Tollen Posted February 2, 2003 Share Posted February 2, 2003 Right now, I´m working with a shotgun that firing ordinary pellets in primary mode, but in secondary mode fires of a breaching round at a distance of max 2 meters/6 feet. My problem is that I´m using explosive .prj files and therefore, the world is shaking each and every time I´m fireing that thing. Any tip´s on how to remove the "shake-effect"? Quote Link to comment Share on other sites More sharing options...
The_Slink Posted February 2, 2003 Share Posted February 2, 2003 Don't think it's possible. Sounds good though. Quote Link to comment Share on other sites More sharing options...
tyovan4 Posted February 2, 2003 Share Posted February 2, 2003 sounds cool. i usually just use 203 rounds or claymores as my breaching rounds Quote Link to comment Share on other sites More sharing options...
GRIN_Wolfsong Posted February 2, 2003 Share Posted February 2, 2003 Why do you use explosives to breach door? I use the normal shotgun weapon type for it. Whith the shotgun in Swedish Force you can only breach doors if you are close enough to hit the door itself with about 90% of the pellets. It's about setting the velocity and all that so it got enough kill energy in all the rounds together. And not in each pellet. Takes some testing to get it the way you want it. Quote Link to comment Share on other sites More sharing options...
Tollen Posted February 3, 2003 Author Share Posted February 3, 2003 Why do you use explosives to breach door? I use the normal shotgun weapon type for it. Whith the shotgun in Swedish Force you can only breach doors if you are close enough to hit the door itself with about 90% of the pellets. It's about setting the velocity and all that so it got enough kill energy in all the rounds together. And not in each pellet. Takes some testing to get it the way you want it. Wolfsong, what properties have you given this gun? Thought it was impossible! I would be truly glad if you could tell me how to do that! Quote Link to comment Share on other sites More sharing options...
warhawk Posted February 4, 2003 Share Posted February 4, 2003 It's about setting the velocity and all that so it got enough kill energy in all the rounds together. And not in each pellet. Takes some testing to get it the way you want it. I too would love to know how you do that. As would many others I think. Stout Hearts Warhawk Quote Link to comment Share on other sites More sharing options...
GRIN_Wolfsong Posted February 4, 2003 Share Posted February 4, 2003 Try setting the velocity to about 800. And go kill a door. It worked with only 5 pellets. Then I upped to 20 pellets /shoot and lowered the velocity and adjusted the spread so that I got what I wanted. Tested you shoot alot of people at different distances to see how it would kill and how it would not. It takes a lot, and I say a lot of testing. But now I got something in the way I was looking for. It's a little odd and quite useless in thsi game, but it's fun. I have a "shotgun only" gun restriction as well for MP. Quite odd to play. Quote Link to comment Share on other sites More sharing options...
Tollen Posted February 4, 2003 Author Share Posted February 4, 2003 (edited) Nope, it isn´t as useless as you might think... The people who plays for example (like me) the 22nd SAS Equipment Mod in MP would love to have a breaching shotgun. ´Cause a shotgun is the ultimate close fighting weapon and the amount of coordination and profficency that it takes to suprise someone at the maps containing doors is hard to reach (you know, one guy with the M203 and another one rushes in before the guys inside realize what happens). It takes some really good timing, and very often, you realize that you´ve become a GL-related TeamKill Edited February 4, 2003 by Tollen Quote Link to comment Share on other sites More sharing options...
GRIN_Wolfsong Posted February 4, 2003 Share Posted February 4, 2003 Lol. That might be. I only have it as an extra weapon for the EOD specialist. He has the Ag 90 as well, but not in the same kit.... maybe I should combine those just for fun. Quote Link to comment Share on other sites More sharing options...
Tollen Posted February 4, 2003 Author Share Posted February 4, 2003 Then guns to combine would be the shotgun and the AK5D in a demospecialist. Thats some really good blend of long- and short distance whopass. By the way, have you had any luck in making the weapons slung while the secondary is active? That would really make my day Quote Link to comment Share on other sites More sharing options...
ScarfaceSAS Posted February 4, 2003 Share Posted February 4, 2003 I made a super shorty shotgun last week for pretty much this reason alone. So I will have to try and make it kill doors now that I know how. Appreciate Wolfsong Quote Link to comment Share on other sites More sharing options...
GRIN_Wolfsong Posted February 5, 2003 Share Posted February 5, 2003 @Tollen There will be no other character that was the shotgun besides the EOD guy as he is the only one you would find in real life with it of those that are in the game. But a combo with Ag90/Hg90 could be interesting. He would be extreamely dangerous at short and long distances and have a limited use at medium distance. Quote Link to comment Share on other sites More sharing options...
Tollen Posted February 5, 2003 Author Share Posted February 5, 2003 @Wolfsong It´s true. OK One thing though, I now have tried to mod my shotguns to breach doors, by giving it the velocity of a 12cm depleted uranium AT-round (2800), some 120 pellets, and the killing power of a small tactical nuke... It still won´t open, even when the barrel is sticking through the door... We´ll see, I will try some more tonight but... any more tips? Quote Link to comment Share on other sites More sharing options...
GRIN_Wolfsong Posted February 6, 2003 Share Posted February 6, 2003 Lol. I have not idea actually. I only played around and it worked. So you'll just have to wait for SF v1.4 to see it I guess becouse I don't know what I did. Quote Link to comment Share on other sites More sharing options...
Tollen Posted February 6, 2003 Author Share Posted February 6, 2003 Lol. I have not idea actually. I only played around and it worked. So you'll just have to wait for SF v1.4 to see it I guess becouse I don't know what I did. Hmmm.... CTRL-C, CTRL-V........ I will keep on with my experiments... might be something i missed. Quote Link to comment Share on other sites More sharing options...
