firefly2442 Posted April 4, 2007 Share Posted April 4, 2007 New info on the 2nd patch from the TotalWar forums: We can confirm that Update 2 will be available for download on Thursday April 5. The update is currently in the final stages of testing at SEGA and we're not anticipating any further issues that will delay its release. Between now and Thursday , SEGA will be working to secure as many mirrors as possible in order to ease the downloading process. Regarding the content of the update - we've had some issues with the implementation of some of our intended plans for the hotseat mode and these were continuing to delay the release of this update. So, rather than delay any further, we've decided to continue our work on this and include a fully implemented version of this mode in the recently announced Kingdoms expansion. Once again, many thanks for your continued patience whilst awaiting this update. We all hope you have a great time with your updated version of Medieval II over the Easter break. Quote Link to comment Share on other sites More sharing options...
Suicide Commando Posted April 4, 2007 Share Posted April 4, 2007 Looking forward to playing the game once this is released. Wish there was a list of fixes though. Quote Link to comment Share on other sites More sharing options...
calius Posted April 4, 2007 Share Posted April 4, 2007 Hotseat mode looks sweet, Run on Auto in battled and watch it unfold and then switch to control a faction at any time during the battle ... nice. Cant wait, although a 650 MB patch tomorow will run slow as hell I would think without many mirrors, I will wait .. until after to grab it. Quote Link to comment Share on other sites More sharing options...
Hockeystick Posted April 4, 2007 Share Posted April 4, 2007 (edited) Cool... also looking forward to hotseat mode. But I'm mostly looking forward to the improved AI and diplomacy. Edited April 4, 2007 by Hockeystick Quote Link to comment Share on other sites More sharing options...
calius Posted April 5, 2007 Share Posted April 5, 2007 *** HOLD YOUR HORSES ON GRABBING THE PATCH *** Offical post alert : Hi all. Well, what an interesting 12 hours we've had! You've seen threads and word is spreading that there is something going on with the patch. So, here's the official word. We've been testing the life out of this patch for days and days and at the eleventh hour some bugs have come up that we simply cannot fix in the time allowed. After extensive testing of the patch, the Sega QA department discovered late last night that there may still be some unresolved issues in the final build of the patch. Specifically we are focussing on the Battle AI causing us concern under certain conditions. They are also investigating a potential crash bug that may have crept into the code, that is as yet, unverified. QA have requested extra time to verify this with the CA team in Australia; so we can fully regress the bugs in tandem with their QA department and rectify any issues with the code. Given the level of chat and comments that you guys are good enough to send us, we are aware of the anticipation you guys have but we would consider it unforgiveable if we were to release a patch knowing that there are a number of potential issues with it.. Therefore, given the choice of two evils, we've taken the one that we hope will at least indicate some sensitivity to you guys and your expectations. In conjunction with this we've also seen that a version of the patch is doing the rounds. This is a good old fashioned leak - we've tried to plug all gaps but owing to a less than secure url being held by one of our file mirrors, some of you guys have been clever enough to find a backdoor and grab the patch. Kudos to you for your ingenuity, but be aware that this is not the release patch and CA and SEGA are not supporting this. This is not an official release and it is the very same patch that has the bugs mentioned above. We're wise enough to know that this file is being distributed and how futile it would be to try and stop it. Canute couldn't stop the sea and we can't stop the internet, so we're not silly enough to think that we can stop it's spread. So, well done to those who found it but please recognise that we think there are problems and we cannot support it. If you feel inclined to grab this file, it's up to you and if you have feedback we'd be silly not to listen - but keep in mind that we think it's flawed so make your own decision. We want to apologise - we've been wiping egg off our faces all morning and so we throw ourselves at the mercy of you guys in the hope that you'll understand. We understand your disappointment - we're disappointed too - so stay with us while we try and fix things. http://shoguntotalwar.yuku.com/topic/12802...icial-Word.html .. any patches at the moment flying about or on torrents or leaked on less than well known places are basicly an official known bugged patch .. so its your choice to install it ... I wont personnaly and will wait. Quote Link to comment Share on other sites More sharing options...
Hockeystick Posted April 5, 2007 Share Posted April 5, 2007 To bad... I was really hoping to play this today (imo unplayable atm with the crappy AI). Ahh well. ###### happens. Quote Link to comment Share on other sites More sharing options...
firefly2442 Posted April 5, 2007 Share Posted April 5, 2007 Doh! I really wanted to start a campaign today. Oh well, maybe after the weekend they'll release it. Quote Link to comment Share on other sites More sharing options...
firefly2442 Posted April 27, 2007 Share Posted April 27, 2007 Man, they need to get going here and release the patch. Anyone hear more news? Quote Link to comment Share on other sites More sharing options...
