LV-426 (A) Posted July 4, 2004 Author Share Posted July 4, 2004 have you included the new sounds in a music.xml??or do you have a music.xml and other sounds than the menu sounds are inlcuded? if yes, that causes the problem I have a new music.xml that lists only the music in the "Music" folder. No other sounds are present. Any news here? Are we going to see some alien character any time soon? Model is finished, just searching for better textures. I can't believe that one of the best Sci Fi movies of all time doesn't have many Alien creature pictures on the net. Might have to take the best from bits of different shots - unless anyone else has seen some particularly good hi res shots of the alien creature? Quote Link to comment Share on other sites More sharing options...
standalone Posted July 4, 2004 Share Posted July 4, 2004 Cool, can't wait for this mod "I want you to lay down suppressing fire with the incinerators and fall back by squads....." "What?... say again, all after incinerators" I love that bit Quote Link to comment Share on other sites More sharing options...
Stalker Posted July 4, 2004 Share Posted July 4, 2004 I have a new music.xml that lists only the music in the "Music" folder. does it also lists your new main theme, load themes...? Quote Link to comment Share on other sites More sharing options...
Stalker Posted July 4, 2004 Share Posted July 4, 2004 will that work? Quote Link to comment Share on other sites More sharing options...
Stalker_Zero Posted July 4, 2004 Share Posted July 4, 2004 Hey. There is an important thing I have to ask in regards to the guns. Will they have the original gun sounds from the movie? Please let me know. Quote Link to comment Share on other sites More sharing options...
LV-426 (A) Posted July 5, 2004 Author Share Posted July 5, 2004 (edited) I have a new music.xml that lists only the music in the "Music" folder. does it also lists your new main theme, load themes...? xml entries: - <SoundVolFile> <VersionNumber>1.000000</VersionNumber> <Count>7</Count> <Entry Filename="gr_main_theme.wav" Length="31.791" Min="1.000" Max="2000" Rolloff="2000" /> <Entry Filename="load3.wav" Length="30.407" Min="1.000" Max="2000" Rolloff="2000" /> <Entry Filename="action1.wav" Length="30.668" Min="1.000" Max="2000" Rolloff="2000" /> <Entry Filename="action3.wav" Length="30.668" Min="1.000" Max="2000" Rolloff="2000" /> <Entry Filename="afteract_loss.wav" Length="30.668" Min="1.000" Max="2000" Rolloff="2000" /> <Entry Filename="afteract_vic.wav" Length="30.668" Min="1.000" Max="2000" Rolloff="2000" /> <Entry Filename="load1.wav" Length="30.955" Min="1.000" Max="2000" Rolloff="2000" /> </SoundVolFile Names of files in music folder: gr_main_theme.wav load3.wav load1.wav action1.wav action3.wav afteract_loss.wav afteract_vic.wav BTW Stalker - great pic of the alien. I searched until 3.45am and never came across THAT one. Got any more like that I could use? Edited July 5, 2004 by LV-426 (A) Quote Link to comment Share on other sites More sharing options...
LV-426 (A) Posted July 5, 2004 Author Share Posted July 5, 2004 Hey. There is an important thing I have to ask in regards to the guns. Will they have the original gun sounds from the movie? Please let me know. Yup The Pulse rifle uses actual sounds from the movie, as does the grenade launcher. The Smartgun also has the correct sounds. Even the Aliens scream that horrific squeal when you nail em with the M41A. My favourite sound however, is the hydraulic sounding effect when the M577 fires up it's twin cannons. Sounds like a gattling gun warming up and then letting loose Quote Link to comment Share on other sites More sharing options...
Stalker Posted July 5, 2004 Share Posted July 5, 2004 delete the music.xml and it will work!!!! Quote Link to comment Share on other sites More sharing options...
Giampi Posted July 5, 2004 Share Posted July 5, 2004 delete the music.xml and it will work!!!! I tried to experiment with musics too and found the same big issues. But how could the Frostbite team do it is a mistery for me. It means anyway that it can be done! Quote Link to comment Share on other sites More sharing options...
EricJ Posted July 5, 2004 Share Posted July 5, 2004 I got a question about the APC, are you going to do one with the main turret up as well? Or GR doesn't support two turrets? Quote Link to comment Share on other sites More sharing options...
