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Foreword

This is a total conversion mod based on the Danish Forces. The original mod idea was started by CMH, but he was unable to finish the skins. So I took the project on and now the mod has become more than just a skin pack.

I'm going for a high level of realism in this mod, so, for example, the missions will only take place where Danish Forces are actually currently deployed.

What's going to be in this mod?

First things first, let me just say that this mod will actually be three mods packaged together as one mod. Those three mods will be: "Royal Danish Army", "Jægerkorpset" and "Frømandskorpset". I'll explain about these three mods in a bit. The three mods will all be packaged into one mod codenamed "Danish Forces". Two of those mods will not be independent of each other, so to speak; to use the Jægerkorpset specialists, you will need the Royal Danish Army mod activated alongside the Jægerkorpset mod; to use the Frømandskorpset specialists, you will need the Royal Danish Army mod activated alongside the Frømandskorpset mod. However, the Royal Danish Army mod can be used on it's own, and having the Jægerkorpset and Frømandskorpset mods activated at the same time, whether activated alongside the Royal Danish Army mod or not), will cause conflicting issues.

Cool, three for the price of one, haha! Tell me more about what's going to be in the Royal Danish Army mod

OK, I'll write a list below, and further information below some bullet points

  • First and foremost: Royal Danish Army skins (woodland and desert).

    With the skins I'm going for a very wide variation, kinda. Let me explain: I have two reg. Danish woodland sniper skins with ghillies, and I have four different colour woodland ghillies. So two skins times four ghillies - that's eight reg. sniper skins. I also plan to make even more sniper skins, changing things like gloves, adding mud, giving some balaclava's etc. So in the end, I'll have somewhere in the region of something like 40 odd reg. sniper skins, and they will all use the default GR sniper character model.... But it doesn't end there with the sniper skins side of things.... I also have reg. snipers with boonies and ghillies, some with just boonies, some with just balaclava's..... It will much the same kinda thing for the other soldier classes.... I'm updating some of CMH's original skins and I'm also making some new skins.

    So as you can see, there will be a wide variation with the skins side of things....


  • Royal Danish Army specialists.

    Twelve new specialists, there will even be exclusive weapons only available to specialists.


  • Royal Danish Army weapons.

    The entire range of weapons that the Royal Danish Army use will be at your disposal. But I'm going for a wide variation with the kits too. Allow me to explain: Er.... hows the best way for me to explain this? Well, basically, ever soldier will only have one primary weapon available to them. Alot of them may have the same primary weapons, but their secondary weapons (pistol, claymore, grenades etc) will differ from the soldier next to him/her. So for example, on the soldier roster, rifleman #1 might have Diemaco C7 for primary and can select either pistol or grenades for secondary; rifleman #2 might have Diemaco C7 for primary and can select either extra ammo, sensor or AT4 for secondary.

    And I'm going even futher than that.... Not every rifleman will have the Diemaco C7, some will have the C8, some will have the C7/M203 etc; some will have an Elcan scope on their Diemaco rifle, some won't. It's much the same for all of the weapons in this mod. Let's take the sniper rifles for instance, Royal Danish Army snipers use the MSG90. Some snipers will have MSG90 with five round mag and bipod, some will have five round mag but no bipod, some snipers will have MSG90 with 20 round mag and bipod, some will have 20 round mag but no bipod etc.

    This whole thing that I'm doing for the kits will be present throughout the three mods.


  • Two campaigns.

    Yes you heard me correctly, two campaigns. As I've already said, the missions will only take place where Danish Forces are actually currently deployed (the missions will be in the present day. Let me talk about the two campaigns below.

    Right, the first campaign will take place in Bosnia. The story goes that there has been a new enemy uprising in Bosnia. This is no ordinary uprising. An enemy uprising on this scale has never taken place before in Bosnia. A new wave of violence and attacks on coalition forces has swept all across Bosnia. It is possbile that the Bosnian/Serbian rebels have this time got help from an outside force....

    The second campaign will take place in Afghanistan, but I haven't though up a storyline for this one yet. BTW, in some missions you may be inserted alongside (or sent to assist, etc) other coalition forces, or Jægerkorpset etc.


  • New intro, outro, credits and between-mission videos.


  • New menu screens and alot of new sounds.

So what about this "Jægerkorpset" mod then? And what does Jægerkorpset mean?

