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RussiaGhost

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About RussiaGhost

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  • Birthday 21/01/1990

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    Male
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    Tactical Game (Ghost recon 1,ARMA2,) IL2 , History, Universe,Aircraft of World War 2.

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    ghostil1

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  1. That's how he said there is an anti-tank RPG. He tried to kill my Bradley but he killed himself.
  2. Bradley it is called correctly. the most interesting thing before installing add-ons it worked fine and it did not get stuck. After installing Thunder Island the technique began to get stuck. Perhaps there were improvements on this map and the route was not changed or something else. Sometimes, under some conditions, the tank drives through normally, and a couple of times I even managed to get both tanks to the end. Also, in my opinion, somewhere there is an RPG and the destruction of this tank is possible, at the expense of 2 I'm not sure if there is an RPG on the southern pass.
  3. This.This does not depend on the model, the standard one also gets stuck.
  4. An example with an BMP in mission 14 where in 99% of cases an allied BMP gets stuck in the wall of the house near the house.
  5. Tanks or infantry fighting vehicles will almost always get stuck when colliding with geometry collisions.
  6. Hi. created a small script for faster transfer of geometry from the new 3ds max to 5 to export geometry to the game. In the open and collapsed 5 max, when you click on the button in the new max, the geometry is automatically imported using the fbx file.
  7. Flag USA nad Russia Kit for GR.
  8. You can transfer models to fbx from blender instead of obj.
  9. Found an add-on for a blender that can directly export models to fbx in any version, including 6100 binaries that can be imported in 5 3ds max.
  10. Hello. I also noticed a strange bug. On many maps where you need to install an explosive charge, if your soldier comes up on the way there, he only says that the charge is installed, but in fact nothing happens. Can I fix this somehow? Happens from 20 times he just really does it.
  11. Anyone who has a desire to parse the reading for a blender here is a file similar to the bmp format. rsb.c
  12. For blender 2.92, I only managed to prescribe the choice of RSB formats for the material. I don't know how to actually read the format. It is necessary to disassemble the c ++ coding principles of reading the format of the same bmp and the code that Alexander posted on the github. The only thing this is possible will be an alternative option for reselecting the texture in 5 3ds max when exporting to the game.
  13. Hi people! After some torment and problems with creating plugins for 3ds max, today I put together a new version of the plugin for 2022 3ds max. With the help of the Autodesk developers, a new plug-in project for the 2021 version was received, but there were problems first with displaying the image (it was displayed upside down), and then with reading pixels, now this is also fixed. I myself have built a new plugin for the 2022 version based on that plugin project. The plugin only works on version 2022. It seems to read all the textures for the GR. rsb22.zip
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