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JayQ last won the day on July 30 2021

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  1. Check on a post I made: Install GR on Windows 10 with great graphics. Dgvoodoo should resolve your issues when running and AMD card with updated drivers. I run this setup on Windows 10.
  2. This might have more to do with the graphics card drivers then the windows version. Most recent drivers don't really work well anymore with DirectX 8 which is the version GR requires. So you'll need something that exposes DirectX 8 functions while still working with your graphics card. I just created a topic on running GR on Windows 10 with great graphics and audio. You might want to check it out: https://www.ghostrecon.net/forums/index.php?/topic/62626-install-gr-on-windows-10-with-great-graphics/
  3. TLDR: For graphics: dgVoodoo 2.54 (http://dege.freeweb.hu/dgVoodoo2/dgVoodoo2/); put x86 version of D3D8.dll in the game folder. For audio: DSOAL latest (http://vaporeon.io/hosted/dsoal-builds/); put all 3 files in the game folder. Full story: So this is just something to answer myself, but also other players still trying to figure out how to get GR working on Windows 10 with great graphics and audio. 1. The original installation for GR has DRM included. You can go to GOG to grab a copy of DRM-free Ghost Recon. In you don't want to buy this one but have the original installation media there are instructions available on this forum to get it working like that as well. 2. Graphics. The bloom effect mod from ENB series seems to not natively do 32-bit Z-buffer. It looks a little that the option doesn't get exposed properly. No worries, since there is something called dgVoodoo2 that actually is capable of exposing this option properly so you can set it in-game. Grab a copy (I get best results with version 2.54, upwards rendering goes bad for me), place the correct DirectX file (D3D8.dll) in the game folder and configure dgVoodoo control panel application as needed. After in GR you should now be able to set 32-bit Z-buffer in the game options screen. Using this for AMD graphics cards owners that update their drivers also resolves that annoying MiniDumpWriteDump error for the atiumdag.dll file. http://dege.freeweb.hu/dgVoodoo2/dgVoodoo2/ 3. Audio. Get DSOAL and place the 3 files in the game folder. This should enable EAX while not even owning a soundblaster card. You might need to do some configurations to activate in the game options screen. http://vaporeon.io/hosted/dsoal-builds/ Have fun. Maybe this should be made a sticky topic.
  4. Maybe to do some clarification on the topic. Starting with Windows Vista, everything around DirectSound3D has been taken out of the operating system. Therefore you must now use software that circumvents this to bring positional audio back. So if you still want positional audio in your game you need to choose one of the 3 software options below and follow the steps to make everything work: Creative ALchemy Universal: https://community.pcgamingwiki.com/files/file/28-creative-alchemy-universal/ This is sort of the Creative library itself, but with support for any soundcard. Usually works very well. Open the application and Add/ Activate the application for ALchemy usage. DSOAL: http://vaporeon.io/hosted/dsoal-builds/ This is an Open-Source version that supports any soundcard and is still being actively supported today Drop the files into the directory of your installation. alsoft.ini is used to configure how DSOAL should behave. IndirectSound: https://www.indirectsound.com/ IndirectSound has only very limited EAX support, but might sometimes be the only way to get everything working. From here you should be good to go with positional audio in place again. Results will vary based on setup and used software.
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