WytchDokta Posted February 21, 2006 Author Share Posted February 21, 2006 I'm taking a break from modding for a few days until I can get some more RL stuff sorted out.... I'm currently in the process of applying to a few places for a new job. On top of that, I have recently take on a maths equivalent GCSE course (I'm kinda re-taking GCSE, but this is equivalent GCSE (colleges and evening claases in this area don't take on students until september and I ain't waiting that long 'til i start doing it. You have to pay to re-take a GCSE too, but this is equivalent GCSE, therefore the entire course is free!)). So I have all the coursework etc from the maths course to try and finish too. I'm doing the maths course so I can get into the RAF once I've passed the maths exam (and the RAF tests). It doesn't help that it's a 32 mile round trip to and from work everyday (I'm on the road for nearly an hour everyday), and that somedays I don't finish work 'til 8pm. That's just a few reasons why I'm doing something about trying to get a new job closer to home. But have no fear, 'cause WytchDokta is still here and will resume work on the mod within the next few days! Quote Link to comment Share on other sites More sharing options...
WytchDokta Posted February 23, 2006 Author Share Posted February 23, 2006 (edited) OK guys, I've been doing some tidying-up recently and in the process came across my old 3DSM 5 CD.... I'm certainly no pro, and can't mod weapons to save my life, so what I figured I'd do is make some new character models, well kinda new. The Danes use the German style body armour that covers the shoulders, so I'll replace some torsos with Dieter Munz' torso. Finding the CD is very advantageous:- it opens up a whole new world of possibilities for this mod now. It means I can do things like: - Take the German helmet from Dieter Munz and put goggles on it, and make three versions (no goggles (normal), goggles up and goggles down) for the soldiers. - Swap out Scott Ibrahim's torso for that of Dieter Munz (new specialist gunner) - Swap out Jack Stone's torso, I'm not sure what with yet, I need some suggestions for this (new specialist sniper, possibly with ghillie). I was thinking of swapping it with Munz's torso, but that means he'll have the big bulky body armour. Snipers don't really wear body armour right? I could swap his torso with the US POW torso maybe? What are you thoughts on this? - Make a new style desert character model.... Alot of Danish troops out in Iraq and Afghanistan actually wear their body armour of the top of just plain tan coloured t-shirts. I want to try and recreate this for the mod. - Make a new female Royal engineer character model, based off the Susan Grey character model, but with Munz's torso. I'll swap her cap for Munz's helmet too. The Danes don't deploy women on the frontline, but they do have some female royal engineers and, in Bosnia (in real life), they actually have two female tank gunners currently in service. - I was thinking of doing something with Astra's character model too, most probably change the torso and swap the head for a male head (new [male] sniper specialist with hood and possibly a ghillie) - And something unique.... The soldiers that don't have a pistol as a selectable secondary weapon will not have a pistol holster, and vice versa. - Loads of other new character models... Tank driver with Danish body armour, Klaus Henkel with Dieter Munz's torso, possibly new enemy character models - done in much the same way, etc.... - I might even go as far as making the webbing (the Danes use the same webbing as the British, but in Danish camo for obvious reasons ) slightly thicker than the character model, if you see what I'm saying (to give it that authentic look), not the pouches though, just the webbing itself. So guys, what's your take on all this? Do you reckon I should do it? Doing it would mean that it will be even longer before the mod is released. Edited February 23, 2006 by WytchDokta Quote Link to comment Share on other sites More sharing options...
callmehobbes Posted February 23, 2006 Share Posted February 23, 2006 This keeps getting better! Isn't the US helmet more like the Danish helmet than the German style (also this would require far less work! Also it gives you the option of having the helmet as an attachment (as in Wildcats Spec Ops mod) so various styles of headgear could be worn). For the snipers (reg chrs) I would have them dressed and equipped as reg infantry with helmets and body armour - and would have them as designated marksmen with whichever rifle is most appropriate. This seems to be the most authentic way of operating (based on looking at images on militaryphoto's). Only specialists and the SF chrs would be without regular body armour. I love the idea of the body armour and T-Shirt chrs for the desert skins. I'm interested to see how the new male Astra will turn out. It sounds like a good idea to me. Good luck! CMH PS I've sent you the updated skins -are they OK? I didn't actually check them in game. Quote Link to comment Share on other sites More sharing options...
WytchDokta Posted February 23, 2006 Author Share Posted February 23, 2006 For the snipers (reg chrs) I would have them dressed and equipped as reg infantry with helmets and body armour - and would have them as designated marksmen with whichever rifle is most appropriate. This seems to be the most authentic way of operating (based on looking at images on militaryphoto's). Only specialists and the SF chrs would be without regular body armour. ← Helmets? For snipers, ahem, "marksmen"? I'll put the snipers ("marksmen") in full rig, but have some with hoods up and ghillies, some with boonies and ghillies, and maybe, some with helmets. The specialist "male Astra" will of course also have hood up and ghillie, but won't have the body armor. PS I've sent you the updated skins -are they OK? I didn't actually check them in game. They look good, although, the Danes have camo webbing, not plain green as you made it (won't take a minute to fix). I have a nice image of a Jaeger calling in a Black Hawk, and it's abck view of him. You can see he's wearing a US Goretex (woodland) jacket and the Danish camo webbing (hit me up with a PM and I'll send you the pic) I was guessing with the helmet, the US and German ones look very similar to me.... Quote Link to comment Share on other sites More sharing options...