The_Slink Posted February 7, 2003 Share Posted February 7, 2003 Lol. I have not idea actually. I only played around and it worked. So you'll just have to wait for SF v1.4 to see it I guess becouse I don't know what I did. Hmmm.... CTRL-C, CTRL-V........ I will keep on with my experiments... might be something i missed. Can't wait for this Tollen. Thanks for the help Wolfsong. Quote Link to comment Share on other sites More sharing options...
Tollen Posted February 10, 2003 Author Share Posted February 10, 2003 I think I will just lay down and die... As I said, I have to CTRL-C, CTRL-V Wolfsongs files and se how he´s been able to pull this of. Quote Link to comment Share on other sites More sharing options...
Ghostrider Posted February 10, 2003 Share Posted February 10, 2003 Hi Guys I've seen this tactic used on the movies. Looks easy and effective. Doesn't work in real life. Blasting a hinge off a door is more difficult than you would think. assuming you know the constuction of the door exact location of the hinges, dead bolts etc. etc. If you miss, or it doesn't work you are compromised. Interior walls (and some exterior) generally will not stop bullets as the world saw during recent footage from the US. The best way to remove a door is by a blasting charge, pre-prepared to the door size, using the absolute minimum amount of explosive req. Det cord can be quite effective. 1 shot guaranteed. Cheers Ghostrider Quote Link to comment Share on other sites More sharing options...
Tollen Posted February 10, 2003 Author Share Posted February 10, 2003 (edited) Hi Guys I've seen this tactic used on the movies. Looks easy and effective. Doesn't work in real life. Blasting a hinge off a door is more difficult than you would think. assuming you know the constuction of the door exact location of the hinges, dead bolts etc. etc. If you miss, or it doesn't work you are compromised. Interior walls (and some exterior) generally will not stop bullets as the world saw during recent footage from the US. The best way to remove a door is by a blasting charge, pre-prepared to the door size, using the absolute minimum amount of explosive req. Det cord can be quite effective. 1 shot guaranteed. Cheers Ghostrider But the Britts have had some documented succes of there own so called "Hatting" round. But shure, the dead bolts and the hinges are a big problem, but on a regular old door, then you often only need a blast at the lock from a 45 degree angel and then just kick. `Cause as long as the lock doesnt retract/drive bolts through the top and bottom of the door, then it´s acceptable. And thus, I want it in GR. But your right, shapedcharge-frames are the most effective way of doing it. But there is also some other breaches out there. Have you heard of the Rafaele-round? or perhaps of U.S. Marines improvised "coffecan-knocker"? But I don´t know how any one could model those... Edited February 10, 2003 by Tollen Quote Link to comment Share on other sites More sharing options...
Ghostrider Posted February 10, 2003 Share Posted February 10, 2003 Hi Tollen Not heard of the rounds you mention. Although I don't doubt for a moment you are right. It's been almost 20 years since I left the forces. Just reminiscing more than anything We tried solid shot and various other rounds with very limited success. 'Course if their are no friendlies on the other side then base your charge size on the P principal 'Think of a number, then double it and add 'P'............................ for plenty!' Ghostrider Quote Link to comment Share on other sites More sharing options...
Tollen Posted February 11, 2003 Author Share Posted February 11, 2003 (edited) What service was that? (Just curious) And yes, still you use the P-principle for wallbreaching (under a window with a radiator, yhummie....) Edited February 11, 2003 by Tollen Quote Link to comment Share on other sites More sharing options...
Viper Posted February 12, 2003 Share Posted February 12, 2003 I have herd of the Masterkey door breaching round, although the name has generaly been given to the Remington 870 shotgun for the M-4. It is mostly gunpowder and aluminum powder, supposedly when it hit the lock the powder disperse within it and detonates, blowing apart the lock. You would have to repeat this process for any deadbolts ect… But I have herd to SEAL teams suing shotguns with this round, they put one on the chamber, and the rest buckshot, they blow the door, give it a good kick, and their ready to blow away people with the shotgun. CLARK Quote Link to comment Share on other sites More sharing options...
The_Slink Posted February 16, 2003 Share Posted February 16, 2003 But there is also some other breaches out there. Have you heard of the Rafaele-round? or perhaps of U.S. Marines improvised "coffecan-knocker"? How do they work? Quote Link to comment Share on other sites More sharing options...
Tollen Posted February 16, 2003 Author Share Posted February 16, 2003 (edited) Thank you Viper. Didn´t know about that one. @The_Slink The Rafaele round is more or less a riflefired grenade thats design to break down the door. You need to have "blank"-cartridge (some form of ejection-round) that fires of the Rafaele . The coffe-knocker is a bit of a homemade device. It´s a coffe-tincan, sawed of in the middle (along the axis of the can), fileld with som explosive (a string of Pentyl is said to be enough) and then you place a bag of Sahlene (don´t know if its the right name, but its basicly a saltwaterbag that you use to when you are giving fluid as a dripp (on hospitals, to wounded and such)) Then you just tape the package and place it a the door (with glue or sticky-tape). The waterbag will just knock down the door, the force of explosion will go mostly to the open side of the coffecan (which you taped) and the risk of fire is minimized (just saltwater you know). One thing thou: I haven´t used this my self so I can´t gaurantee that I got everything right in the description (or maybe it´s just a hoax). Edited February 16, 2003 by Tollen Quote Link to comment Share on other sites More sharing options...
The_Slink Posted February 18, 2003 Share Posted February 18, 2003 The Rafaele round is more or less a riflefired grenade thats design to break down the door. You need to have "blank"-cartridge (some form of ejection-round) that fires of the Rafaele Thanks. So you basically shoot that long stick at the door and it gets taken out? Is there an explosive charge in it or something? Quote Link to comment Share on other sites More sharing options...
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