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shakealeg1212

GR Differences on Consoles

Now that I own and recently dug out every version of GR I thought I'd share the differences of the console adaptations.

( for ALL console versions there is no 3rd "charlie" team)

PS2:

- Graphics wise it looks like the PC version on medium settings with a low resolution.

- The sounds are different from PC, lower quality.

- HUD is slightly different too most notably the threat indicator, which on recruit and veteran, shows enemies as red dots when you get close which makes it extremely easy.

- There is a quick move command which lets you move your second team without having to use the command map.

- Campaign missions have some scripting differences.

- There is a bonus section that includes back stories of the ghosts and specialists and much more GR related info

- Desert Siege campaign is unlocked after completing the original campaign. The Ghosts don't wear desert camo on these maps and on quick missions the enemies are the original russians.

- the original MP maps (valley, stream, docks day, night battle, train wreck) are scripted as training missions with new objectives.

Gamecube:

nearly identical to the PS2 version except the graphics are worse, the threat indicator is more like the PC version, and no Desert Siege maps/missions.

Xbox:

If there was such thing as a GR Redux this would be it.

- graphics are PC high with a lower resolution. colors are more vibrant. lighting is improved.

- sounds are better, arguably better than the PC version. the Ghosts have more dialogue.

- HUD is different, the threat indicator is nearly the same as the PC version.

- maps have better textures they look a lot better. the last mission "white razor" has been slightly redesigned. ( i think there were a couple more too, will look into it)

- ghosts default weapons are different models than the PC version.

- "dossier" which has a bunch of challenges in order to unlock defend mode for maps. ( they are actually very fun)

- enemy AI has been improved.

- the bonus features and training missions from PS2/GC weren't included. same with the "quick move" feature.

I'll post more as I continue to play through them. Most of this was from memory, i've been playing the console versions since 2004. I'll make note of the videos too, that seems to be an interest here. I'll also add the Island Thunder and Jungle Storm differences too.

Edited by shakealeg1212
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Is it just me or does the Xbox version have a better viewing distance?

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Is it just me or does the Xbox version have a better viewing distance?

I think its slightly better. they handled the fog a lot better on xbox too imo. it looks more natural

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the Z buffer depth is 32 bit by default and viewing distance is also higher on the xbox, yes.

there was also no PS2 version of Island Thunder; it was replaced by Jungle storm, set in Colombia and was a parralell plot to island thunder.

Edited by Zeealex

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there was also no PS2 version of Island Thunder; it was replaced by Jungle storm, set in Colombia and was a parralell plot to island thunder.

Island Thunder was included on the Jungle Storm disc. You could play both campaigns. IIRC Jungle Storm's story was set a year or so after IT's.

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really? I dont rember IT being on jungle storm... time to bring out the PS2!! :D

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I gave away my PS2 but I still have my Ghost Recon disk for it. I might actually emulate it (if it works).

It may have been an inferior version of the game but I still had fun with it. Plus, I really liked the HUD.

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I was able to rip the game files from the Ghost Recon original Xbox disc, I started completely putting everything in what was in the Xbox, I haven't put the sounds or graphics in, but I will play around with that and see what I can do. It's been YEARS since I have played the original GR on Xbox. In fact, I'll start messing with that stuff right now.

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I was able to rip the game files from the Ghost Recon original Xbox disc, I started completely putting everything in what was in the Xbox, I haven't put the sounds or graphics in, but I will play around with that and see what I can do. It's been YEARS since I have played the original GR on Xbox. In fact, I'll start messing with that stuff right now.

yeah i have the sounds on my hard drive, just haven't done anything with them. i'm most interested in getting the map textures, the xbox version had a lot of re texturing done to the maps.

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I'm not sure if I can ever stay on consistently. I always get caught up on something and end up forgetting about GR. Been doing a few things with it, recently though. I'll try messing with the files, though.

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Another bump but is it just me or does the PS2 version of Ghost Recon have dynamic music? I don't recall there being combat music starting up during firefights in the PC version.

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On 1/30/2017 at 22:05, nyleken said:

Another bump but is it just me or does the PS2 version of Ghost Recon have dynamic music? I don't recall there being combat music starting up during firefights in the PC version.

YES! it does! i noticed it too when i replayed the ps2 version a few months ago. imo it makes the game more immersive

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On 2/4/2017 at 16:55, shakealeg1212 said:

YES! it does! i noticed it too when i replayed the ps2 version a few months ago. imo it makes the game more immersive

Agreed. Always found it a little odd to have action music soundtracks in the game and yet it only gets utilized in the menus.

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you could probably mimic it with scripts in the PC version. 

set up a proximity trigger then have it play music within 50 feet of an enemy. 

Edited by Zeealex
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come to think of it, i might experiment with this...

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I liked the console "action cues" music...it did play at awkward times on occasion but it worked well in conjunction with the usual silence

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It actually bothers me that there's action music in the PC version that's only utilized in the menus.

Putting on my tinfoil hat here but is it possible that they planned to include it during missions but scrapped it before release only to implement it in the PS2 version? That's only way I can reconcile the fact that there's action music in the origmiss folder.

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i think its because the ps2 version was made easier and more accessible to console players. the music cues were essentially firefight warnings.

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