Well, Jægerkorpset means "Danish Hunter Corps", they are Danish elite Special Forces and are comparable to Delta Force, SAS etc. They use slightly different weapons to the Royal Danish Army.

The Jægerkorpset mod will not be a total conversion - it will only have twelve new characters (specialists). This is purely for the sake of realism.... In real life, there's only about 80 - 100 soldiers in the Jægerkorpset, and there's way more than 100 soldiers to choose from in GR.

Also, due to lack of native helicopters etc, Jægerkorpset operators are often seen being inserted/exfil'd by helicopters of other nations (I'm not sure whether they are piloted by Danish pilots though), like the Black Hawk, Chinook and Puma. So expect to see this in the mod.

Now, let me tell you what's going be in the Jægerkorpset mod:

  • Twelve Jægerkorpset specialists, with woodland and desert skins.

    Jægerkorpset operators wear protecs etc. Most of them wear the standard Danish flecktarn camo, however, I have seen pics of some wearing standard olive green jackets and standard US Army Goretex jackets (while on operations) with Danish flecktarn camo trousers. I've even seen pics of some them wearing caps instead of protecs.... So expect to see all of this in the Jægerkorpset mod.


  • New missions.

    Some of the missions that you carry out as Jægerkorpset operators will "cross over" with the Royal Danish Army missions. For example - some missions in the Royal Danish Army mod you previously played the role of Royal Danish Army soldiers, but (AI controlled) Jægerkorpset were present, and you task was to provide security etc for them.... Well, you will now play those missions as Jægerkorpset operators while the (AI controlled) Royal Danish Army are providing security etc. I hope you understand what I mean here. There will be some brand new missions too.

    We're looking at making the missions so you can only select from Jægerkorpset operators to carry out the missions. Again, this is for realism purposes (selecting one Jægerkorpset operator and say two standard Royal Danish Army soldiers for fire teams A and B would not be realistic).


  • More new weapons (slightly different to the ones the Royal Danish Army use).

    However, in this mod, Jægerkorpset operators will be able to choose from two primary weapons, well basically one primary, but silenced and unsilenced versions.


  • New menu screens and alot of new sounds.

OK. So who or what on earth is "Frømandskorpset"?

Frømandskorpset means "Frogman Corps", these guys are Danish Navy SeALS. They are comparable to US Navy SeALs. Their weapons load outs differ very slightly different weapons to the weapons that the Royal Danish Army and Jægerkorpset use.

Here's what'll be included in the Frømandskorpset mod:

  • Six (possibly twelve) Frømandskorpset specialists, with woodland and desert skins.

    Frømandskorpset operators wear almost exactly stuff as the Jægerkorpset operators (protecs and all), but, I haven't actually seen any pics of Frømandskorpset operators wearing protecs in woodland, instead they were wearing woodland boonies. All the pics I've seen of Frømandskorpset operators out in Afghanistan show them wearing desert protecs.

    Note: these won't be frogmen skins like wearing breathing apparatus and scuba suits etc, these are skins of them wearing their field suits.


  • A few new missions.

    In all missions, your team of Frømandskorpset operators will primarily be inserted by raiding craft.


  • More new weapons (slightly different to the ones the Royal Danish Army use).

    However, in this mod, Frømandskorpset operators will be able to choose from only one primary weapon, which will be primarily silenced.


  • New menu screens and alot of new sounds.

What's the ETA on the release date for this mod?

At this moment in time, it's difficult for me to say for certain. I have a lot of RL stuff to care of. Bad things can happen when you don't bother to take care of RL stuff ASAP. I'm speaking from experience. This RL stuff is reducing my time working on the mod right now. I'm determined not to let it stop me working on this mod forever. I wouldn't have taken this mod project on if I couldn't finish it.

Anyway, do you have any screenies yet?

Sorry, no screenies yet. Several people have been asking for screenies, and I'm holding back on posting any screenies right now - which there's a very good reason for: I'm waiting for some content to arrive from some of the other modders on this project. Afterall, I'm not going to post screenies with the soldiers in this mod using default GR M16's (the Diemaco's should be ready soon) because that wouldn't be realistic! I hope to be posting some screenies either by the end of the week or early next week.

Stay tuned,

~Jameson (WD)

  • Mod Update: There won't be any skins/additional content for Island Thunder.... This is for the sake of realism; the Danes currently don't have their troops deployed in any places where there's jungle environments.

