NoQuarter Posted October 31, 2006 Share Posted October 31, 2006 Tank Buster:Since when do Russian MBTs come with anti-gravitational devices...JK! What type of damage model are you going to use for the flame-thrower, and what is the effective range? Quote Link to comment Share on other sites More sharing options...
thales100 Posted October 31, 2006 Author Share Posted October 31, 2006 (edited) Tank Buster:Since when do Russian MBTs come with anti-gravitational devices...JK! What type of damage model are you going to use for the flame-thrower, and what is the effective range? lol, HEHEHE ... Ill use special wound decals to create the "burn effect" on soldiers, when you toast them. The two pictures show the same soldier: on the first, killed by a M4, on the second, toasted by the flamethrower. The effective range of the portable flamethrower will be 7 meters, with a blast radius of 3.5 meters. On tanks, max range of 16 meters with a blast radius of 8 meters. Edited October 31, 2006 by thales100 Quote Link to comment Share on other sites More sharing options...
migryder Posted October 31, 2006 Share Posted October 31, 2006 congrats Sniper Cannon Team! Great success! Hey Thales' all ya need now = the number of rounds available to Player platoon is less than......hehe play on. mig Quote Link to comment Share on other sites More sharing options...
ita_killabees Posted October 31, 2006 Share Posted October 31, 2006 Mig, i would really like that condition! u make me dream! Quote Link to comment Share on other sites More sharing options...
thales100 Posted October 31, 2006 Author Share Posted October 31, 2006 (edited) congrats Sniper Cannon Team! Great success! Hey Thales' all ya need now = the number of rounds available to Player platoon is less than......hehe play on. mig Yeah, cool , it would be great to have this warning with the cannons. Im glad you liked the mod mig, cant wait to blow up those beautiful toys youll have in P2 with the 20mm ... Edited October 31, 2006 by thales100 Quote Link to comment Share on other sites More sharing options...
Stalker_Zero Posted October 31, 2006 Share Posted October 31, 2006 congrats Sniper Cannon Team! Great success! Hey Thales' all ya need now = the number of rounds available to Player platoon is less than......hehe play on. mig Yeah, cool , it would be great to have this warning with the cannons. Im glad you liked the mod mig, cant wait to blow up those beautiful toys youll have in P2 with the 20mm ... Same here. Quote Link to comment Share on other sites More sharing options...
GregV Posted November 1, 2006 Share Posted November 1, 2006 Quote Link to comment Share on other sites More sharing options...
sktrbssmn Posted November 2, 2006 Share Posted November 2, 2006 hello i have been looking forward to this mod and am having a problem loading it, i have it downloaded and have tried unzipping it but after that i can't get it installed, dont have much experience with zip files any ideas would be greatly appreated . thanks. Quote Link to comment Share on other sites More sharing options...
Big Posted November 2, 2006 Share Posted November 2, 2006 (edited) hello i have been looking forward to this mod and am having a problem loading it, i have it downloaded and have tried unzipping it but after that i can't get it installed, dont have much experience with zip files any ideas would be greatly appreated . thanks. U just have to open the zip file and extract it into the MODS folder (which is where u installed Ghost Recon) Of course to play it u have to activate it in-game after installing it Edited November 2, 2006 by bati_gol_20 Quote Link to comment Share on other sites More sharing options...
thales100 Posted November 2, 2006 Author Share Posted November 2, 2006 (edited) hello i have been looking forward to this mod and am having a problem loading it, i have it downloaded and have tried unzipping it but after that i can't get it installed, dont have much experience with zip files any ideas would be greatly appreated . thanks. Yeah, thats just like Big said, you can also do this: unzip the file anywhere in your PC, , then youll have a folder called "Sniper Cannon", right click this folder, choose "cut", then go to your .... \Red Storm Entertainment\Ghost Recon\Mods folder, and paste it there. Then start the game, choose "options", then "Mods", select "Stalker_Zero`s Sniper Cannon" (on the left), and click "activate", then "accept", and enjoy ! You must check also if "Stalker_Zero`s Sniper Cannon" is at top priority. This means the lowest item is your options-mods screen. If it isnt, select it (by clicking once on it) and click the "increase priority" option. Any doubt please post here sktrbssmn, ill help you till you get it working. Edited November 2, 2006 by thales100 Quote Link to comment Share on other sites More sharing options...
Hammer Posted November 2, 2006 Share Posted November 2, 2006 Mods looking good guys, good job to all even if the H&K didnt make it in lol Oh well maybe the Aliens will feel its wrath Quote Link to comment Share on other sites More sharing options...
thales100 Posted November 2, 2006 Author Share Posted November 2, 2006 (edited) Mods looking good guys, good job to all even if the H&K didnt make it in lol Oh well maybe the Aliens will feel its wrath Hey Hammer12, thanks, well im trying to make the model, but im going , thats me after only two nights of work : Anyway it will be in this mod in patch 1.1, with the flamethrower, two RPGs and some few adjustments. That weapon is awesome, and your textures do the job, hehe . Edited November 2, 2006 by thales100 Quote Link to comment Share on other sites More sharing options...
