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Variable13 last won the day on November 11 2015

Variable13 had the most liked content!

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  1. I got GR up and running (thanks, Apex!) and played the first mission. There is a group of tangos in the far NE corner of the map that seem to not want to go anywhere, so I will check their path and timer. But I took them out and the mission completed.
  2. Ok, so my Win10 system hates the CD versions of GR. Does the Steam version allow the modding through IGOR?
  3. I will be installing and downloading the mod tonight, and can dig into this mission script. It's been way too long...
  4. Wow, fantastic, guys! I am so excited and blown away over this! Thank you so much for doing this update. I am going to dust off the old GR install cds tonight!
  5. Wow, it's so cool to see that people are still playing GR, and even Zapad, for that matter! It's been a long time, but I do recall some maps not allowing you to move your squads around. Not sure there's a way to fix that on the modding side of things, unless you are a map maker. All this mod talk makes me want to jump back into it!
  6. The kedr-pss.kit file should be located in the mods/Heroes Unleashed/Equip folder. See if you can find it, and we can go from there.
  7. No, I just signed in with the wrong username!
  8. Hi Chudy Picio, Well, when I started this mod, years ago, it was actually a "Red Storm Rising" (Tom Clancy novel) concept, where the majority of the fighting was to occur in West Germany. Then, I decided to take that RSR mod idea to a whole new platform using Apex Mods' Heroes Unleashed, and dropped the original concept. After finishing RSR, which still needs some real work done, btw, I decided to pick up where I left off with the original (now ZAPAD) mod. I made it more or less from missions left over or unused from the first campaign. So, long story short, the lack of Polish forces/civies was a combination of mod-recycling and, now that you mentioned it, a big oversight. I found a Polish Army mod in the GR downloads section (http://www.ghostrecon.net/files2/index.php?act=view&id=69) but the link is broken. If it could be repaired, I am sure it could be used alongside ZAPAD to add Polish forces to the mix. I would love to get back into modding, and perhaps I will this winter, but right now I do not have the time. If I do find time, I'll see what I can do to include Polish forces (they of course are a necessary addition!) in a patch that also dials down some mission intensity/difficulty. Thanks for the interest and the advice!
  9. @jbrer5, looks like it can't find a bunch of textures; like Operative said, did you happen to activate GR: ZAPAD-81 Winter Add-On mod when you finished mission 8?
  10. Can you copy and paste your ike.log here? It's in your C:\Program Files\Red Storm Entertainment\Ghost Recon folder.
  11. @paladin, I think it might be possible to go into the enemy weapons files and dial back either the accuracy or the recoil recovery; I did this once with a WOI campaign. I'll mess around with it and see. Mission 2 might also require you to sit back and let the crap fly for a while, then clean up. It goes against orders, but hey, you won't get demoted. UPDATE: there will be a patch available that fixes mp coop kit issues, and re-arm issues, real soon. It will be required for mp play.
  12. Thanks Tinker, I was not able to thoroughly test the co-op play, so definitely overlooked the no restrictions file; I'll see what I can do with it. The Farm map is very CPU intensive, especially in and around the barn. I'm not sure even dialing back the graphics would help there. I appreciate the feedback, and will try to work these bugs out.
  13. I just released the ZAPAD-81 mod. It is the cold war-based mod. Check it out in the discussion section.
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