    ~Jameson (16/02/06)

Edited by WytchDokta
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All of the weapons are being exclusively made for this mod. There's some C7/C8 configurations I need that havent been made for GR yet, i. e C7 LSW and C7 SFSW (Special Forces version of LSW, used by Jægerkorpset), that I need for the mod. I think the PSG-1 might be ready actually, I'll go check.... If it is, I'll post some Jægerkorpset sniper screenies.

On another note, does anyone know if any frogman character models (with breathing aparatus etc) have actually been ever made for GR?

I may post a full list of which weapons will be in each of the mods very soon :thumbsup:

~J

Edited by WytchDokta
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WytchDokta, that's a good post you've made (above) explaining what the "Danish Forces" mod will contain & why.

DTD's IDF scuba character has wetsuit, tank, fins, w/2 head choices - one w/mask down; one up.

Now about those DF screen shots... :rocky:

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I prefer the Diver specialist from Wolfsongs Swedish Forces mod. I always think the DTD ones look a little skinny, especially if wearing cold weather dry suits. He also wears the correct breathing apparatus ( I think?). And he isn't wearing flippers(fins) which adds to the chrs credibility.

This mod sounds fantastic. I like the new weapons set up. How about some AP Barrets (as in Op. Stabilize), satchell charges and grenades with various time delays. Do the Danes employ a bolt action rifle for sniping? I'd be amazed if they didn't.

You may want to review some of the colouring I did for the Danish desert camo. Some of it looked a little more German than Danish (though that's how it appeared in the photo's I used as reference images.)

The "Frømandskorpset" use Littlebirds - Chems has one so does the Traffic Columbie mod (Toff)

Did I send the new faces? If not, I'll try to post them. However it would probably better to get all new faces with the black/green cam cream. (Though these patterns look a little staged as though for publicity shots.)

Good luck :D

Due date: Sometime in 2010?

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I prefer the Diver specialist from Wolfsongs Swedish Forces mod. I always think the DTD ones look a little skinny, especially if wearing cold weather dry suits. He also wears the correct breathing apparatus ( I think?). And he isn't wearing flippers(fins) which adds to the chrs credibility.

This mod sounds fantastic. I like the new weapons set up. How about some AP Barrets (as in Op. Stabilize), satchell charges and grenades with various time delays. Do the Danes employ a bolt action rifle for sniping? I'd be amazed if they didn't.

You may want to review some of the colouring I did for the Danish desert camo. Some of it looked a little more German than Danish (though that's how it appeared in the photo's I used as reference images.)

The "Frømandskorpset" use Littlebirds - Chems has one so does the Traffic Columbie mod (Toff)

Did I send the new faces? If not, I'll try to post them. However it would probably better to get all new faces with the black/green cam cream. (Though these patterns look a little staged as though for publicity shots.)

Good luck :D

Due date:  Sometime in 2010?

Danish police deploy a bolt action sniper rifle, I'm pretty sure the military don't. Yeah, I have already reviewd your desert camo colours, you've got it too brown - it's more terracotta orange in real life. That'll take me about five minutes to fix.

How about some AP Barrets (as in Op. Stabilize),

Barret M82A2 will be available to one Jægerkorpset specialist.

Edited by WytchDokta
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It's looking more and more like we'll have some screenies ready for posting by the end of the week or early next weekend.

There might even be a short video showing off some of the skins, aswell as screenies, so watch this space....

Goddag Falkonet!!

You just tell me, if you want more info about the danes, and i gi it to you.

Haha, you know the score my friend.... And you just tell me if you want more info about the mod, and I'll get it to you!

BTW guys, there's is a possibility we could expand the mod even further and add Danish arctic skins (if so, it will be packaged together with the other three under the name of Danish Forces). I'll discuss this with my team before I make a decision as to whether or not to include this.

I forgot to mention in my original post, that there could well be some brand new reskinned stock GR maps in this mod too....

Edited by WytchDokta
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Will the Barret M82A2 have an AP (Armour Piercing) option? I really enjoyed using the one in Op. Stabilize and this is a very credible method of attack against light armour (but wouldn't work on an MBT - I know!).

Do any of the skins need further customizing (adding shotgun shells, unit badges etc) Let me know.

