We've been at it (in our spare time) for over five years, have made impressive progress, but have a ways to go. This is a 'boot-strap' project where we're building it all ourselves from the ground up to offer an engine and platform dedicated to the genre's needs and future, so there's a lot of work involved not seen in the current ilk of games that essentially roll as mods of commercial engines.
Our aims are ambitious but will within reach: a state-of-the-art engine and art pipeline dedicated to the genre, upgrade and expansion by design rather then self-obsolesce, a direct free-to-retail model where core content will be free that not will not only keep Developers in direct contact with Fans, but consign and pay prolific and talented Fan/Mod Developers for their contributions.
Special Warfare Games is our trademark and title, 'built by Fans for Fans' our creed. We're working to bring Tactical Realism back, and invite you to join us. Presently we're looking for: a capable Web Developer; an Animator/Modeler (with emphasis on animation talent as we have a considerable stock of art assets); and a 2D/Texture Artist skilled at unwrapping and texturing models, creating texture maps, and 2D presentation art.
If you are interested in working with us in any of these areas, you are invited and welcome contact us at:
developers at scalerender dot com
This post has been edited by foxbat: 11 March 2010 - 12:36 PM

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