RussiaGhost Posted September 29, 2016 Share Posted September 29, 2016 Show me how to create a detailed map commands for your card. Quote Link to comment Share on other sites More sharing options...
wombat50 Posted September 29, 2016 Share Posted September 29, 2016 Ghost Recon_Command Map.pdf 14 pages long.Found in this download: http://www.ghostrecon.net/files2/index.php?act=view&id=1074or in the Extra folders on the Island Thunder disc. Quote Link to comment Share on other sites More sharing options...
RussiaGhost Posted October 1, 2016 Author Share Posted October 1, 2016 Ghost Recon_Command Map.pdf 14 pages long.Found in this download: http://www.ghostrecon.net/files2/index.php?act=view&id=1074or in the Extra folders on the Island Thunder disc.So I tried.1 I did render maps in Max top.2 made of a texture map editor /I tried to make 2 layers 512x512 kept in rsb.Kartka as it is loaded in the game but does not coincide with the real.How to poddognast reaalnoe position mountains coincided with the map? Quote Link to comment Share on other sites More sharing options...
RussiaGhost Posted October 1, 2016 Author Share Posted October 1, 2016 Map size does not match the texture map commands.As this rule? Quote Link to comment Share on other sites More sharing options...
Zeealex Posted October 1, 2016 Share Posted October 1, 2016 try 512x256 maybe? Quote Link to comment Share on other sites More sharing options...
RussiaGhost Posted October 1, 2016 Author Share Posted October 1, 2016 try 512x256 maybe? No job. Quote Link to comment Share on other sites More sharing options...
Zeealex Posted October 1, 2016 Share Posted October 1, 2016 can i have a look at your command map image? please send it in jpeg, i don't have an .rsb compatible photoshop anymore Quote Link to comment Share on other sites More sharing options...
wombat50 Posted October 1, 2016 Share Posted October 1, 2016 Pages 4-8 of the GR_Command Map.pdf explain how to scale the CommandMap(CM) from Igor in Photoshop. It then goes on to explain how to merge it with the render made in 3DS Max.I'm sorry I can't help more as I never had 3DS Max or made a CM from the beginning.Страницы 4-8 этого GR_Command Map.pdf объяснить, как масштабировать CommandMap (СМ) от Игоря в Photoshop. Затем он продолжает объяснять, как объединить его с рендер сделано в 3ds Max.Я сожалею, что не могу больше, как я никогда не имел 3DS Max или сделал СМ с самого начала. Quote Link to comment Share on other sites More sharing options...
RussiaGhost Posted October 1, 2016 Author Share Posted October 1, 2016 This file in igor Tools\Build Command Map Generate rsb files.I using this as texture for command map for m01_cavs default map. Quote Link to comment Share on other sites More sharing options...
Zeealex Posted October 1, 2016 Share Posted October 1, 2016 (edited) i think i see the problem. this is the original command map imagenotice how the topology has been placed right on the edges of the image? it pretty much fills up the entire 512 pixel widthnow look at yours. see how much black space there is?put this image in as an overlay and try to get your render to follow the EXACT same relative dimensions Edited October 1, 2016 by Zeealex Quote Link to comment Share on other sites More sharing options...
RussiaGhost Posted October 2, 2016 Author Share Posted October 2, 2016 This is the best work out.But it still does not match a bit.You can pick up a little map in the settings can then be better ..<CMOffsetX>-183</CMOffsetX> <CMOffsetY>-220</CMOffsetY> Quote Link to comment Share on other sites More sharing options...
RussiaGhost Posted October 2, 2016 Author Share Posted October 2, 2016 <CMOffsetY>-220</CMOffsetY> i change <CMOffsetY>-227</CMOffsetY> Quote Link to comment Share on other sites More sharing options...
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