JohnTC02 Posted May 1, 2009 Share Posted May 1, 2009 (edited) Vip's Retreat v2 is now ready for the public. Changes from v1.3: 1. I have added 4 zeus around the map near the two tanks. 2. Small tweaks to the heli wreck, I changed the timers slightly, this might help with the c4 issue. Link for Bundle, Screenshot is in the zip file: VIP's Retreat v2 Mission Author: JohnTC02 File Size: 1.8 Mb Version 2 Description: VIP'S RETREAT Ok Ghosts were back in the thick of it again. The VIP is in hiding at his Vila, You will be inserted at a location close by, First You need to take control of the camp near by then make your way to the Vila and locate the Laptop he has hidden with our information on it. You must also destroy the Blackhawk Wreck he has in the Vila, there is also a supply unit nearby destroy it to stop the Rebels rearming and making your mission very difficult. Your main objective here is to eliminate the VIP before you can extract, he must not be allowed to escape, you must sop him at all costs. General Keating is relying on You to make this mission a success, failure is not an option. Your Mission: 1. Take Out The Enemy Camp (four objectives): 1a. Destroy Adat A 1b. Destroy Adat B 1c. Destroy The Control Panel 1d. Retrieve The Laptop 2. Destroy The Two Tanks 3. Destroy Stolen Blackhawk Wreck 4. Retrieve The Laptop 5. Eliminate The Vip 6. Destroy Resupply Unit Special Feature: This map has a all new extraction routine never seen before in a GRAW2 coop mission, I hope You all enjoy it. Known Bugs: At the Heli wreck some Beta testers reported they were unable to attach the c4 to the warehouse door, in the unlightly event of this occurring You can blow the door with grenades or gl. Extra Special Thanks to all The Beta Testers Who Tested and Retested and helped with My Map: Davros, Bogie, Viper and his team @ AGB (agbgaming.com), Porter from the Army of Lion Guinea Pigs, Anthony, Radiator, Zero_G and Sightreader Edited May 1, 2009 by Rocky Quote Link to comment Share on other sites More sharing options...
davros Posted May 1, 2009 Share Posted May 1, 2009 Let me be the first to say a BIG THANKYOU! for all the time you put into this one. A massive effort and a great result. This is an instant classic mission. Well done John. And a big thanks too to all the Beta testers who did the hard yards and provided such valuable feedback to John to make this a success. Dav. Quote Link to comment Share on other sites More sharing options...
Viper714 Posted May 1, 2009 Share Posted May 1, 2009 (edited) Great Job, John!!! You really put a lot of effort in this one and is shows!!! Ready for the next one!!! Viper Edited May 1, 2009 by Viper714 Quote Link to comment Share on other sites More sharing options...
Rocky Posted May 1, 2009 Share Posted May 1, 2009 Awesome, can't wait to get stuck into this one. Quote Link to comment Share on other sites More sharing options...
TAWGoose Posted May 2, 2009 Share Posted May 2, 2009 Well done John Quote Link to comment Share on other sites More sharing options...
Anthony Posted May 2, 2009 Share Posted May 2, 2009 Hello John Good work & thanks for the time you've put in. Anthony Quote Link to comment Share on other sites More sharing options...
JohnTC02 Posted May 2, 2009 Author Share Posted May 2, 2009 Hi All, Thanks for all your comments. I would like to say a big thanks to all of you that helped me with this mission, some of you tested and retested it you must have got tired of those damn bushes and there was one or two that helped with the code. I wondered at times if it would get finished, so many problems just kept occurring I couldn't keep up with them. Thanks again Ghosts without people like you my mission would not be released so soon. John Quote Link to comment Share on other sites More sharing options...
Rocky Posted May 3, 2009 Share Posted May 3, 2009 Some feedback then maybe a silly question.... I played this for hours last night, even took a break - left the server running, then came back at it again. Took me an age to get down to the ADATs, but I got there, blew them sky high one by one. Then tried to get to the next group of Objectives by several routes, great map for finding different avenues. At the insert had one classic encounter with an RPG, just as I started to move off I heard an incoming, I kept moving as I turned to look back at where I had been, just in time to see the RPG fly right past me and slam into the dirt, awesome. I actually got 8 or 9 kills before I died, I was most impressed with myself lol. I really wanted to finish this one, but it was just too long for me lone wolf and nobody was around to jump in and help ( ), so now the silly question. Is it possible to turn this into a SP mission so folks can play it at their leisure and save progress for completing later? I think Bogie has discussed this before, but if it is a fairly simple routine edit of the xml, I'd even volunteer if someone told me how Good job John! Quote Link to comment Share on other sites More sharing options...
JohnTC02 Posted May 3, 2009 Author Share Posted May 3, 2009 Hi Rocky, Thanks for the reply, Yep, this mission can be a bit vicious at times, I have played it lone wolf many times my death count is pretty high and I put the bots in there. As to your question, as far as I know (correct me if I'm wrong Bogie) turning this into a SP mission will be a mission!!! it will need to be converted to a campaign mission, where you use friendly AI to help you and I think the mission script will need writing again, I wouldn't know where to start with this one. It's a pity we can't have save points in coop missions when playing lone wolf. John Quote Link to comment Share on other sites More sharing options...
bogiegraphics Posted May 4, 2009 Share Posted May 4, 2009 It's not as bad of a conversion to a single player mission as you would think. There are some significant differences, but after you convert one map, it is quite simple. It took me a little longer with the Sanchez Campain as I made some corrections to errors from the earlier coop maps as well as adding all of the NARCOM (which you have been doing). With the Vitale coop missions, I've already put together what I've needed in anticipation that these will be converted once the coop campaign is completed. Some of the changes: - Most of the "team_a" need to be changed to "campaign_team" - Respawn points have to be removed. - After the completion of each objective, add the save points. Tinker with his campaign even timed the saves to every 5 minutes - Have to add a "loc_kill" to your map for the "MissionCommand" element. This is where if you go outside of the mission area, you are notified and\or killed. I just put in this location that encompassed the entire play area. - Create a strings.xml file that is referenced in the world_info.xml which holds all of your mission briefings - Change the "start_mission" to "start_game" and add an additional line for mp campaign - I also added a few extras that were not needed like the "PlayerTrigger" so when you entered the map it gives you the time & location to the individual player. - Modify the world_info.xml with the campaign information and the order\act of your missions. So just a few tedious items. You can look at the Sanchez Campaign and see what I did and\or Tinker's campaign. Now that you have a few coop missions under your belt, you may wish to consider making a campaign out of them. I didn't think that there would be too many folks who would be interested. However, I was pleasantly surprised at the feedback and responses! It was well worth the effort. Quote Link to comment Share on other sites More sharing options...
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