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DBest1

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Everything posted by DBest1

  1. FIrst off the video reviews were nice. However this still would be the very first GR download that i will not be purchasing. Had they put a new Co-op mode like Exfiltration in there i would have bought it but to me it's just more of the same.
  2. I agree with yah 100%....i wonder if they ever realized the gem they had in OFP. That game was a protential GRAW killer if they had done it right. Oh well guess we'll never know.
  3. The four player limitation didn't matter. If it didn't have the bugs, people would still play it. I hear what you're saying but i beg to differ. Had RR allow in it's co-op game play units, like Alpha and Bravo etc and about a 12 player limit with 4 man teams, then even with the bugs we would have had so many ppl playing for that reason alone. I can't tell you the amount of friends on my list that did not pick it up because we could not run a larger room like GRAW2. We loved to play Exfiltration on Graw2 and we wanted to apply the same game play experience to the CSAR missions on RR. Dont' get me wrong we enjoyed the game play, but i kid you not the limitations to the amount of players allowed in Co-op killed it for a lot of ppl. I have about 30 members of my unit alone and we've been running together for years now. It sucks when you have to tell your friends (no room available) i know they can create their own room but its just not the same.
  4. From the way they went with this game, i doubt they will go back even if there is a GR:FS2, This game has no lasting value, and it gets repetitive fast, Its like GOW now where you just pick it up every once in a while just to kill some locust but then after a hr or so its back to the pile of games that you hardly play. I really hope OFP makers are watching and see this foolishness because the only thing that really killed OFP:RR was the 4 player limitation (just like GR:FS) and their jacked up servers, long loads and some noticeable bugs. Other than that it's way better than GR:FS in my opinion.
  5. Sorry to say but you can't fix this game. This series has now gone to the MP market. It really is a Ghost title now, i can list all that is wrong with this game and say what i would like to see but it's useless at this point, they didn't listen to us then and they won't listen now. Gun smith and some Character animations are nice etc but the Con's far out weigh Pro's in this game. Sad to say, but they killed the GR series.
  6. Yea the AI gives a nice challenge. They take cover, flank, throw grenades, etc but they are kinda easy to pick off. To be honest i felt the AI in RBSV gives a bit more of a challenge if you want to compare.
  7. The Longevity of the game has suffered to be honest. It is for the most part linear, though you can attack the mission from a different angle you are still limited to how far you can go in the map, (which isn't very far). Add to that the fact that you are limited to how many ppl you can play with (3) and no drop in drop out and a limited amount of MP options and Co-op modes and your looking at a limited life span. This will not have the long lasting appeal like GRAW2 had. It's good but lacks in a lot of areas.
  8. I really enjoyed the video, that machanical walking dog or whatever that was was scary as hell, when it started chasing that ghost i just thought about how hard that will be in the game itself. It reminded me of a "Boss" enemy in some games. Thats like the one thing the ghosts don't like to see showing up in battle.
  9. Glad they downloaded.Big thanks to John & Gr.Net also for placing the vids. I used Realplayer to download the original's but they failed a few times as the original site kept buffering and failing showing those vids.but eventually got them,after an hour of attempting to get part 2 to download. Peace. Nice Videos Jay, the graphics are nice and the game play looks refreshing. I can see myself running this with 3 friends with some if not all of the aids turned off. I hope they give that option to turn off some aids or have a hardcore mode. I don't want to say that it looked pretty easy but it did.
