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Ubi announces new WWII RTS game "R.U.S.E"


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UBISOFT® ANNOUNCES NEW INTELLECTUAL PROPERTY, R.U.S.E.™

Paris, France — March 24, 2009 — Today, Ubisoft announced the launch of R.U.S.E., a new intellectual property developed by Eugen Systems, creators of the critically acclaimed strategy title Act of War: Direct Action™. R.U.S.E. is scheduled for release on Windows PC, the Xbox 360® video game and entertainment system from Microsoft, the PlayStation®3 computer entertainment system for fiscal year 2009/2010.

R.U.S.E. is optimized for Intel’s latest core processors, including the Intel® Core™i7 processor, and will be demonstrated for the first time in public at the Intel booth during the Game Developers Conference (GDC) at Moscone North Hall, booth #6006 at 5:00 PM Pacific on Wednesday March 25 in San Francisco.

R.U.S.E. is a one-of-a-kind real-time strategy game that allows players to bluff their enemies to lead their nation to victory, controlling the action using views that range seamlessly from the heart of the battlefield to the full theatre of war. Players will be plunged into the action thanks to the exclusive IRISZOOMTM Engine which offers an intuitive interface that allows for smooth, rapid transitions from a birds-eye view of the entire conflict, down into the heat of the battle and vice versa.

“With R.U.S.E., Ubisoft is once again shaking up a genre, offering an RTS with a twist that will thrill gamers,” said John Parkes, EMEA marketing director at Ubisoft. “Ubisoft is known for innovation and R.U.S.E. continues that tradition, offering the most immense and detailed maps ever seen in an RTS. Players can explore the maps using IRISZOOM Engine, which provides an aerial, smooth interaction unlike anything ever seen before.”

Ubisoft and Intel are committed to working together to ensure R.U.S.E. takes full advantage of Intel technologies. “Ubisoft and Intel are demonstrating some of the benefits gamers will experience when playing R.U.S.E. on the Intel® Core™i7 processor based platforms,” said Elliot Garbus, vice president Intel Software and Services Group, general manager Visual Computing Software Division. “Gamers will experience more immersive game play with smooth zooming from satellite to ground view, superior AI delivering more complex unit movements and more realistic physics throughout the game.”

In R.U.S.E., players use their brain as the ultimate weapon, fighting a war of perception, where the ability to deceive and mislead the enemy determines success. A first in a strategy game, R.U.S.E. reinvigorates the genre by using deception to give new-found depth to the game play.

To learn more about R.U.S.E., visit www.rusegame.com

About Eugen Systems:

Eugen Systems, based in Paris, works at creating very high-quality strategy games for PC and next gen consoles (Xbox360 and PS3).

Eugen Systems released "Act of War: Direct Action" one of the most critically acclaimed RTS of 2005.

For more information on Eugen Systems visit www.eugen.fr.

Gamespot have posted:

GDC 2009: R.U.S.E. Exclusive Trailer Video

GDC 2009: R.U.S.E. Developer Interview Video

R.U.S.E. Exclusive First Impressions

looks interesting :) the "ruse" part adds a new twist to the genre

The trailer video was particularly slick :lol:

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...controlling the action using views that range seamlessly from the heart of the battlefield to the full theatre of war ... smooth, rapid transitions from a birds-eye view of the entire conflict, down into the heat of the battle and vice versa.

This stuff doesn't sound too much different from the one in Supreme Commander, which was ... two years ago.

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They shouldn't bother. After Company of Heroes many have expectations of a WW2-RTS that cannot be reached. We could already view the battlefield in CoH as well(not to mention World in Conflict).

Let it go Ubisoft, you will always be a mile behind.

Edited by rookie
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They shouldn't bother. After Company of Heroes many have expectations of a WW2-RTS that cannot be reached. We could already view the battlefield in CoH as well(not to mention World in Conflict).

Let it go Ubisoft, you will always be a mile behind.

Except it has nothing in common with either game in gameplay.

I have to admit, ubisoft has not put out many games that have impressed me since Ubi and RSE's 360 GRAW, but this looks spectacular:

http://www.gametrailers.com/player/47232.html

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Ok, what am I missing? The graphics are great and the zoom feature is straight out of Supreme Commander. Where's the actual gameplay? From the videos of gameplay on gametrailers, it's like he isn't even doing anything. You click a unit and tell it to attack and then that's it. Where's the strategy? I felt like I was watching a movie...

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Ok, what am I missing? The graphics are great and the zoom feature is straight out of Supreme Commander. Where's the actual gameplay? From the videos of gameplay on gametrailers, it's like he isn't even doing anything. You click a unit and tell it to attack and then that's it. Where's the strategy? I felt like I was watching a movie...

It looks like it's structured more like a Turn Based strategy game (specifically the Advance Wars mold) or, if you aren't familiar, a boardgame, in its gameplay. You put units in position to exploit other units, it's less military tactics and more old fashioned game strategy.

With all of the glitz and cinema of the realistic ww2 appearance, obviously. Personally i think it's a great idea, it's good to see Ubi going with some creative, non mainstream ideas.

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I finally watched the trailer. I am not impressed one bit. While the scenery looks pretty good, once you zoom out, you get those crazy icons/markers that Ubi introduced with GR2. I didn't see the player click on unit actually to order anything.

Then the zero showed up on the left side of the screen ala GRAW.

I do not see anything special about this game. At least it does not have the TC name on it.

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Sure, I mean, I'm all for developers to create something new or try something different. What would be kinda cool is some sort of combination of the Supreme Commander view (seems like they already have that), plus Company of Heroes, mixed with 100s of units on screen. It seemed to me the units were moving really fast. Maybe if they brought it down a little and took out the unit icons they could make it really interesting and realistic.

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