I didnt mind the transition from FPS to 3rd person. I loved it and because of it i was waiting impatiently for GR2. BUT, it wasnt the same feeling I got when i played GR1 and GR:IT. It became a " I gotta find a corner or rock quick!" I would run to a rock or corner the instance we picked our weapons. I felt like a robot on every board that i played. Doing the same ole tactics. I dont even walk anymore in GR. I used to walk alot,use my head, plan a path of attack or look for a nice cover spot to buy me some time, and gather my thoughts on my current situation, whether i was attacking, defending or covering. I couldnt even play [GR] drunk! I cannot play [GR] drunk. I couldnt think well and my reaction time suffered badly. Now thats what i call realism. But in GR2 since, IMO got socomed/halofied. I can play drunk with the best of them...crazy. I just sit behind a rock all game, or just run and gun it. Spraying like some fool yelling " ###### YA'LL!!!"
Anyways i think RSE can fix the OTS issue. Here is a suggestion..Mind you im not a game developer, im just a security guard. But look: Why dont RSE make it so if youre in OTS, and a person happens to approach a obstacle (Wall,rock,etc...) the camera pans in and down where the player cannot see over the obstacle. All the player can see is his/her head and shoulders. I think i seen it in done in a pick i recently seen. Ill find it then try to explain better.