  10. I'm not gonna judge this game totally yet simply because its a MP Beta. I'll be buying this game mainly for the Campaign and the Co-op game play. But what i would say from playing the Beta so far is it's a good game when you're winning and it sucks when you're losing. The most impressive thing really was the character animations, though it can be annoying at times, the ability to get from cover to cover quickly is nice and the shoulder lean peaking. The gun views are nice also and was a needed option from GRAW2 . Other than that, i was not really impressed with the gagets nor the classes really. I miss the Grenadier class from the past seires. Gameplay wise it's nice but lacks, i just don't know how to say it but it just feels like there is too much going on in the game you don't want and too little that you do want. I have won matches and lost badly in other matches, Data hacking is out of control, every one will have a stun gun when the game releases. I don't know why they didn't either limit the amount of times a team can be hacked, or limit it to one person that you have to hack in order to give up the teams position, like the engineer for example. Or when a team does get Hacked you will know about it and you have the option to shut down all communications and change channels or freqency. This way the other team will see where you are only for a split sec but once you jam the freqency they lose visual. Old equipment and elements like Binoculars, larger maps, bullet drop and ghillie suits are what i missed. The digital camo is ok but i think they could have waited for the next installment to add that in. To be honest at times i liked it but i remember a better experience with the MP matches on GR2 and Summit Strike a lot more. I didn't have that urge to get up and play the entire day like i use to. It just didn't have elements in it to keep me coming back. I mean even some of my friends who are additicted to MP modes are on other games after the first few days of matches, i ask them what they think and they say it's tight but they have this response like "i've done this before." Frankly speaking they got bored after a while is what i got from it. I'll see how the rest of the game goes come launch, Co-op and Campaign should give a different overall feel to the game and i hope that they have the option to turn off some of those Aids. Before i go, just let me say this. I hear a lot of fellas saying just go with the flow or just try to have fun with it cause it's a different game now and i have said the same thing at times. But honestly there is no substitute for authenticity. This is one of the reasons why i stopped drinking Coke, cause they changed the taste. Sometimes in trying to make a product better you can actually make it worse, and you have to understand that if it ain't broke then don't break it by trying to fix it. In this case its going away from the key elements that made GR a name. I'm sure you can have "fun" with the game but there is no substitute for authenticity and if you don't understand what that means when it comes to a "tactical shooter" then your just having "fun" not true enjoyment....*think about it*
  11. [I too have met about 90% of my friends list from the campaign and Co-op modes. I feel limiting the co-op to only 4 players is a hugh mistake. I've seen nice games like RBSV and OFP RR suffer because of it. The MP modes get old fast because it is run and gun no matter how you cut it. This game should have had at lease 8 player co-op modes split into a 4 man Alpha team and a 4 man Bravo team, they should alost bring back the Exfiltration mode or at lease have a mode like it where you have to rescue a POW or execute a HVT (high value target) and give you the ability to customize it to make it as harder by turning off all the icons aids etc. If game companies could only see the tremendous value in having quality co-op modes in their games and a decent amount of players to enjoy it, they will make everyone happy. It feels like we are being forced to become MP gamers and for a majority of us thats just not our thing. This seems to be the changing of the guard for this franchise. I remember when MP run and gun gamers hated GR now they love it,...go figure.
  12. what can i say, i played a few matches and over all it's a good approach at a "future warfair" attempt gagit wise but it still has a past feel of other games. Though this is a first impression, it could be a lasting one if this is what 95% of the game will be like come launch. The character movement is nice, i like the speed of the character to get to cover quickly but you can make a mistake and just stop running to cover if you take your hand off the A button, leaving yourself exposed. Once you are in cover, your character seems to be magnatized to the cover and to move him off you have to literally pull him off the structure. Guns are nice and powerfull but i don't get the idea of the seperate triggers. should have just left it the way it was with a few tweeks, If i change my mind in the middle of battle and want to switch to single shot, i'm screwed. The maps appear to be small but i guess thats ok for the type of gameplay it is built for. Graphics are a nice step up from GRAW2 The Gun range is nice and was needed. I really don't like the unlockable weapons parts thing because this has been done to death. I really don't want to play 30 hrs just to get an attachment for my gun. All in all i would expect that in COD and other FPS games but not a Ghost Recon title. It should be all about the missions and the tools needed to acheive that mission. Give us the equipment and let us just go to work, but no i have to reach level x, y and z in order to make my character better or get a freekin drone for my engineer for example who is suppose to have a drone already cause thats his specilty,... its lame now. I don't know but it seems like game companies are all about the run and gun communities. You can squeeze some tactics out of it for sure but i'll wait for the co-op game modes and the Campaign to see how that goes. So far i'm happy to have a new GR title coming out and i'll pick it up for sure, it's been a long wait and some elements of the game feels good, but honestly i feel more of a in game tactical atmosphere when playing Operation Flash Point Red River or even Sniper Elite 2's demo. But we'll know for sure come May 22nd. So far i like not love the Beta and i'm excited to see what the full game will bring.
