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DonMiguel

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Everything posted by DonMiguel

  1. Sorry for the very late entry. This is a nearly impossible list to narrow to one person. Every single one on this list contributed in incredible ways that were not only enjoyed by others but they inspired the rest to something new and creative. Their mods were beloved by countless people over these years. However for me it is simple. Without this individual I would not have been able to start modding anything beyond IGOR and kit tweaking when GR first came out. Because of him I was able to see my imagination come to life in game. That him was Mike Schell.
  2. I just found out how active the community is and I can't believe it myself Apex. Awesome to see you still kicking around, btw. The rest of you old timers too. I can't believe it's been 20 years. I've had kids born, grow up and become adults living their own lives while playing and modding GR. Just crazy.
  3. ...and still the Ghost Recon community thrives. Unreal. So awesome to see. Always loved this community. So. How the heck is everyone!? Any "from the beginning" community members still kicking around?
  4. Anything Oso has got to be good!
  5. hey, what'dya know, the old men still have it Oso! Glad to assist. I imagine mod launchers around the [GR] world that have a similar problem will have a similar solution to. Happy gaming! Hey Rocky, maybe this is a fix to add to any GR "check this before posting errors" thread? YOTM, Frostbite, WOI, any that use the mod launcher, and I think the other mod launcher that was out there all used the same registry entry for the path info. Might be useful.
  6. quick test to see without having to launch into it everytime would be to open up the \Mods\War of Infamy\Actor\Demolitions folder and open any .atr file in notepad. If you run the launcher and pick say the SS then hit apply and just click cancel when asked if you want to start WOI then you reopen the .atr you should see info in there that points to SS stuff. Do it again and pick russian or japanese and check again, same should be true. That'll let you know the launcher is changing the .atr files like it was made to do.
  7. no AppPath would definitely cause an issue. That was an entry that the original installer added when installing from CD and what alot of us modders used in the Wise/Clickteam type .exe installers (and eventually the launchers I did). Here's the AppPath registry entry info: Key: HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\Windows\CurrentVersion\App Paths\GhostRecon.exe Subkey: Path Subkey type: String Value: C:\Program Files\Steam\steamapps\common\ghost recon\ See if that will work for you.
  8. I wanted to take a moment to just say thank you to this whole community for the support over the years. November of this year will mark the 10 year anniversary of the inception of War of Infamy. From the start, it was intended more as a platform for others to mod with than as a mod itself (even for us who made it, the "expansions" were always the end goal, not the main mod). After 10 years, to look back and see that it actually became that, that there are still mods developing using the content, and to see people still playing it....well, it's very humbling and honoring. So thank you again, from every modder who made it and went on to make other awesome things (Frostbite, Year of the Monkey, and more). To look back and see the impact over the years makes it worth the blood, sweat, tears and toil that went into them back then. So, thank you, thank you, thank you!!!! This community will always have a special place in my heart!
  9. yeah, will have to check it out myself!!!
  10. El Oso msg'd me on this and I'm not sure what it might be. I want to think I had an issue actually with it running on Vista/Win7 (was coded way before those came out, lol). Maybe try it with compatibility mode for those .exe's turned to WinXP SP3? Also, be sure the registry entry is there for the AppPath (GR.net had that how-to on it's tutorials years back, if it's not there now maybe someone can refresh our memories). Totally humbling and awesome to see people still playing these mods!!!!! Don't forget Frostbite or Year of the Monkey either!!!! question: does steam create a ghost recon folder under it with a mods folder under it where \mp1 \mp2 \origmiss folders are? If so I think if you just updated the AppPath (if not there) to the Steam GR folder path it may work. Someone want to post a tree view of the folder structure so I can see it maybe we can verify somehow (as I already own GR I don't plan on buying it again to test). All the mod launchers, generic launcher, and WOI launcher used the apppath data in the registry. about the only "hardcoded" thing outside of mod folder names. Not sure if I have the code for that stuff anymore (El Oso, do you still have the old source data after that HD crash??? Maybe Mindriot or Bajabravo still have it if we can get ahold of them......
  11. El Oso msg'd me on this and I'm not sure what it might be. I want to think I had an issue actually with it running on Vista/Win7 (was coded way before those came out, lol). Maybe try it with compatibility mode for those .exe's turned to WinXP SP3? Also, be sure the registry entry is there for the AppPath (GR.net had that how-to on it's tutorials years back, if it's not there now maybe someone can refresh our memories). Totally humbling and awesome to see people still playing these mods!!!!! Don't forget Frostbite or Year of the Monkey either!!!!
