liteluvr Posted March 1, 2006 Share Posted March 1, 2006 True to my word, in another post, I alluded to a new map project, and said I'd post some intel.... so, here's an overhead view of the 3dsMax map file. This shot doesn't include the trees, not that there's a lot of them anyway... it's a quarry after all, not a forest. however, you can get on high ground, go across some selectively placed bridges, or stay low and move around... the three pieces of equipment in the central compound can be gotten on top of either via stairs, or actually by way of the conveyer belts. This map is almost done, I'm just tweaking, and walking the fine line between details and what GR/IGOR will handle. It still needs lighting, and unless someone knows another way, I'm gonna have to see if I can scrounge up a 3-button mouse... Here's a couple more earlier shots... still doing ground mapping, etc. BTW, map is a full 400x square. High ground is about 25m above the low ground.... just high enough to lob a frag onto.. Quote Link to comment Share on other sites More sharing options...
Monoman Posted March 1, 2006 Share Posted March 1, 2006 Looks great, can't wait to play it. Quote Link to comment Share on other sites More sharing options...
deleyt Posted March 1, 2006 Share Posted March 1, 2006 Looks great Liteluvr. Looking forward to playing this. I noticed 1 thing though: the terrain itself (groundlevel, below and the ridges) seem to be very flat. I think in practice this never happens. Some diversity in height will spice up the gameplay and might make your map more realistic. Quote Link to comment Share on other sites More sharing options...
liteluvr Posted March 1, 2006 Author Share Posted March 1, 2006 @d.... there's a lot more variation than first appears... plus, within the little sub-passages, there's a lot of rise and fall to aid in approaches. The image just doesn't show it very well. Quote Link to comment Share on other sites More sharing options...
deleyt Posted March 1, 2006 Share Posted March 1, 2006 Gotcha! Good luck with finishing this one. Stick with it and see it through till the end and you might have a winner. Quote Link to comment Share on other sites More sharing options...
The Worm Posted March 1, 2006 Share Posted March 1, 2006 You did all that with a two button mouse? Wow... Quote Link to comment Share on other sites More sharing options...
jay316 Posted March 1, 2006 Share Posted March 1, 2006 cool this map looks good, hope you manage to get your second pass at a map thread map fixed up and released too. Quote Link to comment Share on other sites More sharing options...
Janie42 Posted March 1, 2006 Share Posted March 1, 2006 @liteluvr, Your quarry map is looking ! It's sure to be a great d/l. Thank you for all your hard work! Quote Link to comment Share on other sites More sharing options...
squad_e Posted March 1, 2006 Share Posted March 1, 2006 Woah!.. What a phat looking map, this'll be hella fun .. Lots of nades in the tunnels lol keep it up mate Quote Link to comment Share on other sites More sharing options...
BrandonKappel Posted March 1, 2006 Share Posted March 1, 2006 LOOKS AWESOME! Good job man. Quote Link to comment Share on other sites More sharing options...
liteluvr Posted March 1, 2006 Author Share Posted March 1, 2006 Thanks for the encouragement... LOL, I forgot to mention the fact that there's two underground elements to the map that you can't see... one in the SW area under the snaky looking road, and another under the radio complex, east of center. They decend under the base level about 10-20 meters, depending... Quote Link to comment Share on other sites More sharing options...
element11 Posted March 1, 2006 Share Posted March 1, 2006 Looks fancy! Cant wait! And whats so good about a 3 button mouse? I have done all my modding with a 2 button... Quote Link to comment Share on other sites More sharing options...
liteluvr Posted March 1, 2006 Author Share Posted March 1, 2006 Can you use the lighting tool with a 2 button mouse? Everything I've read indicates you have to have a 3-button mouse, to properly rotate the light into position... if this isn't the case, someone PLEEEEZ tell me how to do it, cuz I just ain't seein it... Quote Link to comment Share on other sites More sharing options...
KRP 56 Posted March 1, 2006 Share Posted March 1, 2006 That looks like a breath of fresh air in the map making arena. Nice map, nice idea. Quote Link to comment Share on other sites More sharing options...
The Worm Posted March 2, 2006 Share Posted March 2, 2006 Can you use the lighting tool with a 2 button mouse? Everything I've read indicates you have to have a 3-button mouse, to properly rotate the light into position... if this isn't the case, someone PLEEEEZ tell me how to do it, cuz I just ain't seein it... ← Option One: Get a 3 button mouse. Option Two: Place your light very carefully, so you don't need to rotate it anymore. There are three types of lights that you may need to rotate: i) sun ii) spotlight iii) square spotlight. If you've been playing around with the lighting tool, these three lights are shown as a little torchlight (that's a flashlight to you Americans). Double-left-click on a part of the map, and thr light sticks itself to whatever polygon the mouse is pointing at. This light is usually angled slightly towards the centre of the screen. If you place the light dead-centre in the screen, the light will have zero angle ie the light line up more or less in the direction of the camera. So use the arrow, Cntrl, page up/page down buttons to get the angle of the light you want and place it. Then you can move it around by click and drag... Quote Link to comment Share on other sites More sharing options...
gulf01 Posted March 3, 2006 Share Posted March 3, 2006 beautiful. Quote Link to comment Share on other sites More sharing options...
Janie42 Posted April 9, 2006 Share Posted April 9, 2006 @ liteluvr, Any news? Your quarry map is sure looking good... Quote Link to comment Share on other sites More sharing options...
ingeloop Posted April 9, 2006 Share Posted April 9, 2006 i must say that you map-producing guys never stop to impress me. with these new maps hopefully being released every now and then, it feels like this lovely game never will stop to exist. good job liteluvr and keep up the good work! best regards/ ingeloop Quote Link to comment Share on other sites More sharing options...
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