  13. No fan of it either, and I see this and a few other GR:FS features as sort of the OICW of this game... Though there's probably little hope for these features being removed from the shipping game, there may be hope in the ship date difference for PC accounting for some sort of mod support being added for PC. If Ubisoft were to get a handle on the scope and scale of free marketing, positive image, and long term slow-burn sales that the mod capability gave Ghost Recon and applied that to GR:FS this could be 'winner winner lobster dinner' game of the decade. Well I can dream... As long as the game maintains its tactical approach, and you can apply it to all game modes then it will be a hit. I strongly believe that with the right teammates and communication the stealth camo won't be that much of an advantage and with special additions like the data hack it will cause a lot of ppl to play more cautiously and methodically.
  14. Ok, i don't know about the rest of the fans of the Ghost Recon series but i for one and lot of my friends on XBox Live would like to see homage paid to this series. I think its way past due for Ghost Recon--one of the best series on any console, to receive a little recognition in this regard, What do you think, would you or would you not like to see a special edition signiture Console for Ghost Recon: Future Soldier just like the following?
  15. Thats nice but i'm waiting to see if they are gonna honor this series with a custom console like what COD got.
  16. It doesn't matter if they were mentioned or not, it is far to early for all that really. However when the demo is released and ppl actually get to play it, i'm sure all that will change.
  17. I'm sorry to disagree with you, but I'm going to do so. Even Counter-Strike can be tactical if you play it that way. That doesn't mean that the game itself is a tactical game. GRAW and GRAW 2 were both standard-fare arcade shooters. Nothing more, nothing less. Just like Counter-Strike and CoD. I don't expect that FS will be any different. Why? Ubi's track record of making arcade shooters should be enough evidence to support my view there. GRAW didn't require tactics, for example. GRAW required manipulation of game mechanics. There's a vast difference. Parabellum your point is well taken and I understand where you’re coming from. But what you are looking for along with me and mostly everyone else, is a Sim style military game and you’re not going to find that on any console. I believe the closest thing we got to that on the 360 was OFP:DR. With that being said, GRAW and GRAW2 were the only military style games that offered a form of tactical game play even though it may have been dummed down a bit to include other gamers who may not be as military oriented as the GR community. Yet still with the little that it has, when blended with a tactical approach it can be rewarding (I’m speaking of the co-op modes by the way. I find modes like Exfiltration and Blind Siege to be much more tactical imo) There is a list of things I would love to see in GR:FS, from map editors to customizable load outs and assigned squad units. Will we get it? I would say probably not unfortunately but it is still early so who knows. But what we will get would still be the closest thing we have to any kind of Tactical military game on the 360. Hopefully Ubi will stick to their words and maintain the core game play that made GR so great, because at this point that is all I can ask that shouldn't be to hard to deliver.