LV-426 (S) Posted July 5, 2004 Share Posted July 5, 2004 I got a question about the APC, are you going to do one with the main turret up as well? Or GR doesn't support two turrets? That's right, GR engine doesn't support two turrets...so the main turret will be in stowed position. Quote Link to comment Share on other sites More sharing options...
LV-426 (A) Posted July 6, 2004 Author Share Posted July 6, 2004 delete the music.xml and it will work!!!! How is that possible since the original music.xml will not line up with the new sounds? Sure, the names are the same, but the entry lengths are now different. Quote Link to comment Share on other sites More sharing options...
MarauderMike Posted July 6, 2004 Share Posted July 6, 2004 Any Marine Skins? Quote Link to comment Share on other sites More sharing options...
LV-426 (A) Posted July 6, 2004 Author Share Posted July 6, 2004 Any Marine Skins? Hmmm.... You will have to ask LV-426 (S) that same question. I hear that a United States Colonial Marine Model is quite near completion. Quote Link to comment Share on other sites More sharing options...
LV-426 (A) Posted July 6, 2004 Author Share Posted July 6, 2004 delete the music.xml and it will work!!!! Take back my previous post Stalker! It worked! Although it defies logic, after deleting the new music.xml file, all soundtracks work fine. I tested and re-tested between menu's, and still no CTD's. Thanks heaps mate Quote Link to comment Share on other sites More sharing options...
MarauderMike Posted July 6, 2004 Share Posted July 6, 2004 Sweet... can't wait! Quote Link to comment Share on other sites More sharing options...
Stalker Posted July 6, 2004 Share Posted July 6, 2004 (edited) lol, just noticed that there are two guys , LV-426 (A) and LV-426 (S) Edited July 6, 2004 by Stalker Quote Link to comment Share on other sites More sharing options...
LV-426 (S) Posted July 8, 2004 Share Posted July 8, 2004 Any Marine Skins? Hmmm.... You will have to ask LV-426 (S) that same question. I hear that a United States Colonial Marine Model is quite near completion. Just started working on Marine chr model...knee and calf protectors are done, body armour half way there... Quote Link to comment Share on other sites More sharing options...
MarauderMike Posted July 8, 2004 Share Posted July 8, 2004 Excellent! I'm sure I speak for many of us by saying that we look forward to it! Quote Link to comment Share on other sites More sharing options...
Ravenmouth Posted July 8, 2004 Share Posted July 8, 2004 if u change the music files, make sure u edit the musicxml file to represent the new names ( u don't need to overwrite the originals ) and make sure the values given in the xml file are correct . means length and qualety of the new music files but hey if it works as it is now , everything is fine Quote Link to comment Share on other sites More sharing options...
Stalker Posted July 8, 2004 Share Posted July 8, 2004 if you replace stock sounds with new files and using the same filename, you don't need a xml entry, only with new filenames Quote Link to comment Share on other sites More sharing options...
LV-426 (A) Posted July 9, 2004 Author Share Posted July 9, 2004 Time for an update. I have a first draft of the Alien character that will be one of your targets in this mod. When I say "first draft", I mean first draft. Whilst the overall appearance of the creature is reasonably good, it is currently still under development - ie very much beta. Both the model and the texure are getting new treatment. The model is being improved by making the hands and feet much more "alien-like" and the texture is being fine-tuned to give it more of a "scare-the-XXXX-out-of-me" appearance. There are two pics to view. Note - neither of these pics include the new map (the LV426 settlement) that will be included in the mod. First pic, you and fellow US colonial marines get a reading on your tracker, but can only make out a dark shape in the unlit corridoor. Obviously you quicky switch to night vision, only to be confronted with this. The next sound you hear could be your last. You be the judge Quote Link to comment Share on other sites More sharing options...
EricJ Posted July 9, 2004 Share Posted July 9, 2004 Tight so far. Quote Link to comment Share on other sites More sharing options...
Stalker Posted July 9, 2004 Share Posted July 9, 2004 great!! The model is being improved by making the hands and feet much more "alien-like" yes, it looks very human.. Quote Link to comment Share on other sites More sharing options...
OsM_Prodigy Posted July 9, 2004 Share Posted July 9, 2004 very nice stuff so far man. i really like what you did to the ret and the threat indicator too. Quote Link to comment Share on other sites More sharing options...
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