GR_Modder Posted July 5, 2004 Share Posted July 5, 2004 Is it possible through the script to determine if a certain person is playing the game? Mainly in MP, but I may be making a campaign for my clan someday and it would be nice to be able to vertify if one of our members is playing or not. Quote Link to comment Share on other sites More sharing options...
el nino foxhound Posted July 5, 2004 Share Posted July 5, 2004 Yes I would like to know too. I have a great idea to make some fun in the missions of a certain player and he will like it Quote Link to comment Share on other sites More sharing options...
GR_Modder Posted July 5, 2004 Author Share Posted July 5, 2004 that was what I was planning too foxhound Quote Link to comment Share on other sites More sharing options...
simplesuperman Posted July 6, 2004 Share Posted July 6, 2004 hmmmm....sounds like someone needs to make a server app or something... Quote Link to comment Share on other sites More sharing options...
GR_Modder Posted July 6, 2004 Author Share Posted July 6, 2004 Looks like we need Jack57 (aka. Script god) Quote Link to comment Share on other sites More sharing options...
el nino foxhound Posted July 6, 2004 Share Posted July 6, 2004 Yeah, Jack where are you??? I will look in IGOR again tonight if I can come up with something Quote Link to comment Share on other sites More sharing options...
Jack57 Posted July 6, 2004 Share Posted July 6, 2004 Err, I bin away coupla days in da 'big smoke' I don't think you can do it. You can get a players name but I don't know of a way to query it in the sense of 'is present'. ActorActive won't work I think, because GR assigns it's own variable for the game engin to use. You could display a list of which players are present but I guess you can do that anyway by looking at the score. I'll take a look, but yeah, I think it may require an external app. We'll need the mighty Don for dat Quote Link to comment Share on other sites More sharing options...
blistr Posted July 6, 2004 Share Posted July 6, 2004 (edited) Err, I bin away coupla days in da 'big smoke'Â What a weekend to come to Melbourne... Saturday was the coldest day we've had this winter, and Sunday wasn't much better... Edited July 6, 2004 by blistr Quote Link to comment Share on other sites More sharing options...
GR_Modder Posted July 9, 2004 Author Share Posted July 9, 2004 I'll take a look, but yeah, I think it may require an external app. Hmmmmm . . . . Getting Don to make a server app just from a small question I had? Or is that how all of his programs got underway? Quote Link to comment Share on other sites More sharing options...
Jack57 Posted July 9, 2004 Share Posted July 9, 2004 it would be nice to be able to vertify if one of our members is playing or not. Couldn't you just look at the score screen? Quote Link to comment Share on other sites More sharing options...
el nino foxhound Posted July 9, 2004 Share Posted July 9, 2004 it would be nice to be able to vertify if one of our members is playing or not. Couldn't you just look at the score screen? LMAO, are you drunk Jack? Quote Link to comment Share on other sites More sharing options...
GR_Modder Posted July 9, 2004 Author Share Posted July 9, 2004 @Jack: To be referenced by the script, for example, if a clan member is playing, different message appears than normal when consulting a contact. Quote Link to comment Share on other sites More sharing options...
Jack57 Posted July 10, 2004 Share Posted July 10, 2004 LMAO, are you drunk Jack? Come again That one went right by me Quote Link to comment Share on other sites More sharing options...
el nino foxhound Posted July 10, 2004 Share Posted July 10, 2004 LMAO, are you drunk Jack? Come again That one went right by me Well as GR modder explains. Finding a player ingame (using the script) so you can make messages to showup or sounds being triggered . Sure you can look in the scoring screen if he was playing but than what fun was there inside the mission?? I was just joking Jack I was confused by that answer cause I thought you knew what GR modder meant when reading your post about Don, so its logically to think you were drunk giving that answer Quote Link to comment Share on other sites More sharing options...
GR_Modder Posted July 11, 2004 Author Share Posted July 11, 2004 Now, is it possible, or are we going to need to send a idea don's way? Quote Link to comment Share on other sites More sharing options...
GR_Modder Posted July 14, 2004 Author Share Posted July 14, 2004 Is this going to be figured out, or is this like those conversational daydreams when people are like, "well, that would be great if it would happen" Quote Link to comment Share on other sites More sharing options...
el nino foxhound Posted July 14, 2004 Share Posted July 14, 2004 (edited) Well, I really cant see a way to do it in IGOR. Otherwise Jack would have told us already how to do it dont you think . Maybe we should just ask Don cause I think thats the only solution to this. It would be really great if this works , ill bet many guys will have good laughs Edited July 14, 2004 by el nino foxhound Quote Link to comment Share on other sites More sharing options...
Jack57 Posted July 14, 2004 Share Posted July 14, 2004 Is it possible through the script to determine if a certain person is playing the game? If you just want to address a message to a particular player you can use GetActorOwnerName. Otherwise I don't think you can script an event to affect a particular player by his name because GR uses it own variable names to reference players not he ones we give ourselves. Quote Link to comment Share on other sites More sharing options...
chiel_mic Posted July 24, 2004 Share Posted July 24, 2004 where can I use 'Get actor own name'??? I haven't come across it yet Mic Quote Link to comment Share on other sites More sharing options...
Jack57 Posted July 24, 2004 Share Posted July 24, 2004 DisplayMessage string query Quote Link to comment Share on other sites More sharing options...
tangokillah Posted July 24, 2004 Share Posted July 24, 2004 where can I use 'Get actor own name'??? Here is an example of where you can get it. There are a lot more places you can use it, but have the same basic principle. Example: Group: <Default> Comment: Trigger Event: Your trigger here Responses: Display ((The owner of (The actor with the most kills)) + " had the most kills") to all players. This would be acheived by selecting DisplayMessageAll. Message=Query=ConcenateStrings Start=GetActorOwnerName-Actor=Query=GetActorOwnerName End=had the most kills Quote Link to comment Share on other sites More sharing options...
chiel_mic Posted July 24, 2004 Share Posted July 24, 2004 ah well, my thought didn't work I thought of comparing the "actor nearest location" thing to a variable/integer or whatever, and if equal, script in some actions using "variable set" to that actor, but it didn't work out It's a nice thought tho, checking whether someone is playing and then script in some reactions to it (eg. a nice plan to kill only that one actor Quote Link to comment Share on other sites More sharing options...
el nino foxhound Posted July 24, 2004 Share Posted July 24, 2004 Or, if he's a good friend, showing up a message for only him, showing he has a big ###. Just kidding just kidding Quote Link to comment Share on other sites More sharing options...
GR_Modder Posted July 24, 2004 Author Share Posted July 24, 2004 Someone who is 'close' with don go and contact him about this, I really want to see this implemented . . . Quote Link to comment Share on other sites More sharing options...
Jack57 Posted July 24, 2004 Share Posted July 24, 2004 eg. a nice plan to kill only that one actor And people say that I'm evil Jack Quote Link to comment Share on other sites More sharing options...
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