Hockeystick Posted April 27, 2007 Share Posted April 27, 2007 I've heard people had some problems with the leaked patch. Some expensive units who were weak etc. Since they had to send back the update to the devs again I guess we'll have to wait for quite a long time since the patch have to go through beta-testing... again. Quote Link to comment Share on other sites More sharing options...
Hockeystick Posted May 4, 2007 Share Posted May 4, 2007 (edited) Update 2 is finally released! http://shoguntotalwar.yuku.com/topic/14831...ELEASED-?page=1 Medieval II: TW v1.2 contains the following changes: AI Units do not clump together when told to complete a 180 degree turn. Janissary Musketeers now fire consistently. Enemy AI army formations in bridge battles now allow their own artillery to fire. Enemy cannons do not fire at unbreakable walls. Grouped archers out of ammo will attack enemy units in melee combat when ordered to do so. AI does not deploy outside of enemy gates. When defending an enemy settlement with multiple exits, taking your army out of the side/back door does not make it easier to defeat the enemy. Improved Siege AI. Cavalry can now charge a spearman army. General's bodyguard unit now marches correctly outside castles. AI now effectively assaults 2nd tier of a Fortress. Sallying AI army now reacts properly to being assaulted from 2 sides Attacking Siege AI concentrates on taking the settlement rather than chasing down units outside the settlement. Generals are now more effective at chasing down routing units. Enemy AI reacts to being bombarded with Trebuchets while inside a settlement. Siege AI now more difficult to defeat if player places missile units outside the walls. AI controls it units more effectively in a Citadel AI artillery more decisive in its positioning Remaining AI army now advances to use siege equipment AI Cavalry can now flank a Spear Wall AI now responds to missiles when sieging settlements AI now crosses bridges to attack AI responds more quickly to gates that have been opened by Spies (while sieging). Units do not break formation when chasing routers Enemy AI effectively attacks when player's units in a settlement square Enemy AI now utilises spare rams Improved enemy AI response to stakes Shortened Siege attack timers Enemy AI will no-longer send out General's bodyguard on a suicide mission while defending Diplomacy Improved responses to monetary offers Bribery attempts do not always fail after an unsuccessful first attempt Diplomatic 'Just Rejected' response no-longer to 'Not Interested' response to counter-offer, no matter how generous Aztecs now appear in the correct year (for diplomacy actions) Generals in a Crusade do not get inquisition Improved diplomacy mechanic - AI Factions now stick with alliances and/or attack 'more intelligently' Crash Soft-locks in MP Lobby no-longer occur Host random hangs fixed Resolved issue with client CTD when host ends game that client is joining Auto-resolve Siege battle hangs fixed Siege tower catching fire no-longer causes random hangs Random hangs after loading Campaign save game Pathfinding Battering Rams no-longer stuck in gates Ship movement area fixed Ram crew no-longer stuck between rams Northern European Castle terrain fixed to allow docking of towers Improved use of ladders Southern European Fortress wall fixed to allow docking of towers Improved the way units use Way-points Siege of Setenil slow-down tweaked Units no-longer become stuck on canyon walls on 'Canyon' map Units do not ascend/descend invisible ladders Units do not get stuck on Siege towers Cavalry pathfinding improved when sallying out from a Fortress Bridge battle pathfinding improved (units do not constantly reform) Citadel and Fortress paths fixed so that units can avoid assaulting inner walls Breach pathfinding tweaked Combat Enemy spearmen do not charge with raised spears 2H axemen attack tweaked, inc. Attacking Cavalry Defending units can no-longer enter a siege tower as soon as it docks with the walls Mechanics Mouse Cursor position now updates when scrolling with the arrow keys. Assassination exploit fixed. Mission "Reinforce Region" now functions correctly Attacking an enemy army from inside a sieged settlement no-longer causes the enemy to lose all built siege equipment Fixed two family members (brothers) with the exact same name Rudder event now triggers at the correct time When an enemy sallies and is defeated you no-longer have to wait for the timer to run out in-order to win. Assassin mechanics tweaked Mercenary recruitment tweaked Diplomatic Information scroll updates correctly. Online replays now match Slowdown fixed on Desert Sanctuary Metallic Resource now support Mines Cavalry charges do not fail when charging skirmishing/moving units or if a knight is out of position Units can now withdraw on the Eifel Mountains Battle Map Construction queue exploits fixed The carroccio standard can now fit through the gate on a sally out battle. Southern European > Fortress: routing Enemy AI now leaving the map Printing press event triggers at the correct time Ladder docking/undocking tweaked Faction standings tweaked Priests no-longer convert to heretics if traveling on a fleet Upper limit added on how long units stay in loose formation for. Traits/VnV triggers tweaked Camera Camera height does not drop under bridge in River Po Custom Battle map. Camera does not drop below water's surface in Palm Beach, Andalusia and Italian Wars map/scenarios. Camera does not show the underneath of a bridge when General is killed on the bridge Controls