  12. Only thing Outlook is really just that its more of a true PIM than alot of software out there. Plus if this is for business, alot of 3rd party plug-ins are developed with Outlook only in mind (Due to Exchange being so popular, though I don't know why, Kerio Mail is my preferred choice). But if you aren't needing a PIM than Thunderbird is as good a choice as anything (course so is GMail ).
  13. I'm with these guys for all except Outlook. Open Office still has no email client and if you're looking for a full featured email program (tasks, calendars, free/busy, group sharing, ect) then Outlook is great. To top it off, as much as I don't like the new 'ribbon' in Office 07, Outlook 07 is actually quite good. And unfortunately alot of free email clients out there don't support many of the protocols the full Outlook does.
  14. John, you've got alot of backers here. I'm looking forward to seeing what all you've done with things (haven't seen it since a very very very early version of the engine). If for no other reason that to contribute to the success of fellow modders and those passionate about developing good games.
  15. dunno if he's been mentioned yet or not, but Mike Schell. Without him many of us that started modding GR at the very beginning would've been unable to. It was his tools that gave us the ability to get a head start before the long wait for RSE's tools. Also have to mention Piggyson, while he wasn't actively modding, his tutorials and tool tips gave a good many of us the insight and knowledge in GR modding to explore new things.
  16. sry Oso, it's been a while and I forget more these days
  17. no, just load the mod like any other mod from in GR and play the missions from there. Ithink I saw a campaign test in there too...so might try that.
  18. Raven had done an incredible job, cause most people don't know, but he built this model and got it animated and in game WITHOUT the modding tools from Red Storm. I believe it was a combo of Mike Schell tools and the Rogue Spear tools. Anyone who's done characters for GR can just image the work he did to make that beast work.
  19. DRAG's Robocop (we had a working ED209 and everything!) Was never posted about, but I believe I have a working alpha somewhere with the early working ED209 model. If I can find it I'll post a download link. Here it is http://www.citycompserv.com/downloads/ghostrecon/ED209.rar ------------------------ WOI: Airborne dedicated mod to airborne units, included first/third person parachuting, driveable vehicles and a few other nifty ideas. Link unavailable as the WOI site is no more. ------------------------- Ghost Dawn the mod that initiated WOI to be created in the first place (WOI was designed to be a content oriented mod for other modders to use as source pieces for WW2 mods in GhostRecon, namely Ghost Dawn. It turned into a little more though...) this mod was storyline/cinematics driven and intended to tie in the evolution of the special forces concept with the origination of the Ghosts and known names from Clancy novels. After WOI was made, too many years passed to continue work on this original as the staff was burned out (keep in mind many of us worked on things like Frostbite, YOTM, WOI, and other large mods). This is the one regret I have in modding GR, that I never got to see the original idea come to pass Again, any pics, links, ect for this went down with the WOI site. ---------------------------- Frostbite 2 I remember seeing some of the map ideas Oso was playing with and this would've been another masterpiece for sure. Maybe he's got some beta maps he can show off, you'll have to ask him
  20. unfortunately there's 2 problems I've had a) the .exe doesn't run in Vista (was never built for Vista though) b) the .exe was hardcoded to take the player certain places at certain times based on the design of the campaign. This was never completed due to missions never being finished. You'd have to kill the mydynamod.sgm files and start from scratch to make it work and it won't work that way cause the .mis files for the training are missing. As Para said, just load the missions in quick mission and play it. The whole dynamic process is what the .exe did and that really isn't here or there as the mission flows never were completed (making the .exe somewhat useless).
  21. downloading too, I don't even remember what all we did
  22. I'll put a shout out to Para too. He was more hands on then he likes to admit with some of the biggest projects (or unofficial expansions) released for the original GR. And Para, the ballistical calc we did has been used more times than I can count (at least by the number of messages and emails I've received over the years of modding thanking us for making it). So you are definately one of the cornerstones of [GR]'s modding scene. (and I thought real hard about releasing a dynamod campaign editor a couple years back that gave the "dyna" concept ability to any modder that wanted it. but I'm lazy now and didn't do it, LOL )
  23. I don't have alot of time, but a 10 year anniv mod would be pretty cool. I'd be willing to stick a foot back into the ring to help with this if a solid team were in place and serious about doing it. But man would I be rusty
  24. I'm still around, now and again. It's funny, this is one of those mod/tools that I never really ever got player feedback from. I got some initial reaction stuff, but nothing from players that used it to any extent. I'm glad to see people use it from time to time Have fun!
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