Sleepdoc-iBeta
Members-
Posts
870 -
Joined
-
Last visited
Content Type
Profiles
Forums
Blogs
Events
Everything posted by Sleepdoc-iBeta
-
say what?
-
There is nothing realistic about a 2D screen and the inability to look into your partners eyes, look at his hand signals and look at his body language ... head gestures etc...all the things we do to communicate in silence. I propose that GRAW 1's method is not a cheat at all. or a decrease in realism. Rather it is a increase in realism as it supports the natural elements of silent human communication that is lost on the PC screen. it was brillaint in its simplicity and i want it back. : )
-
Squid got it exactly right. He beat me to it. Of course we use Teamspeak. GRAW coop is a dangerous environment. since we dont have the use of our arms to point to locations etc, the system built into GRAW1 (absent in GRAW2) was great. and the swirling 3D circles of GRAW2 was even more literal and specific. but we cant apply them to human players. Now ontrast the example that squid gave (which is what we are stuck with) to what it sounded like in my GRAW1 squad when we had this premier featuer. "Steve, go here, keep your eyes focused west" "Bob, advance beyond Steve, to here, eyes north in transit" "Bill. Covere here". Qiuck, precise, non ambiguous. The technique of bounding overwatch for squad movement becomes a reality adn the expereince flows as it should. squad interaction gets oh so way tight. It was the single best expereince of GRAW1 by far. its gone in GRAW2.
-
This was my pet peeve issue when GRAW2 was released. It was my favorite feature in GRAW1. I reported it during every bug cycle. I made high profile posts about it while the developers were actively communicating with us. there are a lot of well defined reports on it now. Not only the lack of this feature but other domino effects of this mising feature. If it does not appear in the final patch, i will be greatly dissapointed. I will prbably put 20 more hours of play into GRAW2 rather than hundreds of hours of that premier feature of GRAW1 continues to sleep with the fishes.
-
CONGRATULATION AFZ
Sleepdoc-iBeta replied to IrishStout's topic in GR:AW 2 (PC) - General Discussion
An affinity for drunken anti semites? Wierd...... LOL (j/k) -
CONGRATULATION AFZ
Sleepdoc-iBeta replied to IrishStout's topic in GR:AW 2 (PC) - General Discussion
What is AFZ? Congrats guys! -
Deco147, Can you please give us a link to your source for this information? Where did this number come from? I hope this is verifiable via a reliable and accurate source and not just rumor. Thanks deco. Wolf is nothing if not accurate with his details.
-
I suspected as much within moments of playing the demo. But the mechanics are in place and the graphics are in place for a good mod team to step up to the plate and re organize its mechanics and graphics into a strong tactical multiplyer game. hopefully coop. Do you know of any efforts of this sort? I heard some guys from obtusian sledge or some such group were working on something ......
-
[PS3] GRAW2 ad in Game Informer Oct 07
Sleepdoc-iBeta replied to Cell's topic in GR:AW 2 - PS3/PSP and Wii Consoles
you got me there lethal! but I'm still glad they arent implying similarity to PC. -
[PS3] GRAW2 ad in Game Informer Oct 07
Sleepdoc-iBeta replied to Cell's topic in GR:AW 2 - PS3/PSP and Wii Consoles
Actually that ad represents some truth in advertising that was lacking in the past. In the past, their advertisements indicated that the screen shots from the console versions realted to the PC version. Many of us in GRAW1 expected to see full color cross comms etc. It created confusion and then they made teh same mistake again in the GRAW2 media blitz. This is the first Ad I have seen where the console versions are advertised independantly from the PC version, thus not misleading PC customers using Console images. -
Total Random Respawns Download here...
Sleepdoc-iBeta replied to Lightspeed's topic in GR:AW 2 - General Modding Topics
What? It is certainly true that you rarely see really bad stock maps and mods are often flooded by some pretty bad attempts, but in the final analysis, the best mods are typically better than anything stock. It just takes time for the real pros like Biro and others to put out their superrior maps and mods. -
Lan Coop Campaign offline possible or not ?
Sleepdoc-iBeta replied to LMUK's topic in GR:AW 2 (PC) - General Discussion
@Wiking, I know it sounds a bit silly Wiking, but could you please add this bug report to our bug reporting section for comleteness? Thanks, -
The GREATEST GRAW2PC player EVER has arrived!
Sleepdoc-iBeta replied to Sleepdoc-iBeta's topic in "Off Topic" Posts
LOL. Ain't that the truth! -
The GREATEST GRAW2PC player EVER has arrived!
Sleepdoc-iBeta replied to Sleepdoc-iBeta's topic in "Off Topic" Posts
ROTFLMAO! Perfect! -
You better watch your back. Cuz I'm watching hers! And let's hold off on the phone calls gentlemen until she is atleast 30...... Heather Lynn "Sleepgirl". We are still working out her GR.net signature. We thinks its going to look something like this ... ******************* Sleepgirl. More poopy diapers than you can shake a stick at! ****************** Other ideas welcomed ....
-
Please change the OGR type
Sleepdoc-iBeta replied to Ratte's topic in GR:AW 2 (PC) - General Discussion
EDIT: Read flim flams post above. He is certainly more knowledgeable that I on this matter. I believe that what you describe here is exactly what Wolfsong has repeatedly said is fairly straight forward to do. Since your map must match the dedicated server's map (when A/C is on), this is going to become common place once the map makers and modders get tehir traction. -
Please change the OGR type
Sleepdoc-iBeta replied to Ratte's topic in GR:AW 2 (PC) - General Discussion
Some one bashed coop players for wanting to control kits or form squads? thats just narrow..... -
[PhysX PPU headed for Dell's laptop line]
Sleepdoc-iBeta replied to Sleepdoc-iBeta's topic in Computer Discussions
snowfella, The answer is "Your right". But I was just looking for some cheesy way to title my post so i wouldn;t get kicked to the "O/T" section too qiuckly.... Uh oh. Duck!. Here comes ZJJ and Rocky ..... -
http://www.engadget.com/2007/08/29/ageias-...ls-laptop-line/ Whooda thunk it?
-
Server: console commands do not fade
Sleepdoc-iBeta replied to viiiper's topic in GR:AW 2 (PC) - General Discussion
Is this still present in 1.04? -
Please forgive me but, i've come to this conclusion
Sleepdoc-iBeta replied to Papa6's topic in "Off Topic" Posts
Good Post Papa, We are more than community as gamers who share a common interest. the internet has allowed us to become family of sorts. Thanks for treating us like that and sharing your situation with us. And I am deeply sorry for your loss. she sounds like she was a wonderful person to be around. -
Campaign coop server "cannot establish connection"
Sleepdoc-iBeta replied to sgt.hoot's topic in GR:AW 2 (PC) - Tech Support
You're pretty wrong. This mode STILL doesn't work. How does a company break a perfectly working (and fun) game mode then come out with another patch that does nothing to fix it. Get the **** on it GRIN. Rockwell. In my qiuck tests, it worked for me. Can you explain what you are doing, and what kind of error you are getting? Becuase I'm not getting an error, but my testing is far from thorough.
Ghost Recon Net Forums
The worlds longest running Ghost Recon Forums, believe it or not we have been running these forums since 2003 - which predates the official forums!