callmehobbes Posted February 23, 2006 Share Posted February 23, 2006 I know what you mean about snipers and helmets - in theory a sniper doesn't wear a helmet (creates too obvious a shape) but it's there in real life in the photo's - this is when the sniper/marksman is working in part of a patrol etc. Only when in the true sniper role (usually as a pair operating with a degree of independance forward of regular forces to either create a protective screen or to recon enemies forward positions/snipe at enemy forces/call in airstrikes) would they wear ghillie suits. A mix sound like a good idea, as it covers all eventualities! Will your snipers be equipped just as snipers or as spotters/sniper supports as well? Not sure how the Danes are set up for this. Perhaps an accurized Diemarco? Maybe someone on this site knows. You could equip some of the sniper chrs (in ghillie suits) with demos as the secondary weapon for stealthy demo missions? Sorry about the webbing - I can fix it if you want. How do you feel about putting some US gear in the mod? What's the word on Argyll? Quote Link to comment Share on other sites More sharing options...
WytchDokta Posted February 23, 2006 Author Share Posted February 23, 2006 What's the word on Argyll? ← Still haven't been able to get hold of him re: permission to use GROM character models. About the snipers etc - I was thinking of setting it up as sniper/spotter teams. When you look at the soldier roster, you can only choose from reg two snipers.... I was thinking about having it so one would be a sniper, the other would be a spotter. Nah, NP about the webbing, it's an easy mistake to make, I thought it was plain green too, but pictures I've just stumbled upon shows it isn't so. What US gear are you on about? Quote Link to comment Share on other sites More sharing options...
Suicide Commando Posted February 24, 2006 Share Posted February 24, 2006 I'd PM Argyll through the boards, he's still around. Sounnds good about new models but there's also plenty of stuff out that'd work. Like CMH said Wildcat's Spec Ops has bare attachments plus headgear. No Easy Day has lots as well. Still, if there's something you particularly want for the md then go for it, it is your project WytchDokta. Quote Link to comment Share on other sites More sharing options...
tyovan4 Posted February 24, 2006 Share Posted February 24, 2006 He's over at militaryphotos.net - he's a moderator over there. Try there if you can't get ahold of him at other places. ;-) Quote Link to comment Share on other sites More sharing options...
callmehobbes Posted February 24, 2006 Share Posted February 24, 2006 There's plenty of photo's showing Danish troops (SF I think) wearing all sorts of US gear (but I think this was in Afghanistan 2001/2002). Not sure if the gear was actually US supplied or privately bought with US camo. Just let me know if you want anything skinned. Quote Link to comment Share on other sites More sharing options...
WytchDokta Posted February 24, 2006 Author Share Posted February 24, 2006 (edited) Or, now that I've found 3DSM, how about I try make my own Jaegerkorpset character models? All I would need to do really make the Protec fronm scratch, for the rest of the model I can salvage bits from other stock GR character models. I was thinking on this sniper/marksman thing today. How about I set it so the reg snipers will be like CMH said: "For the snipers (reg chrs) I would have them dressed and equipped as reg infantry with helmets and body armour "? If I did that, I would give them C7 Marksman rifles but not ghiliies, and the specialist snipers will be the ones with the ghillies? So what's you guys' take on this? Something else I've been thinking about doing, which will be unique for this mod is as follows: I've seen in a few mods now, where the singleplayer soldiers are set up like first two riflemen have boonies, next two riflemen have helmets, last two riflemen have helmets and radio packs. My intention is to take this even further.... What I intend to do is much the same, but try to set it so that when you go to start a mission, and rifleman 1 has a helmet, the rest of the soldiers (all classes) will have helmets; if the first rifleman has a boonie, so will the rest of the soldiers on the roster; same for those with berets. And it would then vary from mission to mission (sometimes the regs would have boonies, sometimes helmets etc. So what's your take on this too? I would like some feedback on these things please. Thanks, ~J Edited February 24, 2006 by WytchDokta Quote Link to comment Share on other sites More sharing options...
Giampi Posted February 25, 2006 Share Posted February 25, 2006 Something else I've been thinking about doing, which will be unique for this mod is as follows: I've seen in a few mods now, where the singleplayer soldiers are set up like first two riflemen have boonies, next two riflemen have helmets, last two riflemen have helmets and radio packs. My intention is to take this even further.... What I intend to do is much the same, but try to set it so that when you go to start a mission, and rifleman 1 has a helmet, the rest of the soldiers (all classes) will have helmets; if the first rifleman has a boonie, so will the rest of the soldiers on the roster; same for those with berets. And it would then vary from mission to mission (sometimes the regs would have boonies, sometimes helmets etc. So what's your take on this too? I would like some feedback on these things please. Thanks, ~J ← Sorry to disappoint you but I'm quite sure what you wanna do is impossible. There is no control in igor on which actor is part of the player platoon But I could be wrong... Quote Link to comment Share on other sites More sharing options...
redheadlooser Posted March 3, 2006 Share Posted March 3, 2006 it´s sounds awsome! a tip! you should try to include danish medals to inhance the realism in the mod..is that possible? keep on modding! Quote Link to comment Share on other sites More sharing options...
