sgt.hoot Posted July 19, 2007 Share Posted July 19, 2007 is there any way at all to change mitchells cammo from digital green to digital urban i know u can use it because its available in in MP but how do u get the grey digital in SP??? Quote Link to comment Share on other sites More sharing options...
Hockeystick Posted July 19, 2007 Share Posted July 19, 2007 (edited) GRiN_Bumbi wrote this in this thread. Yes, agent smith is on the right track. Actually, the red channel is the mask of where the camo is applied versus where the secondary color is applied, the green channel is added on top of that and the blue channel is actually not used for the moment in the shader. So the easiest way to "reskin" would be to change the camos. To do so go in and play with these lines in the xdefines of the characters in data\lib\managers\xml\ghost_templates.xml: <texture_switch material="camo" texture="self_illumination_texture" file="data/textures/atlas_characters/mul_camo_xy/camo_02/camo_ACU_test_xy_df"/> <color_switch material="camo" color="base_color" value="0.545098 0.509804 0.466667"/> change the path to another camo, and change the value to adjust the secondary color (I have provided some alternative settings higher up in the file, haven't tried all combinations though...) Then load up a SP mission to see the change. Have fun. So yes, I think you can change the camo for SP. EDIT: So, if I understand this correctly I should put one of these following lines under <xdefine name="xxx()"> Standard-ACU-camo <texture_switch material="camo" texture="self_illumination_texture" file="data/textures/atlas_characters/mul_camo_xy/camo_02/camo_ACU_test_xy_df"/> <color_switch material="camo" color="base_color" value="0.83 0.95 1.011"/> Multicam-camo (GRAW1 ghosts) <texture_switch material="camo" texture="self_illumination_texture" file="data/textures/atlas_characters/mul_camo_xy/camo_03/camo_multicam_xy_df"/> <color_switch material="camo" color="base_color" value="1.32 1.15 0.85"/> Woodland-camo <texture_switch material="camo" texture="self_illumination_texture" file="data/textures/atlas_characters/mul_camo_xy/camo_04/camo_woodland_camo_xy_df"/> <color_switch material="camo" color="base_color" value="1.12656 0.97813 0.751563"/> Brown ACU-camo <texture_switch material="camo" texture="self_illumination_texture" file="data/textures/atlas_characters/mul_camo_xy/camo_05/camo_brown_xy_df"/> <color_switch material="camo" color="base_color" value="1.12 0.97 0.75"/> Green ACU camo <texture_switch material="camo" texture="self_illumination_texture" file="data/textures/atlas_characters/mul_camo_xy/camo_06/camo_green_xy_df"/> <color_switch material="camo" color="base_color" value="0.8 0.8 0.6"/> Grey ACU-camo <texture_switch material="camo" texture="self_illumination_texture" file="data/textures/atlas_characters/mul_camo_xy/camo_07/camo_grey_xy_df"/> <color_switch material="camo" color="base_color" value="0.5 0.6 0.6"/> Coyote ACU-camo <texture_switch material="camo" texture="self_illumination_texture" file="data/textures/atlas_characters/mul_camo_xy/camo_08/camo_coyote_xy_df"/> <color_switch material="camo" color="base_color" value="0.820313 0.78125 0.625"/> I didn't get it to work in the demo though so maybe someone with the retail can confrim if this work or not Edited July 19, 2007 by Hockeystick Quote Link to comment Share on other sites More sharing options...
caprera Posted July 28, 2007 Share Posted July 28, 2007 Why i don't find those files in my GRAW2 folder ?? Also folders are not visible... Quote Link to comment Share on other sites More sharing options...
GRIN_Wolfsong Posted July 28, 2007 Share Posted July 28, 2007 Why i don't find those files in my GRAW2 folder ?? Also folders are not visible... It's in the bundle. Quote Link to comment Share on other sites More sharing options...
caprera Posted July 28, 2007 Share Posted July 28, 2007 TY sorry newbie question... Quote Link to comment Share on other sites More sharing options...
GRIN_Wolfsong Posted July 28, 2007 Share Posted July 28, 2007 TY sorry newbie question... Everyone has to start somewhere. Quote Link to comment Share on other sites More sharing options...
caprera Posted August 5, 2007 Share Posted August 5, 2007 I can't get to my fault. I'm trying to use a coyote camo (even if i don't know how it is...) but it keeps not working.... Quote Link to comment Share on other sites More sharing options...
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