mwgfghost Posted January 11, 2008 Share Posted January 11, 2008 Could someone make it so the USAfghanistan/USSOCOM skin mod carries some of the skins over to MP? Cause I love the way they look(Beards, facewraps, arab scarves, and fleeces) They look hardcore but when I tried playing multiplayer, it was just the regular Ghost skins. If not it's cool cause right now me and my friend are playing with no mods and I also usually play with the SOF or 1990 Delta mods. Just like the SF facial hair look. Quote Link to comment Share on other sites More sharing options...
doubletap Posted January 12, 2008 Share Posted January 12, 2008 I don't know anything about setting up MP but I thought all that is required for your skins to work is that everyone uses the same mod. Quote Link to comment Share on other sites More sharing options...
wombat50 Posted January 12, 2008 Share Posted January 12, 2008 It may be a matter of editing the server and checking for "available kits" connected with the mod you are using. It may also have to do with the priority your mod is running at. Set it to the highest priority. Quote Link to comment Share on other sites More sharing options...
mwgfghost Posted January 12, 2008 Author Share Posted January 12, 2008 I think it was just made for SP cause I set it to highest priority and it still showed the regular Ghost skins for the MP kits. And another indication that it was probably made for SP is the new soldiers have their stats jacked up quite a bit I don't mind that much cause I use the 1990 Delta or SOF character skin mods. I just like the facial hair look. Quote Link to comment Share on other sites More sharing options...
ita_killabees Posted January 14, 2008 Share Posted January 14, 2008 well actor files to be edited are in the MP folder. im not sure but it can be that those files are needed only by the one that is hosting the game, give it a try with your friends! Now these are the things to do: (NEEDED NOTEPAD ) 1) OPEN "rifleman-01.atr" in the Actor\Rifleman folder of SOF 2) COPY the MP Folder from MP2\Actor folder to SOF\Actor\ Folder 3) OPEN "mp_plt1_asl.atr" in the MP\Platoon1\ folder Multiplayer actor file will look like this <ActorFile> <VersionNumber>1.00</VersionNumber> <ArmorLevel>2</ArmorLevel> <ActorName>@MP_atr_rif</ActorName> <ClassName>rifleman</ClassName> <ModelFace>icg_wht_cmo_02.rsb</ModelFace> <BlinkFaceName>icg_wht_cmo_02_blink.rsb</BlinkFaceName> <DesertModelFace>icg_wht_cmo_02_desert.rsb</DesertModelFace> <DesertBlinkFace>icg_wht_cmo_02_blink_desert.rsb</DesertBlinkFace> <JungleModelFace>icg_wht_cmo_02_cuba.rsb</JungleModelFace> <JungleBlinkFace>icg_wht_cmo_02_blink_cuba.rsb</JungleBlinkFace> <KitPath>rifleman</KitPath> <ModelName>ica_us_rifleman.chr</ModelName> <LOD2>ica_us_rifleman_a.chr</LOD2> <LOD3>ica_us_rifleman_b.chr</LOD3> <DesertLOD1>ica_us_rifleman_desert.chr</DesertLOD1> <DesertLOD2>ica_us_rifleman_a_desert.chr</DesertLOD2> <DesertLOD3>ica_us_rifleman_b_desert.chr</DesertLOD3> <JungleLOD1>ica_us_rifleman_cuba.chr</JungleLOD1> <JungleLOD2>ica_us_rifleman_a_cuba.chr</JungleLOD2> <JungleLOD3>ica_us_rifleman_b_cuba.chr</JungleLOD3> <Weapon>3</Weapon> <Stamina>3</Stamina> <Stealth>3</Stealth> <Leadership>5</Leadership> <ScaleX>1.000000</ScaleX> <ScaleY>1.000000</ScaleY> <ScaleZ>1.000000</ScaleZ> </ActorFile> Now, where there is <BlinkFaceName>icg_wht_cmo_02_blink.rsb</BlinkFaceName> <DesertModelFace>icg_wht_cmo_02_desert.rsb</DesertModelFace> <DesertBlinkFace>icg_wht_cmo_02_blink_desert.rsb</DesertBlinkFace> <JungleModelFace>icg_wht_cmo_02_cuba.rsb</JungleModelFace> <JungleBlinkFace>icg_wht_cmo_02_blink_cuba.rsb</JungleBlinkFace> Replace all the faces file with the ones of SOF, and in the part <ModelName>ica_us_rifleman.chr</ModelName> <LOD2>ica_us_rifleman_a.chr</LOD2> <LOD3>ica_us_rifleman_b.chr</LOD3> <DesertLOD1>ica_us_rifleman_desert.chr</DesertLOD1> <DesertLOD2>ica_us_rifleman_a_desert.chr</DesertLOD2> <DesertLOD3>ica_us_rifleman_b_desert.chr</DesertLOD3> <JungleLOD1>ica_us_rifleman_cuba.chr</JungleLOD1> <JungleLOD2>ica_us_rifleman_a_cuba.chr</JungleLOD2> <JungleLOD3>ica_us_rifleman_b_cuba.chr</JungleLOD3> replace the .chr files with the one from SOF (you will find these in the character folder). If you will open GR now, you will see that multiplayer rifleman soldier in platoon 1 will look like your so loved skins eheh. NOTE @MP_atr_rif This is how multiplayer actors are named. The name you read in the multiplayer depends from the Strings (its a .txt). That was made to translate the soldier name in all languages without creating conflicts and so. String file changes if you have installed the german version, or the italian, of the english, etc. if you need anything else, tell me. Quote Link to comment Share on other sites More sharing options...
TheoRetiKule Posted January 21, 2008 Share Posted January 21, 2008 OMG, how did I ever miss this? mwgfghost, thanks for flagging it up again... Great little skin mod, this... as you say, does the shaggy spec-ops look perfectly. Works with CENTCOM for a little extra hairy-assedness too callmehobbes - *thank you*, very belatedly, for a superb mod!! Theo Quote Link to comment Share on other sites More sharing options...
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