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DBest1

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  1. FIrst off the video reviews were nice. However this still would be the very first GR download that i will not be purchasing. Had they put a new Co-op mode like Exfiltration in there i would have bought it but to me it's just more of the same.
  2. I agree with yah 100%....i wonder if they ever realized the gem they had in OFP. That game was a protential GRAW killer if they had done it right. Oh well guess we'll never know.
  3. The four player limitation didn't matter. If it didn't have the bugs, people would still play it. I hear what you're saying but i beg to differ. Had RR allow in it's co-op game play units, like Alpha and Bravo etc and about a 12 player limit with 4 man teams, then even with the bugs we would have had so many ppl playing for that reason alone. I can't tell you the amount of friends on my list that did not pick it up because we could not run a larger room like GRAW2. We loved to play Exfiltration on Graw2 and we wanted to apply the same game play experience to the CSAR missions on RR. Dont' get me wrong we enjoyed the game play, but i kid you not the limitations to the amount of players allowed in Co-op killed it for a lot of ppl. I have about 30 members of my unit alone and we've been running together for years now. It sucks when you have to tell your friends (no room available) i know they can create their own room but its just not the same.
  4. From the way they went with this game, i doubt they will go back even if there is a GR:FS2, This game has no lasting value, and it gets repetitive fast, Its like GOW now where you just pick it up every once in a while just to kill some locust but then after a hr or so its back to the pile of games that you hardly play. I really hope OFP makers are watching and see this foolishness because the only thing that really killed OFP:RR was the 4 player limitation (just like GR:FS) and their jacked up servers, long loads and some noticeable bugs. Other than that it's way better than GR:FS in my opinion.
  5. Sorry to say but you can't fix this game. This series has now gone to the MP market. It really is a Ghost title now, i can list all that is wrong with this game and say what i would like to see but it's useless at this point, they didn't listen to us then and they won't listen now. Gun smith and some Character animations are nice etc but the Con's far out weigh Pro's in this game. Sad to say, but they killed the GR series.
  6. Yea the AI gives a nice challenge. They take cover, flank, throw grenades, etc but they are kinda easy to pick off. To be honest i felt the AI in RBSV gives a bit more of a challenge if you want to compare.
  7. The Longevity of the game has suffered to be honest. It is for the most part linear, though you can attack the mission from a different angle you are still limited to how far you can go in the map, (which isn't very far). Add to that the fact that you are limited to how many ppl you can play with (3) and no drop in drop out and a limited amount of MP options and Co-op modes and your looking at a limited life span. This will not have the long lasting appeal like GRAW2 had. It's good but lacks in a lot of areas.
  8. I really enjoyed the video, that machanical walking dog or whatever that was was scary as hell, when it started chasing that ghost i just thought about how hard that will be in the game itself. It reminded me of a "Boss" enemy in some games. Thats like the one thing the ghosts don't like to see showing up in battle.
  9. Glad they downloaded.Big thanks to John & Gr.Net also for placing the vids. I used Realplayer to download the original's but they failed a few times as the original site kept buffering and failing showing those vids.but eventually got them,after an hour of attempting to get part 2 to download. Peace. Nice Videos Jay, the graphics are nice and the game play looks refreshing. I can see myself running this with 3 friends with some if not all of the aids turned off. I hope they give that option to turn off some aids or have a hardcore mode. I don't want to say that it looked pretty easy but it did.