WytchDokta Posted March 4, 2006 Author Share Posted March 4, 2006 it´s sounds awsome! a tip! you should try to include danish medals to inhance the realism in the mod..is that possible? keep on modding! ← I don't think that is possible.... No, hang on a minute, just edit the alpha channel(s) (fill in certain areas black) to edit the shape of the medals right? Can anyone confirm this? Also, sorry about lack of updates recently, I've been working helluva lot in the past weeks, virtually everyday with late (8pm) finidsh and plus this weekend I'm working 7am-7pm both days. I have three days off next week (my first lot of time off in like 2 months), so expect so character model renders by the end of the coming week. They may not be textured though. Quote Link to comment Share on other sites More sharing options...
Giampi Posted March 4, 2006 Share Posted March 4, 2006 it´s sounds awsome! a tip! you should try to include danish medals to inhance the realism in the mod..is that possible? keep on modding! ← I don't think that is possible.... No, hang on a minute, just edit the alpha channel(s) (fill in certain areas black) to edit the shape of the medals right? Can anyone confirm this? ← It's surely possible and many mods have custom medals. See Operation Stabilise for example Quote Link to comment Share on other sites More sharing options...
Avey Posted March 4, 2006 Share Posted March 4, 2006 Medals are possible. Operation Stablise and C$K British Commandos have them. Quote Link to comment Share on other sites More sharing options...
WytchDokta Posted March 4, 2006 Author Share Posted March 4, 2006 OK, thanks for clearing that up guys, I'll look into it. I've got the Royal Danish Army and Jaegerkorpset arm badges and beret badges too. Quote Link to comment Share on other sites More sharing options...
CommandoCrazy Posted March 4, 2006 Share Posted March 4, 2006 Sixpence's KSK mod has German medals as well Quote Link to comment Share on other sites More sharing options...
WytchDokta Posted March 4, 2006 Author Share Posted March 4, 2006 Oh, did I say, I may have a go at map making at a later date.... I wanna try make some brand new maps for this mod, I have three maps planned that I wanna make. Quote Link to comment Share on other sites More sharing options...
[GR] Falkonet Posted March 5, 2006 Share Posted March 5, 2006 I have three maps planned that I wanna make. ← Make them Make them Make them Quote Link to comment Share on other sites More sharing options...
CommandoCrazy Posted March 5, 2006 Share Posted March 5, 2006 CC Quote Link to comment Share on other sites More sharing options...
WytchDokta Posted March 5, 2006 Author Share Posted March 5, 2006 Falkonet,Mar 5 2006, 07:40 AM] I have three maps planned that I wanna make. ← Make them Make them Make them ← LOL! I'll give it a go. Another thing I was thinking about doing, and require feedback on, is something not done before in a GR mod (AFAIK), but it would boost the mod's realism even further.... so what is it? Well, I was thinking of making a few missions where you don't encounter enemies, like a successful patrol for example. What are your thoughts on this? Quote Link to comment Share on other sites More sharing options...
Giampi Posted March 5, 2006 Share Posted March 5, 2006 Why not a mission where you have to guard the entry of an installation for 30-40 mins before to be replaced by your comrade? To make the things more interesting you could put some randome elements such as bird sounds, few cats..... Quote Link to comment Share on other sites More sharing options...
WytchDokta Posted March 7, 2006 Author Share Posted March 7, 2006 As promised.... These models are still WIP, and the shoulders need a little more work. Basically, what I did was combined a small part of the German torso with the British one.... That proces alone took me about 3 hours trying different methods to tray and get it looking right. Then, whe I got it right, it took me a further three hours to re-align all the vertices on the neck protection bit.... Then I added the default US soldier head and helmet, which I again needed to re-adjust the vertices of the neck protection to fit around the neck. All soldier classes (excluding marksman) in this mod will have four sets of headgear available to them:- helmet / goggles up, helmet / goggles down, boonie and beret. Gunners will have bigger chest pouches; grenadiers will have 40mm grenade chest pockets.... More renders to follow shortly!! How do I change the colour (or add an image to) the background in renders? I know how to make a background for the shadows to fall on etc, but with that you can't seem to add your own image, it can only be solid colour. Quote Link to comment Share on other sites More sharing options...
squad_e Posted March 7, 2006 Share Posted March 7, 2006 Those look cool WD ... Nice work keep it up mate Quote Link to comment Share on other sites More sharing options...
WytchDokta Posted March 7, 2006 Author Share Posted March 7, 2006 (edited) Warning: reg gunner character model renders imminent!! "RDA" = Royal Danish Army "JGK" = Jaegerkorpset "FSK" = Froemandskorpset Edited March 7, 2006 by WytchDokta Quote Link to comment Share on other sites More sharing options...
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