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Everything posted by zulater

  1. post your pc specs. if it's still from 1989 i'm suprised you can load graw on it. it doesn't use isa video cards.
  2. HAHAHAHA if they only knew.... That Zulater is gay? I think they already know J/K mano! for the last time no i will not have sex with you. Ghey was in there too... Check #18 http://www.urbandictionary.com/define.php?...ghey&page=2 Urban dictionary, like wikipedia only wrong.
  3. HAHAHAHA if they only knew.... That Zulater is gay? I think they already know J/K mano! for the last time no i will not have sex with you.
  4. yes there is a names hack for graw. not sure about retlock/aimbot.
  5. Actually, that would be a part of it, but there's a lot more.... I go back again to the definitions of "Ghost" being what they were, and "Recon" being what they did. Couple that with WHEN they did it is where we start to understand the essence of what needs to be achieved. Ghosts were a pre-emptive taskforce designed to stop problems arising. GR:AW is about fixing problems after they happen, which is better suited to a different style of soldier. The Ghosts were ultimately responsible for their own actions that were made out in the field. They weren't spoon fed with intel updates, they were free to make tactical decisions as required, not as dictated. You cannot be a Ghost with a small drone flying somewhere overhead working in an environment where you are expected, by the enemy, to be showing up. And that's just it, the Ghosts were NOT exepected, they evaluated the scenarios, and made appropriate responses. GR:AW has that as well to a degree, but only within specific boundaries. I say again, the technical issues would be all but a "no problem" if the essence of the "Ghost" and "Recon" intact. The real issues rise in the fact that technical and game dynamics issues are both not working, and look at the result Gimme my Ghost! Someone give this man a gold star and a cookie! Nail, meet Mr. Hammer!
  6. It's possible but with no real anticheat it's almost impossible to confirm.
  7. You sir have too much free time. I applaud your efforts, please pass go and collect $200. May your children be blessed with the fleas of a thousand camels and your wife look as good as one too. I, however, am going to bed as I have had too much to drink.
  8. We are mass testing the patches. that's why there's more patches :D
  9. whatever, anyone that plays GRAW except for me are hackers. At least the ones that kill me, which ends up being everyone... so yeah all you guys toggle off so I can get some kills
  10. This would give you access to 2 pci slots and 1 pcie 1x slot. the bottom pci slot and the pcie4x slot will be covered by the heatsinks though. Headed in the right direction at least. much better than the current setups where you only get 1 pci slot
  11. that design has been made. mobos with 3 slots for graphics are on the way. but they still don't give room for more than 1 pci slot. if you want to run a sound card and a physics card with a top of the line graphics card tough luck because the heatsink covers a pci slot.
  12. the biggest problem is people with sli and a sound card. There is just physically no more room to be had. If it were made for the PCIE x1 I could use it but I have no more pci slots that aren't covered up. also with the dual core cpus becoming more prominant and quad cores on the horison the extra power the cpu will have can be dedicated to physics as well. It will be interesting to see what happens in the future. I think it can be a good idea and I firmly believe having the video cards do physics is asinine as they struggle at times to do graphics well espically on the lower end cards. Motherboard redesign is despirately needed to give room for more cards and adequate cooling though.
  13. Thanks for explaining. I'd still rather have the ###### scared out of me by a crack but I understand how people could think of those as gunshots and not the round itself. the sound of a gun firing and the crack is very distinct but if you don't really know what you are hearing i see where confusion could set in. maybe put it in and explain it on page 34 of the manual
  14. You're still denying physics. Unless the round is going to weigh substantially more (different materail that's much heavier than lead) you cannot impart more energy at a slower velocity. p=mv. momentum equals mass times velocity. you change the velocity without changing the mass by the same amount you get less momentum. so if you reduce the velocity you would have to increase the mas by the same amount for the round to have the same energy.
  15. it's a matter of physics. the rounds are the same as what we have today and to have reasonable stopping power need to be traveling faster than the speed of sound. they aren't using some new magic bullet that defies the laws of physics.
  16. But you are forced to engage an encamped enemy on their terms so going in with an underpowered round is asking for trouble. If you were able to pass around the spots where the enemy had setup machine guns and the like I would agree that stealth would be more important than stopping power. But also since you are allowed two weapons your mp5sd or other secondary weapon would be used as stealth and your primary would be use for when you need stopping power.
  17. I would like to see the game finished before an expansion pack is out. dedi server admin functionality etc.
  18. They would have access to such ammo but if you are going in against a hard target with body armor the subsonic .223 would be worthless (as you noted at distance it's basically a .22lr with a copper jacket) hell i think most .22LR is supersonic anyways because you can buy subsonic .22LR. Eitherway being inserted against a rebel force that you don't know much about going with an underpowered subsonic .223 is not the brightest idea. Still the mexian rebels more than likely will not have subsonic ammo. And it just takes a lot of shots to kill anyone with a .223. It wasn't designed to be a one shot one kill weapon. It was designed to be humane according to the geneiva convention. Reports from marines in Iraq rotuinely state it takes multiple rounds to drop an enemy and they aren't using subsonic ammo. Subsonic would be used when absolute stealth is needed. In graw absolute stealth is not needed, penetration and stopping power is needed to get to your intended destination since avoiding the enemy is not an option. I'll admit i'm nitpicking graw here. the sounds really are one thing that was done very well. some volume issues exist as in footsteps being a little too loud for my tastes but the actual modeling of the sounds are done very well.
  19. You didn't even read my post did you? and unless there is a very specalized task .223 rounds are not going to be subsonic even with a suppressor attatched.
  20. I hear the 'woosh' but that's hardly what a bullet would sound like unless it was subsonic. video only for easy reference from the following links http://zulater.net/bullet_snap.html There is an audible difference in the sound of the gun firing and the sound of the round passing nearby. the round passing nearby almost sounds like firecrackers. references. http://dslyecxi.com/bestoftactical.html as posted here http://www.ghostrecon.net/forums/index.php?showtopic=37773 specifically check out page 3 http://dslyecxi.com/bestoftactical3.html scroll down to section X "Future Stuff"
  21. though not intuitive custom maps can be downloaded and put in a different folder. you will not be kicked for altered files with custom maps in your custom map folder.
  22. it would be awesome to hear that supersonic crack of the round as it flies past you. that would be cooler than anything else.
  23. Hey in the world of buisness, (grin and ubi are buisnesses eh?) it's about dollars and cents. more people playing the game more money for the makers. While we may not like the dumbed down 'realism' of css or the outright fakeness of quake 3 the games are wildly successful and have made a lot of money. So yes, the game greatness in a buisness sense is defined by how much money it makes. You can argue that it's not realistic until you are blue in the face but it's simple, easy to play, and fun. not to mention the original was free.
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