  10. I'm not gonna judge this game totally yet simply because its a MP Beta. I'll be buying this game mainly for the Campaign and the Co-op game play. But what i would say from playing the Beta so far is it's a good game when you're winning and it sucks when you're losing. The most impressive thing really was the character animations, though it can be annoying at times, the ability to get from cover to cover quickly is nice and the shoulder lean peaking. The gun views are nice also and was a needed option from GRAW2 . Other than that, i was not really impressed with the gagets nor the classes really. I miss the Grenadier class from the past seires. Gameplay wise it's nice but lacks, i just don't know how to say it but it just feels like there is too much going on in the game you don't want and too little that you do want. I have won matches and lost badly in other matches, Data hacking is out of control, every one will have a stun gun when the game releases. I don't know why they didn't either limit the amount of times a team can be hacked, or limit it to one person that you have to hack in order to give up the teams position, like the engineer for example. Or when a team does get Hacked you will know about it and you have the option to shut down all communications and change channels or freqency. This way the other team will see where you are only for a split sec but once you jam the freqency they lose visual. Old equipment and elements like Binoculars, larger maps, bullet drop and ghillie suits are what i missed. The digital camo is ok but i think they could have waited for the next installment to add that in. To be honest at times i liked it but i remember a better experience with the MP matches on GR2 and Summit Strike a lot more. I didn't have that urge to get up and play the entire day like i use to. It just didn't have elements in it to keep me coming back. I mean even some of my friends who are additicted to MP modes are on other games after the first few days of matches, i ask them what they think and they say it's tight but they have this response like "i've done this before." Frankly speaking they got bored after a while is what i got from it. I'll see how the rest of the game goes come launch, Co-op and Campaign should give a different overall feel to the game and i hope that they have the option to turn off some of those Aids. Before i go, just let me say this. I hear a lot of fellas saying just go with the flow or just try to have fun with it cause it's a different game now and i have said the same thing at times. But honestly there is no substitute for authenticity. This is one of the reasons why i stopped drinking Coke, cause they changed the taste. Sometimes in trying to make a product better you can actually make it worse, and you have to understand that if it ain't broke then don't break it by trying to fix it. In this case its going away from the key elements that made GR a name. I'm sure you can have "fun" with the game but there is no substitute for authenticity and if you don't understand what that means when it comes to a "tactical shooter" then your just having "fun" not true enjoyment....*think about it*
  11. [I too have met about 90% of my friends list from the campaign and Co-op modes. I feel limiting the co-op to only 4 players is a hugh mistake. I've seen nice games like RBSV and OFP RR suffer because of it. The MP modes get old fast because it is run and gun no matter how you cut it. This game should have had at lease 8 player co-op modes split into a 4 man Alpha team and a 4 man Bravo team, they should alost bring back the Exfiltration mode or at lease have a mode like it where you have to rescue a POW or execute a HVT (high value target) and give you the ability to customize it to make it as harder by turning off all the icons aids etc. If game companies could only see the tremendous value in having quality co-op modes in their games and a decent amount of players to enjoy it, they will make everyone happy. It feels like we are being forced to become MP gamers and for a majority of us thats just not our thing. This seems to be the changing of the guard for this franchise. I remember when MP run and gun gamers hated GR now they love it,...go figure.
  12. what can i say, i played a few matches and over all it's a good approach at a "future warfair" attempt gagit wise but it still has a past feel of other games. Though this is a first impression, it could be a lasting one if this is what 95% of the game will be like come launch. The character movement is nice, i like the speed of the character to get to cover quickly but you can make a mistake and just stop running to cover if you take your hand off the A button, leaving yourself exposed. Once you are in cover, your character seems to be magnatized to the cover and to move him off you have to literally pull him off the structure. Guns are nice and powerfull but i don't get the idea of the seperate triggers. should have just left it the way it was with a few tweeks, If i change my mind in the middle of battle and want to switch to single shot, i'm screwed. The maps appear to be small but i guess thats ok for the type of gameplay it is built for. Graphics are a nice step up from GRAW2 The Gun range is nice and was needed. I really don't like the unlockable weapons parts thing because this has been done to death. I really don't want to play 30 hrs just to get an attachment for my gun. All in all i would expect that in COD and other FPS games but not a Ghost Recon title. It should be all about the missions and the tools needed to acheive that mission. Give us the equipment and let us just go to work, but no i have to reach level x, y and z in order to make my character better or get a freekin drone for my engineer for example who is suppose to have a drone already cause thats his specilty,... its lame now. I don't know but it seems like game companies are all about the run and gun communities. You can squeeze some tactics out of it for sure but i'll wait for the co-op game modes and the Campaign to see how that goes. So far i'm happy to have a new GR title coming out and i'll pick it up for sure, it's been a long wait and some elements of the game feels good, but honestly i feel more of a in game tactical atmosphere when playing Operation Flash Point Red River or even Sniper Elite 2's demo. But we'll know for sure come May 22nd. So far i like not love the Beta and i'm excited to see what the full game will bring.
  13. No fan of it either, and I see this and a few other GR:FS features as sort of the OICW of this game... Though there's probably little hope for these features being removed from the shipping game, there may be hope in the ship date difference for PC accounting for some sort of mod support being added for PC. If Ubisoft were to get a handle on the scope and scale of free marketing, positive image, and long term slow-burn sales that the mod capability gave Ghost Recon and applied that to GR:FS this could be 'winner winner lobster dinner' game of the decade. Well I can dream... As long as the game maintains its tactical approach, and you can apply it to all game modes then it will be a hit. I strongly believe that with the right teammates and communication the stealth camo won't be that much of an advantage and with special additions like the data hack it will cause a lot of ppl to play more cautiously and methodically.
  14. Ok, i don't know about the rest of the fans of the Ghost Recon series but i for one and lot of my friends on XBox Live would like to see homage paid to this series. I think its way past due for Ghost Recon--one of the best series on any console, to receive a little recognition in this regard, What do you think, would you or would you not like to see a special edition signiture Console for Ghost Recon: Future Soldier just like the following?
  15. Thats nice but i'm waiting to see if they are gonna honor this series with a custom console like what COD got.
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