Drag Deploy functionality tweaked RTS camera functionality tweaked Graphics Princess character now greyed out upon death on Family tree Venice battlemap ambient building placement tweaked Fixed issue with trees disappearing when panning camera Added paths to doorways in Southern European Large City Added paths to doorways in Southern European City Fixed minor lighting issue in Southern European City Fixed misaligned platforms in Southern European Large Town Tweaked Crusade Army banner Fixed texture gaps and unwelded verts on Middle Eastern Huge City buildings. Fixed incorrect Tower Path in Mesoamerican City Fixed path through wall in Mesoamerican City Wall Fixed floating buildings above the battle map in Aztec Gold Scenario Fixed floating spikes in Mountain Redoubt scenario Added correct image for Paladin ancillary Fixed grey reinforcement area that states that 'This army cannot fight in night battles' even though the current battle is not a night battle. Added correct image for Aztec Rebel - Native Archer Added correct image for Aztec Spearmen Fixed floating torches in SE Citadel courtyard Garrison quarters no-longer change to Town Guard when in Construction queue Armoury building image in construction queue no-longer changes to an armoury Fixed issue with Trebuchets sometimes disappearing when zooming in close Fixed maps have the winter option but don’t have winter texture on the battle map Night attack selection tick and reinforcements do not disappear if user selects night attack option and then views enemy army details. Fixed officers not animating while riding Removed trees in the water in The Battle of Otumba. Deployment Units can no-longer be deployed on inaccessible sections of wall Fixed deployment issues with Southern European Wooden Castle on either side of the main gate. Units no-longer deployable in buildings in Mesoamerican City Collision Ballista collision improved Southern European Citadel gate collision improved Middle Eastern Gatehouse collision improved Issues with units getting pushed into areas that can't be deployed into. ______________________________________________________________________ Battle Editor This tool is unsupported by either Creative Assembly or Sega, it is provided as is and there are no guarantees that it is free from bugs. You can run the Battle Editor in two ways: 1. Run Medieval2.exe with the commandline switch: medieval2.exe --features.editor 2. In the config file add the following option: [features] editor = true ______________________________________________________________________ Cinematic Editor This tool is unsupported by either Creative Assembly or Sega, it is provided as is and there are no guarantees that it is free from bugs. NOTE: When viewing movies created in Cinematic editor in pro applications. e.g. Premiere, the Alpha channel will always be set at 0. As a result you must ignore the Alpha channel setting in the application. Unedited movies playback normally in standard Media Player apps such WMP or VLC.... ------------------------------------------------------------------------------- UI Mission scroll hotkey added Financial Details hotkey functionality and tooltip added Reveal/Advance advice hotkey functionality added Battle Tutorial Dismiss advice functionality added Magnifying glass added to Disaster Strikes scroll Princess appears correctly on family tree Chat Window errors fixed Family Tragedy scroll triggered correctly Console text appearance tweaked Now possible to launch game from autorun launcher Fine Grain time control added (accessible by holding Shift and clicking + and - on battle UI) Save/Load Loading saved game of the same turn no-longer allows user to keep both allies when they declare war Russian and Czech autosave fixed Audio Movement_Embark speech now triggered correctly Allies breaking through gates of citadel now triggers correct speech Battle ending in draw when timer runs out now triggers correct speech Campaign Map interface sounds added End Turn sound now fades out nicely Win/Lose music is now representative of the Faction Enemy King killed speech now triggered Enemy Reinforcements arrive speech now triggered correctly Player Army Tired Battle Event Speech is now triggered. Player Army Half Gone Battle Event Speech is now triggered. Enemy Army Half Gone Battle Event Speech is now triggered. Player Under Attack Idle Battle Event Speech is now triggered. Player Winning Combat Battle Event Speech now triggered correctly. Player Losing Combat Battle Event Speech now triggered correctly. Leaves Fleet speech now triggered correctly. Player Tide Of Battle Up Battle Event Speech now triggered correctly. Player Tide Of Battle Down Battle Event Speech now triggered correctly. Muslim Enemy General Killed Battle Event Speech now triggered correctly. Christian Enemy General Killed Battle Event Speech now triggered correctly. Allied General Captured Battle Event Speech now triggered correctly. The "spy infiltrated our settlement" audio/speech is now played when "Start battle" is pressed during cutscene Correct region music plays when loading a saved campaign game. Added sound trigger for planting archer stakes in ground. Clicked-on characters on the Campaign Map no-longer stack their audio response if clicked multiple times. In the Historical battles, Battle of Otumba and the Battle of Hastings the music speeds up when you attack Other minor audio tweaks also carried out. Text Minor grammar/spelling errors fixed Edited May 4, 2007 by Hockeystick Quote Link to comment Share on other sites More sharing options...
