken05 Quote Link to comment Share on other sites More sharing options...
AnthonyLunkwitz Posted April 11, 2009 Share Posted April 11, 2009 (edited) Brettzie's Weapons Mod crash Crash in application version: 30899.3048 data\lib\managers\groupmanager.dsf(-1): No soldier template named "STONE" SCRIPT STACK: data\lib\managers\groupmanager.dsf(0) data\lib\managers\groupmanager.dsf(0) data\lib\script_network\gametype\gametypecampaign.dsf(0) data\lib\script_network\networkmanager.dsf(0) data\lib\setups\setup.dsf(0) data\level\level.dsf(0) Renderer: normal Physics : threaded [Merged with the existing mod thread (where that error has been reported several times (EG see post #41 & #42))] Edited April 11, 2009 by Pave Low Quote Link to comment Share on other sites More sharing options...
Pikuz Posted April 13, 2009 Share Posted April 13, 2009 Hi there! First of all my congratulations for the great mod you have developed for GRAW 2. I am a fan of console versions, and this is what gets closer... also the guns are fantastic! Unfortunately, I have an issue. In fact, I just play in single player mode... and I cannot end any mission because when have to detonate any object, my action/use key stops to work... I am not sure if it is something directly generated by the camera perspective... Hoping for a solution and, once again, great mod Best regards, David Quote Link to comment Share on other sites More sharing options...
Brettzies Posted April 13, 2009 Author Share Posted April 13, 2009 Glad you like it so far. I totally forgot to mention in the readme that planting C4 is kind of an issue. The best/only way I've been able to do it is at the rear of the ADAT corner and look up. Usually works. Not sure about planting C4 on other objects, and yes it is related to the camera position. Quote Link to comment Share on other sites More sharing options...
sandersh Posted April 13, 2009 Share Posted April 13, 2009 Animation load error \data\anims\ghost\upper_body\m1014\upright\m1014_firemode_increase.diesel need help for this problem a dont now what to do. a think its about the ghost_anims_stances file , deleting anims is not a options Quote Link to comment Share on other sites More sharing options...
sandersh Posted April 13, 2009 Share Posted April 13, 2009 its about the anims 1.4 havent anims and works fine but 2.03 and 2.05 dont Quote Link to comment Share on other sites More sharing options...
twcrash Posted April 21, 2009 Share Posted April 21, 2009 I dont know I keep getting Phsyx errors. i dumb down the phsyx setings,updated my video drivers (invidia comes with) and also trying this Phsyx Systems software Not sure if it is gonna fix it. Quote Link to comment Share on other sites More sharing options...
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