Hammer Posted November 2, 2006 Share Posted November 2, 2006 Mods looking good guys, good job to all even if the H&K didnt make it in lol Oh well maybe the Aliens will feel its wrath Hey Hammer12, thanks, well im trying to make the model, but im going , thats me after only two nights of work : Anyway it will be in this mod in patch 1.1, with the flamethrower, two RPGs and some few adjustments. That weapon is awesome, and your textures do the job, hehe . no probs m8, you got it there, use it when and were evey Quote Link to comment Share on other sites More sharing options...
sktrbssmn Posted November 3, 2006 Share Posted November 3, 2006 hello, and thanks for the responses, i have the files extracted i think, i am showing a sniper cannon folder in my ghost recon mod folder. but nothing has showed up as to run or install the mod and it is not showing up in my games options as being able to activate the mod. i am sure i am doing some thing wrong lol i know just enough to be dangerous with some things with my puter. thanks again. Quote Link to comment Share on other sites More sharing options...
thales100 Posted November 3, 2006 Author Share Posted November 3, 2006 OK, do this: delete the "Sniper Cannon" folder in your GR mod folder. Then extract the "SniperCannonMod" zip file anywhere in your PC. Then youll have a folder called "Sniper Cannon". Right click this folder, choose "cut", then go to your .... \Red Storm Entertainment\Ghost Recon\Mods folder, and paste it there. Then start the game, choose "options", then "Mods", select "Stalker_Zero`s Sniper Cannon" (on the left), and click "activate", then "accept", and enjoy ! In case this doesnt work, please post again ok, the most important for us is that you play it. Quote Link to comment Share on other sites More sharing options...
ita_killabees Posted November 3, 2006 Share Posted November 3, 2006 the folder should look a this, if u open the Actor Folder Red Storm Entertainment\Ghost Recon\Mods\Sniper CAnnon\Actor ok? Quote Link to comment Share on other sites More sharing options...
thales100 Posted November 4, 2006 Author Share Posted November 4, 2006 the folder should look a this, if u open the Actor Folder Red Storm Entertainment\Ghost Recon\Mods\Sniper CAnnon\Actor ok? Thx ita , please ppl any doubt post here so we can help. Quote Link to comment Share on other sites More sharing options...
Stalker_Zero Posted November 4, 2006 Share Posted November 4, 2006 Hey all. Had a busy week. Finally had time to check this thread today. Thales, please let me know if that guy sktrbssmn was able to get the mod working ok? I want to make sure that we have all satisfied customers. Quote Link to comment Share on other sites More sharing options...
thales100 Posted November 4, 2006 Author Share Posted November 4, 2006 I want to make sure that we have all satisfied customers. Sir, yes, sir ! Quote Link to comment Share on other sites More sharing options...
thales100 Posted November 7, 2006 Author Share Posted November 7, 2006 (edited) Patch 1.1 is almost ready, changes : 1-Some few adjustments in the firing sounds, icons, etc... 2-Adjustments in the reticles of 2 rifles. 3-New firing sound to the .50 machine gun of the tanks (more realistic). 4-One new specialist (heavy weapons). 5-New weapons to the specialist above: RPG-7, RPG-7 TBG, Flamethrower and H&K GMG. 6-Two new specialists (jungle spotter and desert spotter), replacing "regular spotter" 1 and 2. 7-New kits to the jungle spotter, including the 0A93 and the SA80SD. 8-New kits to the urban sniper, including the hecate sd. 9-New explosion effects. Im working on the model of the H&K GMG , as soon as i get it done , ill release the patch. Edited November 7, 2006 by thales100 Quote Link to comment Share on other sites More sharing options...
Stalker_Zero Posted November 8, 2006 Share Posted November 8, 2006 Excellent! I can't wait! Quote Link to comment Share on other sites More sharing options...
thales100 Posted November 8, 2006 Author Share Posted November 8, 2006 Excellent! I can't wait! Quote Link to comment Share on other sites More sharing options...
Waitahatoa Posted November 13, 2006 Share Posted November 13, 2006 Wonderful Mod, I have spent to much time at the comp because of this one I have one problem though that I hope someone can help me with. When I auto-pick my team, I get multiples of the same name. Any suggestions please. Quote Link to comment Share on other sites More sharing options...
thales100 Posted November 13, 2006 Author Share Posted November 13, 2006 (edited) Wonderful Mod, I have spent to much time at the comp because of this one I have one problem though that I hope someone can help me with. When I auto-pick my team, I get multiples of the same name. Any suggestions please. Cool, im glad you are enjoying Sniper Cannon Mod Waitahatoa, im at work now, asa i get home ill make some tests and post here the result, if something needs to be changed ill do it in the patch 1.1 . Thanks for the feedback. thales100 Edited November 13, 2006 by thales100 Quote Link to comment Share on other sites More sharing options...
ingeloop Posted November 13, 2006 Share Posted November 13, 2006 if im not wrong here, the thing that causes multiple name thing can be that the kits names are not named as the orig. ones. for example: rifleman-01.kit, rifleman-02.kit and so on. i might be on thin ice here... but it can be it. /ingeloop Quote Link to comment Share on other sites More sharing options...
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