firefly2442 Posted May 6, 2007 Share Posted May 6, 2007 Sweet thanks! Quote Link to comment Share on other sites More sharing options...
firefly2442 Posted May 7, 2007 Share Posted May 7, 2007 Started playing as the Danes. I'm hooked again after waiting forever for this patch. Quote Link to comment Share on other sites More sharing options...
Hockeystick Posted May 8, 2007 Share Posted May 8, 2007 Started playing as the Danes. I'm hooked again after waiting forever for this patch. Yeah I'm quite hooked too Just got stabbed by Spain though, but I saw that coming. Quote Link to comment Share on other sites More sharing options...
Kamakazi Posted May 9, 2007 Share Posted May 9, 2007 The Danes are probably my favorite faction, I love their infantry. Quote Link to comment Share on other sites More sharing options...
Hockeystick Posted May 9, 2007 Share Posted May 9, 2007 The Danes are probably my favorite faction, I love their infantry. To bad they have that annoying russian accent Quote Link to comment Share on other sites More sharing options...
firefly2442 Posted May 11, 2007 Share Posted May 11, 2007 So I got tired of playing as the Danes because the Pope was being stupid. So I started as the Moors and had a very easy start. The Portuguese and Spanish have both been exterminated by my hand. I control the starting provinces in Africa as well as all of Spain. The problem now is France and the Papal States are constantly attacking me. My spearmen and light cavalry which were great against the Portuguese and Spanish are now completely ineffective against the heavy armor of European troops and cavalry. Does anyone have a suggestion as to how to beat them? I would use horse-archers but I can't even build those. Is strength in numbers going to be my only advantage? I've had a couple of close battles recently and I think the strength of France will be too much for the next battle. Any thoughts? Thanks. Quote Link to comment Share on other sites More sharing options...
Kamakazi Posted May 11, 2007 Share Posted May 11, 2007 When I am the Danes I always just load up in boats and go lay the smack down on Russia, for the reason that the pope is killer in the beginning. But after I have beaten the Russians then I come back through Poland, and gernerally by that time I am good enough with the Pope that I can pretty much kill whoever I want. As for your Moors question, no idea. Sorry. Quote Link to comment Share on other sites More sharing options...
firefly2442 Posted May 12, 2007 Share Posted May 12, 2007 Well, I beat the short campaign as the Moors. I fought off multiple attacks from the French and Sicily. They would assault my cities again and again. It was nuts. I thought it was fitting that as my 15 city (and for the win) was to oust the Pope. Quote Link to comment Share on other sites More sharing options...
Suicide Commando Posted June 4, 2007 Share Posted June 4, 2007 Just finished up a grand campaign as the Byzantines. Tons of fun, very good all 'round faction. Usually had two fronts, east and west, going from the starts. Went pretty well but then the Mongols and Timurinds came. Finished conquering the entire world by beating the Myans. Fun Times. Quote Link to comment Share on other sites More sharing options...
calius Posted August 2, 2007 Share Posted August 2, 2007 A 10 min battle movie using the latest MTW2 movie editor and extra patch goodies. Quote Link to comment Share on other sites More sharing options...
Hockeystick Posted November 20, 2007 Share Posted November 20, 2007 Does anyone know what causes this? Quote Link to comment Share on other sites More sharing options...
WytchDokta Posted November 20, 2007 Share Posted November 20, 2007 I'd guess it is some kind of graphics related issue. Quote Link to comment Share on other sites More sharing options...
Sup Posted November 20, 2007 Author Share Posted November 20, 2007 I'd guess it is some kind of graphics related issue. No, that's obviously a sound issue. Quote Link to comment Share on other sites More sharing options...
WytchDokta Posted November 20, 2007 Share Posted November 20, 2007 I'd guess it is some kind of graphics related issue. No, that's obviously a sound issue. Actually, it might be a mouse compatibility problem. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.