If you can do the winter missions, then I will happily do the winter skins :D

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Screenies and a vid will more than likely be ready tomorrow, the first weapon is almost ready, in 8 configurations:

C7 LSW - c-mag, Elcan, bipod down

C7 LSW - c-mag, Elcan, bipod up

C7 LSW - c-mag, carry handle, bipod down

C7 LSW - c-mag, carry handle, bipod down

C7 LSW - 30rnd mag, Elcan, bipod down

C7 LSW - 30rnd mag, Elcan, bipod up

C7 LSW - 30rnd mag, carry handle, bipod down

C7 LSW - 30rnd mag, carry handle, bipod down

Incidently, there are more versions of this weapon to come, kinda. The C7 SFSW will be one of the available weapons for Jaegerkorpset gunners.

I have nearly finished a specialist gunner skin (based off the original Scott Ibrahim skin). I may put him with the C7 LSW tomorrow for the screenies, but as it is right now, he has a bullet belt thingy going across his chest and over his shoulders (which I don't think anyone would use for the C7 LSW. For that reason, when the other gunner weapons are ready, I'll probably put him with HK21E.

I forgot to say, we are adjusting the hue/saturation of some of the skins. This is to make the skins look either new, or used. This not only applies to the desert skins.

Oh and when I say screenies, they won't be ordinary screenies, I have thought up a brand new concept on the screenies front.... Which we might also do for the vids.

Infact I could put some screenies of the splash screens....

~J

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We have now almost completed three specialist skins (got Jack Stone in Danish camo now too aswell as Scott Ibrahim). When I say almost completed, I mean like we still need to adjust their webbing slightly and add mud etc. I've also done some NPC skins (based off the default GR POW skins) where they are wearing just their standard uniform, without their webbing, helmets etc. There's now more reg skins too. More NPC skins to come yet. I will definitely be posting some pics later on, (I'm hoping I can figure out how to get this C7 LSW into the game, then I can get some screenshots of the gunner specialist firing it down the range).

We have currently done 8 reg rifleman skins (all based of Dieter Munz' character model), and with each of them we have changed their gloves and on some of them, we have slightly changed their boots. But that's just the reg rifleman skins, we are currently working on the same skins as above but lightening them up a bit (to give them that used look). So that will make 16 reg rifleman skins. Plus, there's then gonna be the same for the riflemen wearing boonies of which we have both long sleeved and rolled up sleeved variants, so, 8 variants with boonies/long sleeves, eight variants with long sleeves/lighter uniform, eight variants with boonies/rolled up sleeves, eight variants rolled up sleeves/lighter uniform - that's thiry six more rifleman skins.... But wait, there's more! We then are gonna make the same styyle variants but with berets.... So that's another 16 skins.... So lemme do a quick calculation here.... 16+36+16= 68 reg rifleman skins!! And there's a total of seventy six reg riflemen in GR.

So yeah, that's just the riflemen.... Trouble is, I've gotta give them all Danish names yet....

Edited by WytchDokta
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As promised, here's a few (early development) screenies. The skins still need work.... My Danish flags are aligned perfectly straight on the .rsb file, but on the skin in GR, they come up at an angle, hmmm.... Something else to fix now. Click images for larger pic.

Specialist gunner (bipod up) with reg gunner (bipod down):

DF_RDA_01t.jpg

The specialist gunner takes aim:

DF_RDA_02t.jpg

The reg soldier get ready to move out:

DF_RDA_03t.jpg

I don't like the way that GR stretches the camo pattern on the shoulders of the reg soldiers' body armour.

Kudos to nat for the C7 LSW.

Edited by WytchDokta
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Might be a little dark, but here's the latest one (the guy in the foreground actually has darker (well, it's a deeper green rather than a darker green) camo than the rest of the guys):

DF_RDA_04t.jpg

I' still trying to fix Jack Stones' hood with this Danish camo! As I had it before, part of his webbing that was meant to gover his shoulder actually went over his hood! LOL, I'm still fixing this as you read this. I would love to post a screenie of the skin based of the Jack Stone character model, but skin is a specialist sniper, so you guys will have to wait til the MSG90 is done.... I'm expecting the arrival of the rest of the C7's and C8's within a few days. After that, I'll see if the MSG 90 is ready to be started on.

We still need to fix all those pouches etc yet. :wall:

Thanx for feedback so far.

Edited by WytchDokta
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