  18. Wow a lot of ppl are dogging this game already and it wasn’t even show cased in its entirety yet. All we saw was a few minutes of a demo. A demo that more than likely was on the easiest mode and stripped down. If you noticed the character had no side arm or exoskeleton on (except for the enemies by the truck) or extra equipment on him. They were no game modes shown or any shoulder mount rocket to showcase and no indicator as to how big that map was. All we saw was an almost empty Hud ( which I liked) and the cloak ability. The game play was smooth and a lot less sluggish than GRAW2 but not in any way like Halo, I didn’t see anyone jumping 15 feet in the air with a sniper rifle, or no force fields, and I know I didn’t see any aliens in that demo. The game has a ways to go before anyone can say anything negative about it; and even though we may see more game play footage in the future, one still have to play it first to make an honest opinion. But I’m optimistic. From what I saw the game looks amazing, a nice step up from GRAW2 and now with the ability to have multiple views when zooming with the scope is long overdue (I was hoping to see those views in GRAW and GRAW2) but now we got em. The game looks very tactical from what I saw. But you can’t honestly think you can go run and gun on that beach front with all those snipers and heavy gunners entrenched along the board walk, it would take a skillful approach and a lot of stealth for that small unit. It all depends on how you play the game and who you play with. Honestly even Halo can be played tactically if you approach it in the right mindset (though I wouldn’t care for it, but you know what I mean). What kills me is that ppl are acting like Ubi came up with all this futuristic stuff to put in the game on their own, when they have repeatedly stated that all of this stuff is from the R&D departments of various Military agencies that they are working on or are researching for future use. So how is that Sci-Fi when it actually exists or will exist? I even heard them say that they only used some of the stuff in the game because the other stuff was just too unbelievable. Either way I’m a huge fan of the Ghost Recon series and right now it is the only game that I haven’t traded and still play after all these years. I can’t wait to play Future soldier with some true tactics, and run it like we run GRAW2, no icons, all levels on hard and no responds. 4 man units all different classes and a lot of professional communication with each unit ran by team leads. That how we do it in Co-op Elite and we plan on carrying on that same standard when Future soldier drops. You can either keep complaining about how you’re not gonna buy the game or you can approach it in a tactical state of mind and enjoy the game, cause truth be told 90% of the ppl dogging the game are gonna end up either playing the demo, renting it or buying it cause everyone else on their friends list is gonna have it. Keep it tactical!!
  19. I feel we are just going to have to wait and see how much of the old school GR they allowed into the game. The question is will it still maintain the tatical aspect of war with the "recon" feel. This is set way in the future so the question is was it too far in the future? I will be picking this up though because it looks really good so far, We only saw a few mins of one map with not so good video quality but i could see myself adapting to it without much of a problem. In other words it didn't make me feel like i would be playing COD or Halo. By now we all should know that the old GR is dead and gone and UBI is not bringing that type of game back, (i wish i had an answer for that one) but they could however revive some of the core gameplay which they said they have done so we will see, still to early to tell. But i agree with what the other poster said about being so close and still not beng able to see that outline of a human that is just unrealistic., not to mention it was in bright daylight.
  20. Nice Pics, i can't wait for the F1 game also man it is about time. I think it is time for some in game pics from GR: FS these concepts pics are a real tease.
  21. Keep it Tactical!

  22. Nice work Jay, can't wait to see some live in game action.
  23. There is just no getting around it anymore folks. The “Military†has got some amazing ideas in development and is focused on making the Battlefield a technological one. This is not a bad idea in reality, but the question however, is how it will translate over in a “Video game.†I honestly feel that no one can make that transition happen more effectively than Ubisoft. They have the track record to prove it and I’m sure they will do it again. The real world battle field is changing, and GR: FS is set to showcase those changes. I can’t wait to see how this will all play out in the video game, because if done right, this will be one heck of a game. I’m excited!
  24. Amen Well all i can say is that the technology is amazing and epitomizes the word “futureâ€. I think out of the Cloak and the exoskeleton gear the most unique was the shoulder mounted rockets. I’m a grenadier by class myself and never really changed for years now so it will be interesting. It was rather reassuring to see that they still have combat rifles and not lazer guns though, that would have really pushed it over the edge. I also noticed that the enemy has some amazing weapons of their own, even spotting a larger size red armored ground drone and tanks, sweet. Can’t really say too much yet but it does look like a fresh approach for the series. The combat still looks intense, and the tactical element seems to still be alive and well. Can’t wait to see the actual game play footage though and play the Beta but for now it looks serious.
  25. LOL i'll take the cloak and drone pass on the rest. But it would be nice if they do give us a special edition Ghost Recon console, not the bundle like what SC: C is getting though. cause that is just an elite with two controllers. I mean they could have threw in a face plate like what FFXIII got gezz.
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